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  1. #1
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,477
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    A fleshed out backstory to the weapons origins. The ARR relic had this, at least somewhat.
    Something challenging to prove your merit. A series of solo instance dungeons or something to help drive the story and immerse yourself into why this weapon exists, why you're recreating it now, who used it in the past. (Am I the only one who thought the Zodiak Braves or the Darklight Raiders, etc. were the coolest thing?)

    I'm tired of paying of Gerolts bar tab. Let's get some real lore in here.
    (36)

    http://king.canadane.com

  2. #2
    Player
    Hypnotic13371337's Avatar
    Join Date
    Sep 2011
    Posts
    480
    Character
    Ryligh Kell
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Canadane View Post
    I'm tired of paying of Gerolts bar tab. Let's get some real lore in here.
    PLEASE, for the love of god. I like Gerolt and all, but he feels like he is just here "BECAUSE RELIC"

    The only time I actually enjoyed having him around was the ARR relic, and back then he was more driven than just "Rowena's making me her bitch."

    He had a RIVAL to keep up with and everything back then.




    PS, the light kettle is a bad joke at this point. Has he even mentioned kettles or referenced that he used to try and make "The perfect Kettle" since he made the zodiac one?
    (13)

  3. #3
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Canadane View Post
    A fleshed out backstory to the weapons origins. The ARR relic had this, at least somewhat.
    Something challenging to prove your merit. A series of solo instance dungeons or something to help drive the story and immerse yourself into why this weapon exists, why you're recreating it now, who used it in the past. (Am I the only one who thought the Zodiak Braves or the Darklight Raiders, etc. were the coolest thing?)

    I'm tired of paying of Gerolts bar tab. Let's get some real lore in here.
    This please.

    I did not like the Atma collection, even though it's been nerfed now to the point of being a joke. I'd still take that, and "light" ONCE per relic set, not per weapon. This is not a request for "make it take less time", it's a request to focus on the important part. If you do the relic quest once, you should never have to do the collection/hunting part of it again, even for another weapon. You've already done it.

    If the new weapons could be a permanent thing that evolves through the life of the game, that would be a much preferable thing. Like something like this:
    1) Legend has it that <relic name> was <lore reason>. New quest "investigate X"
    2) Investigating of X reveals a strange materia that looks like it was made to fit a <your weapon type>, try inserting this into a crafted <your weapon type> ?
    3) Your <your weapon type> has transformed! <if player has completed ARR's Relic> OR Your weapon takes on a familiar glow <if player has completed the HW Anima weapon>

    At this point, if the player has completed both the ARR and HW Relic quests at least once, for any weapon
    4A) The Anima says that they are being called to by something familiar yet strange
    If the player did not complete the Anima quest (eg you do not have the Anima minion)
    4B) A strange voice from your weapon calls to you
    If the player did neither the ARR Relic or HW Relic
    4C) Your weapon suddenly calls to you, how strange

    5) You are directed to <dungeon lore-specific to each weapon role-type>. This is a Solo dungeon.
    5A) If you are a healer, you will be required to heal something, beating it up first may speed it up, within a time limit.
    5B) If you are a tank, you will be required to outlast something until it gives up willingly, beating it up may help it along.
    5C) If you are a DPS, you will be required to destroy something within a time limit.

    6) At this point the Weapon with the strange materia slotted becomes a new Relic weapon that either has the combined properties of the previous ARR and HW relic (you can go back and do these relics if you want these properties at any point before or after this step) like the enhanced stats and glowing.

    7) You can now "solo" limit break. This will be available during Solo instances and undersized parties where you are the only party member. Make more progress on this story to add additional powers to the limit break! (Solo LB's will have the longer-winded animations ala FF7/FF8, but can be toggled off if you want.) Most animations other than SCH/SMN will be the Weapon-specific Anima appearing and calling forth some kind of combined Damage+Heal bomb. The Scholar's animation would also tag-out the Fairy, while the Summoner's animation will do something like "temporarily fuse with the egi" and thus the effect would be different depending on the egi.

    This would also add some more replay value to solo instances, but as mentioned in another thread, multiplayer content results in people screaming to turn off the cutscenes, which is why the solo content is the best place to put them.

    For Multiplayer content, the Anima will just pop out for the caster that initiated the LB, no cutscenes.
    (3)

  4. #4
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Canadane View Post
    A fleshed out backstory to the weapons origins. The ARR relic had this, at least somewhat.
    Something challenging to prove your merit. A series of solo instance dungeons or something to help drive the story and immerse yourself into why this weapon exists, why you're recreating it now, who used it in the past. (Am I the only one who thought the Zodiak Braves or the Darklight Raiders, etc. were the coolest thing?)

    I'm tired of paying of Gerolts bar tab. Let's get some real lore in here.
    Absolutely this. I loved how the ARR relic started a story that really could have been so much more. Instead, it turned into Gerolt talent showcase. I don't mind him having the talent to recreate the weapons, but more emphasis on the weapons' histories rather than a focus on him would be great. It's like Seiken Densetsu placing a focus on the Watts instead of the Sword of Mana.

    That aside, I hope they return to the relics not being tied to a place wholly annexed from the rest of the game. I can stand the tedious grind relic was in ARR and HW because I could still mostly run it with "current" content (older dungeons aside, it was up to me on how I wanted to go about light gathering, sand gathering, etc). I also don't get why the relic has to be so far behind raid weapons. We have a bunch of patches in between each raid tier. Just release the relic weapon increments sooner, so raid weapons stay top for a majority of the time they are out, but relic catches up just before the next tier.
    (2)
    Last edited by JunseiKei; 08-16-2018 at 04:15 AM. Reason: :v Husband reprimanded me, saying the dwarven blacksmith's name is Watts :p