Page 1 of 6 1 2 3 ... LastLast
Results 1 to 10 of 57

Hybrid View

  1. #1
    Player
    Listrella's Avatar
    Join Date
    Jan 2016
    Posts
    401
    Character
    Astrella Riverstar
    World
    Twintania
    Main Class
    Reaper Lv 90

    How do you think they should handle relic weapons in the next expansion?

    it's clear that Eureka has been a failure with the majority of the playerbase ripping it apart. How do you think relics should be handled in the next expansion, so there can be a sense of accomplishment at getting the relic without it being boring. Should they go back to teh old system of doing old content or do other people have a better idea of how they could proceed.
    (6)

  2. #2
    Player
    Aster_E's Avatar
    Join Date
    Apr 2017
    Posts
    601
    Character
    Aster Enelysion
    World
    Gilgamesh
    Main Class
    Bard Lv 70
    I, for one, like WoW's idea of leveling the weapon WITH us as we progress. However, I can't say I like WoW's method of development, back during Legion, other than the unlock quest at the start for the weapon. Stormblood ALMOST tried something similar with our level 70 job quest weapons, but that led into Eureka, and... ugh.

    What we need is a weapon that does level with us as we progress, but doesn't require a mind-numbing, finger-mutilating, grind of mobs (or much in the way of rng). What we need is a weapon that stays relevant for more than a month as soon as we get it. Likewise, we need more activity in the world.

    So, instead of doing Eureka again, or just telling people "Go do FATEs and/or dungeons ad nauseum," make little quests or objectives that explore the design choices of certain areas (like that boat in Peaks, or other structures), or put additional use to spots. Job quests have tried sending as back to certain areas in ARR zones, but it wasn't enough. Please, send us out with neat little dailies and weeklies to explore the world further, enjoy it more, as to supplement the other means to acquire materials for upgrades. Then cap off the upgrades per patch so you don't have i500 weapons when everything else is i430-440.
    (19)

  3. #3
    Player
    KaimaSansun's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    64
    Character
    Juicy Melons
    World
    Excalibur
    Main Class
    Summoner Lv 90
    Eureka wasn't a failure per say, it could have been good but they lack any innovation to go outside the box, nobody wants simple level grind and more stats, people want fun exciting mechanics, new interesting stats like they had in 1.0(jump+5%, cure potency+5%) as an example, people want ways to differentiate themselves from others and it not to always seem to linear, like how it keeps being ever since 2.0, it's always grind this, level up, get the same stats over and over with a higher ilvl and nothing to show for the content we've done up until now except glamour which is dumb, equipment should stay relevant for situations over than glamour that way we feel we accomplished something, for example the way they are handling relics currently, they feel weak and outdated every time you finish, cause literally the next patch after you get things that are way easier to get and better immediately. Honestly I prefered the original relic steps, where we feel like we earned it by the end of it and it was relevant for a long time as opposed to how it is now.

    If i would have to say what they should do with them, i'd probably say they should make you do multiple different content from low to high, and just make it to where you can take any armor or weapon in game and progress them through levels by doing different content and leveling the equipment yourself. Start all equipment at level 1 and just let people progress the equipment over time depending how you do content and get different stats until you finally get to the max level of the current content and then work on it from there per patch that way it would make everyone feel like they progressed and made their own unique relic weapons and armors that might feel unique to everyone else's cause they chose their own stats, style, and unique buffs on the equipment.
    (1)

  4. #4
    Player
    AnakhaSilver's Avatar
    Join Date
    Oct 2017
    Posts
    39
    Character
    Syhrgeim Usyntuwyn
    World
    Zalera
    Main Class
    Rogue Lv 80
    Quote Originally Posted by KaimaSansun View Post
    Enew interesting stats like they had in 1.0(jump+5%, cure potency+5%) as an example, people want ways to differentiate themselves from others and it not to always seem to linear
    That's never going to happen. People will math out the most optimal combination for a class and that will be the only Real Way to do the Relic. You're not going to ever be able to differentiate yourself stat-wise.
    (0)

  5. #5
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,473
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    A fleshed out backstory to the weapons origins. The ARR relic had this, at least somewhat.
    Something challenging to prove your merit. A series of solo instance dungeons or something to help drive the story and immerse yourself into why this weapon exists, why you're recreating it now, who used it in the past. (Am I the only one who thought the Zodiak Braves or the Darklight Raiders, etc. were the coolest thing?)

    I'm tired of paying of Gerolts bar tab. Let's get some real lore in here.
    (36)

    http://king.canadane.com

  6. #6
    Player
    Hypnotic13371337's Avatar
    Join Date
    Sep 2011
    Posts
    480
    Character
    Ryligh Kell
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Canadane View Post
    I'm tired of paying of Gerolts bar tab. Let's get some real lore in here.
    PLEASE, for the love of god. I like Gerolt and all, but he feels like he is just here "BECAUSE RELIC"

    The only time I actually enjoyed having him around was the ARR relic, and back then he was more driven than just "Rowena's making me her bitch."

    He had a RIVAL to keep up with and everything back then.




    PS, the light kettle is a bad joke at this point. Has he even mentioned kettles or referenced that he used to try and make "The perfect Kettle" since he made the zodiac one?
    (13)

  7. #7
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Canadane View Post
    A fleshed out backstory to the weapons origins. The ARR relic had this, at least somewhat.
    Something challenging to prove your merit. A series of solo instance dungeons or something to help drive the story and immerse yourself into why this weapon exists, why you're recreating it now, who used it in the past. (Am I the only one who thought the Zodiak Braves or the Darklight Raiders, etc. were the coolest thing?)

