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  1. #11
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by DamianFatale View Post
    Wrong. The forums are ripping it apart. That’s different, because the majority of players do not post here.

    I actually happen to like Eureka.
    ...I dont want to turn this into a Eureka-discussion, because we have enough of those, but just because the majority of people might not speak out about Eureka here on the forums, they sure do elsewhere. I'm the only one in my FC who posts on the forum, but I can tell you that they dont have kind - if any - words for Eureka in our FC-chat and Discord-chanel. I'm reading the same from many posts speaking out against Eureka: People mentioning how their friends and FC-mates dont like it and dont want to play the content.

    I'm happy for every person like you, who manages to find something about Eureka they like - but you might not be in the majority either.

    And honestly: Seeing what conclusions the devs must have drawn from Anemos to tweak Pagos the way they did speaks more to people playing, but not enjoying the content. I'm talking about how they killed the NM-train, because they dont want people to just afk and wait for a spawn, which means that that is indeed what most people did (I mean, we already knew that, but them admitting it makes this a fact and not just an anecdote from the 3 evenings someone spend in Anemos), which speaks to them not enjoying the content (=mob-chaining).

    To get this back on track of the topic at hand, I'll repeat in this light that I really, really want the next relic to offer options and involve different kind of content - I would be fine with ONE step of the relic being something Eureka-like. Then you can just bite the bullet and tell yourself "Maybe the next step will be something thats more enjoyable to me". Best case scenario would obviously be the option to choose what to do to get 3 Pazuzu-feathers. Do you do the Eureka-Fate? Do you climb up trees and mountains in the open world (=jump puzzle) and find a Pazuzu-nest? Do you run HoH and get them out of the nest on the 100 floor (yes, I know, its supposed to be a Dodos... just ideas)? Do you grind 2.000 uncapped tomestones for each? ...just a few ideas.
    I dont mind the relic involving Eureka, as long as it isnt only Eureka. I always liked how each relic step was a little bit different. This time... Eureka is pretty much the same, just with a different background.
    (9)

  2. #12
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,867
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    What do you hope to accomplish by adding said relics?

    Solely a unique time-sink? Then just take the greatest flexibility among components of ARR and HW's relic grinding alongside hefty bonuses to reduce queue times or give satisfying player counts on relic activities.

    Actual customization? Well, then you've just triggered the fabled disillusioners of not-choice and the backlash may well kill off all future jobs before they could even be born. Current compositions should hide their not-quite-meta children.
    (0)

  3. #13
    Player
    AnakhaSilver's Avatar
    Join Date
    Oct 2017
    Posts
    39
    Character
    Syhrgeim Usyntuwyn
    World
    Zalera
    Main Class
    Rogue Lv 80
    Quote Originally Posted by KaimaSansun View Post
    Enew interesting stats like they had in 1.0(jump+5%, cure potency+5%) as an example, people want ways to differentiate themselves from others and it not to always seem to linear
    That's never going to happen. People will math out the most optimal combination for a class and that will be the only Real Way to do the Relic. You're not going to ever be able to differentiate yourself stat-wise.
    (0)

  4. #14
    Player
    FlanKitty's Avatar
    Join Date
    May 2017
    Location
    Pirate land
    Posts
    6
    Character
    Flan Kitty
    World
    Famfrit
    Main Class
    Summoner Lv 70
    Seeing that Eureka is a hot mess programming wise (limitations of instance server) then the next best thing is to ignore it all together and make 5.0's relic part of a beast tribe. That way there's variety of player options to complete, is time gated without resorting to fake difficulty (pagos bullet sponge mobs) and lore can be liberally sprinkled in quest/npc text.
    (0)

  5. #15
    Player
    dragonkyn20's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    261
    Character
    Kairo Fujima
    World
    Mateus
    Main Class
    Gunbreaker Lv 80
    Honestly I want the relic released at the same time as the expansion like it was back in ARR. I'm getting tired of having wait 1 or 2 or maybe even 3 patches to work on my favorite part of the game.
    (3)
    If I die, forgive me. I used to be a Dragoon.

