Quote Originally Posted by BillyKaplan View Post
At this point I feel like a better design would've been to get rid of the NMs and give you some other ways to get what they're dropping. There's really no reason to leave in a functionality the developers so vehemently oppose.
The problem is the whole design revolves around fates, just like Diadem. We tell the devs we don't really like them but they seem completely stuck on the idea that this is the best way to do open-world content (ok, I know Eureka is instanced but hopefully you get what I mean).
When Anemos came out there was a lot of criticism and suggestions of how Eureka could be improved:
People asked for dailies or something similar to Hamlet Defence - we didn't get them
We asked for treasure-hunting and reasons to explore and what did they give us? The bunny fate...