    I'm tired of paying of Gerolts bar tab. Let's get some real lore in here.
    This please.

    I did not like the Atma collection, even though it's been nerfed now to the point of being a joke. I'd still take that, and "light" ONCE per relic set, not per weapon. This is not a request for "make it take less time", it's a request to focus on the important part. If you do the relic quest once, you should never have to do the collection/hunting part of it again, even for another weapon. You've already done it.

    If the new weapons could be a permanent thing that evolves through the life of the game, that would be a much preferable thing. Like something like this:
    1) Legend has it that <relic name> was <lore reason>. New quest "investigate X"
    2) Investigating of X reveals a strange materia that looks like it was made to fit a <your weapon type>, try inserting this into a crafted <your weapon type> ?
    3) Your <your weapon type> has transformed! <if player has completed ARR's Relic> OR Your weapon takes on a familiar glow <if player has completed the HW Anima weapon>

    At this point, if the player has completed both the ARR and HW Relic quests at least once, for any weapon
    4A) The Anima says that they are being called to by something familiar yet strange
    If the player did not complete the Anima quest (eg you do not have the Anima minion)
    4B) A strange voice from your weapon calls to you
    If the player did neither the ARR Relic or HW Relic
    4C) Your weapon suddenly calls to you, how strange

    5) You are directed to <dungeon lore-specific to each weapon role-type>. This is a Solo dungeon.
    5A) If you are a healer, you will be required to heal something, beating it up first may speed it up, within a time limit.
    5B) If you are a tank, you will be required to outlast something until it gives up willingly, beating it up may help it along.
    5C) If you are a DPS, you will be required to destroy something within a time limit.

    6) At this point the Weapon with the strange materia slotted becomes a new Relic weapon that either has the combined properties of the previous ARR and HW relic (you can go back and do these relics if you want these properties at any point before or after this step) like the enhanced stats and glowing.

    7) You can now "solo" limit break. This will be available during Solo instances and undersized parties where you are the only party member. Make more progress on this story to add additional powers to the limit break! (Solo LB's will have the longer-winded animations ala FF7/FF8, but can be toggled off if you want.) Most animations other than SCH/SMN will be the Weapon-specific Anima appearing and calling forth some kind of combined Damage+Heal bomb. The Scholar's animation would also tag-out the Fairy, while the Summoner's animation will do something like "temporarily fuse with the egi" and thus the effect would be different depending on the egi.

    This would also add some more replay value to solo instances, but as mentioned in another thread, multiplayer content results in people screaming to turn off the cutscenes, which is why the solo content is the best place to put them.

    For Multiplayer content, the Anima will just pop out for the caster that initiated the LB, no cutscenes.
    (3)

  8. #8
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Canadane View Post
    A fleshed out backstory to the weapons origins. The ARR relic had this, at least somewhat.
    Something challenging to prove your merit. A series of solo instance dungeons or something to help drive the story and immerse yourself into why this weapon exists, why you're recreating it now, who used it in the past. (Am I the only one who thought the Zodiak Braves or the Darklight Raiders, etc. were the coolest thing?)

    I'm tired of paying of Gerolts bar tab. Let's get some real lore in here.
    Absolutely this. I loved how the ARR relic started a story that really could have been so much more. Instead, it turned into Gerolt talent showcase. I don't mind him having the talent to recreate the weapons, but more emphasis on the weapons' histories rather than a focus on him would be great. It's like Seiken Densetsu placing a focus on the Watts instead of the Sword of Mana.

    That aside, I hope they return to the relics not being tied to a place wholly annexed from the rest of the game. I can stand the tedious grind relic was in ARR and HW because I could still mostly run it with "current" content (older dungeons aside, it was up to me on how I wanted to go about light gathering, sand gathering, etc). I also don't get why the relic has to be so far behind raid weapons. We have a bunch of patches in between each raid tier. Just release the relic weapon increments sooner, so raid weapons stay top for a majority of the time they are out, but relic catches up just before the next tier.
    (2)
    Last edited by JunseiKei; 08-16-2018 at 04:15 AM. Reason: :v Husband reprimanded me, saying the dwarven blacksmith's name is Watts :p

  9. #9
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,406
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    I want FATEception

    * Massive FATES with little FATES in them
    * When you clear one, your paired with 8 people who fight an instance battle
    * Upon winning your paired with 4 people who fight another instance battle
    * From there you go into a solo instance fight
    * And then your teleported into another massive FATE to begin it all again
    * If you fail at any point, you have to start all over again from the beginning

    It will be glorious...

    Just kidding
    (1)

  10. #10
    Player
    Laerad3993's Avatar
    Join Date
    Jan 2015
    Posts
    472
    Character
    Aisha Clan-clan
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Ill take anything as long as they leave open multiple avenues to do them, like the last two relics. I don’t even care if they add another zone like Eureka, but please (as I asked in the live letter questions) if you’re going to add potential content the players may dislike, leave the original grinding option in so people don’t have to do only one thing. I also agree with Canadanes fleshed our backstory as the next.
    (6)

Page 1 of 6 1 2 3 ... LastLast