  6. #16
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Make it more like ARR in that it's very long, involved, utilizes diverse content, and perhaps has content created for it or don't bother. It also should be BiS every step of the way at the time that step is added. Having a relic weapon just to say you had a relic weapon is pointless, especially when it's irrelevant until the eleventh hour of the expansion.
    (4)

  7. #17
    Player
    Lunalepsy's Avatar
    Join Date
    Mar 2016
    Posts
    1,140
    Character
    Yxiah Eruyt
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Just remove them from the game. They feel like some remote fanservice without any purpose.
    (0)

  8. #18
    Player
    Lubu_Mykono's Avatar
    Join Date
    Aug 2018
    Location
    Radz-At-Han
    Posts
    320
    Character
    Lubu Mykono
    World
    Phantom
    Main Class
    Dark Knight Lv 90
    Go back to making them properly instanced based. Dungeons, trials, etc. Make the non-usable currencies from trials no-one runs part of them or something. I stopped running Eureka after level 10 in Anemos. The weapons are nice, but the time requirement to get a full set is so ridiculous that it made some of my friends quit til the next expansion.

    So many people were looking forward to Eureka, but all it is a non-essential grind. No decent selection of crafting materials, just materia etc. and no mount in Pagos, they could have just reskined the T-rex or something.
    (2)

  9. 08-15-2018 05:35 PM

  10. #19
    Player
    Luna-M's Avatar
    Join Date
    Aug 2018
    Posts
    358
    Character
    Lele Apex
    World
    Cerberus
    Main Class
    Warrior Lv 53
    Personally, a mix of ARR and HW relic. AND NOT BEING DELAYED HALF INTO THE EXPANSION! A relic should be in the game from day 1 or first x.x5 patch.
    (6)

  11. #20
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Canadane View Post
    A fleshed out backstory to the weapons origins. The ARR relic had this, at least somewhat.
    Something challenging to prove your merit. A series of solo instance dungeons or something to help drive the story and immerse yourself into why this weapon exists, why you're recreating it now, who used it in the past. (Am I the only one who thought the Zodiak Braves or the Darklight Raiders, etc. were the coolest thing?)

    I'm tired of paying of Gerolts bar tab. Let's get some real lore in here.
    This please.

    I did not like the Atma collection, even though it's been nerfed now to the point of being a joke. I'd still take that, and "light" ONCE per relic set, not per weapon. This is not a request for "make it take less time", it's a request to focus on the important part. If you do the relic quest once, you should never have to do the collection/hunting part of it again, even for another weapon. You've already done it.

    If the new weapons could be a permanent thing that evolves through the life of the game, that would be a much preferable thing. Like something like this:
    1) Legend has it that <relic name> was <lore reason>. New quest "investigate X"
    2) Investigating of X reveals a strange materia that looks like it was made to fit a <your weapon type>, try inserting this into a crafted <your weapon type> ?
    3) Your <your weapon type> has transformed! <if player has completed ARR's Relic> OR Your weapon takes on a familiar glow <if player has completed the HW Anima weapon>

    At this point, if the player has completed both the ARR and HW Relic quests at least once, for any weapon
    4A) The Anima says that they are being called to by something familiar yet strange
    If the player did not complete the Anima quest (eg you do not have the Anima minion)
    4B) A strange voice from your weapon calls to you
    If the player did neither the ARR Relic or HW Relic
    4C) Your weapon suddenly calls to you, how strange

    5) You are directed to <dungeon lore-specific to each weapon role-type>. This is a Solo dungeon.
    5A) If you are a healer, you will be required to heal something, beating it up first may speed it up, within a time limit.
    5B) If you are a tank, you will be required to outlast something until it gives up willingly, beating it up may help it along.
    5C) If you are a DPS, you will be required to destroy something within a time limit.

    6) At this point the Weapon with the strange materia slotted becomes a new Relic weapon that either has the combined properties of the previous ARR and HW relic (you can go back and do these relics if you want these properties at any point before or after this step) like the enhanced stats and glowing.

    7) You can now "solo" limit break. This will be available during Solo instances and undersized parties where you are the only party member. Make more progress on this story to add additional powers to the limit break! (Solo LB's will have the longer-winded animations ala FF7/FF8, but can be toggled off if you want.) Most animations other than SCH/SMN will be the Weapon-specific Anima appearing and calling forth some kind of combined Damage+Heal bomb. The Scholar's animation would also tag-out the Fairy, while the Summoner's animation will do something like "temporarily fuse with the egi" and thus the effect would be different depending on the egi.

    This would also add some more replay value to solo instances, but as mentioned in another thread, multiplayer content results in people screaming to turn off the cutscenes, which is why the solo content is the best place to put them.

    For Multiplayer content, the Anima will just pop out for the caster that initiated the LB, no cutscenes.
    (3)

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