Quote Originally Posted by BillyKaplan View Post
Pagos rejects the concepts of NMs with how the devs went about it... you're lucky to see an NM spawn at all.
Point taken.
What I was trying to get at is that Pagos is basically the same design as Anemos only with a severe nerf to the rate of NM spawns introduced as a way of derailing the train. That isn't going to work; take out the NMs (or reduce them as they have) and there's nothing left except grind, which only a very small proportion of players seem to enjoy. If the train was such a bad thing that it had to be countered, then the devs needed to come up with alternative ways for people to play and they haven't done that.

I really can't see what harm the train did personally, it had people playing together and co-operating and it also helped low-level players catch up. It feels to me that the devs are either out of ideas or on such a tight schedule that only minimal tweaks can be made to content after release. Their solution to the train was relatively quick and easy to implement, but it has caused much bigger problems than the one it was meant to solve.