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  1. #11
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by dark494 View Post
    This was a terrible decision on SE's part. It's nothing but a vicious cycle of pandering to half-baked complaints that creates more problems that leads to more complaints to more pandering. Now we have people trying to hamfist a train into this content, which is creating even more people taking the lazy afk route than before, and naive near-sighted thinking that you're actually making progress towards the relics by forcing a train into this content. NM's give very little light and that hasn't changed. You're going to see very soon a bunch of people use trains to get to whatever high level they stop at and then realize they have no light towards upgrading their relic and go back to quitting & complaining about how bad this or that is about Pagos, and then it's back to "balance changes" to pander to complaints again until this content is as unrecognizable from anemos, but with more gates. On the other end there's gonna be a sudden surge in people getting to 35 through the lazy NM method that it'll become too crowded to even do the light chain parties we were already doing because there's only 2 camp spots available to share and it'll lead to even more difficulties getting light, to more complaints, and more "balance changes" to pander to.

    Just stop SE. Pick a philosophy and stick to it. Stop acquiescing to every lowest common denominator.
    If the content cannot handle 100+ level 35 players chaining mobs, then it's terribly designed content in need of a balance change. This philosophy you speak of shouldn't be dependent on enough people staying low level they won't all congregate together. The whole they're acquiescing is due to Pagos dying two weeks after release. Do you honestly think these changes occur this rapidly if Pagos were successful content the majority of players enjoy? It's intended to be for casual players looking to fill their time yet demands a longer grind than clearing Savage; all for gear rendered irrelevant outside glamor in less than a month. Simply put, the philosophy SE attempted to impose failed spectacularly, and now they're trying to salvage it so it doesn't end up like Diadem.

    Quote Originally Posted by dark494 View Post
    This is exactly the problem. Trains will not get you the relic. NM's will not give you any meaningful amount of light. It will take you literal ages to get a relic off of train NM's only. People need to wake up to this.
    But it will get you to level 35, which is one of the biggest hurdles. If chaining mobs does prove the only way and people aren't interested, well, the community has once again spoken: they don't like the content. Going by your logic, SE should stubbornly tell players to just accept how it is. They did that, it resulted in Diadem, the first instance so unpopular they outright mentioned closing it and moving the rewards elsewhere. Digging in their heels when the majority of players hate your content is among the dumbest things you can do.
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    Last edited by Bourne_Endeavor; 08-21-2018 at 03:33 PM.