Quote Originally Posted by HyoMinPark View Post
I think the point he's making is that, some (raiders, to be specific) can invest less time and effort into getting weapons that are better than the weapons from Pagos.
That, in fairness, is intentional.

The development team will no longer be using difficult content such as this, but in the event that they utilize content completion as a requirement it would be on the level of storyline primal battles or Alexander normal, and such. By doing so, even players who are not into clearing difficult content will have a goal and be able to earn powerful weapons if they put in the time, though they will be slower to reach this point than the top tier of players.
http://forum.square-enix.com/ffxiv/threads/276368

And looking glaring at Eureka, I think that idea has not fundamentally changed. Relics are pretty much meant to be pointless for people who both can and like to do challenging content.

Issues do however arise if you compare them to tome weapons, which need neither a considerable skill, nor time investment. When relics lag behind those is when it gets really awkward.