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  1. #1
    Player
    Listrella's Avatar
    Join Date
    Jan 2016
    Posts
    401
    Character
    Astrella Riverstar
    World
    Twintania
    Main Class
    Reaper Lv 90

    How do you think they should handle relic weapons in the next expansion?

    it's clear that Eureka has been a failure with the majority of the playerbase ripping it apart. How do you think relics should be handled in the next expansion, so there can be a sense of accomplishment at getting the relic without it being boring. Should they go back to teh old system of doing old content or do other people have a better idea of how they could proceed.
    (6)

  2. #2
    Player
    Aster_E's Avatar
    Join Date
    Apr 2017
    Posts
    601
    Character
    Aster Enelysion
    World
    Gilgamesh
    Main Class
    Bard Lv 70
    I, for one, like WoW's idea of leveling the weapon WITH us as we progress. However, I can't say I like WoW's method of development, back during Legion, other than the unlock quest at the start for the weapon. Stormblood ALMOST tried something similar with our level 70 job quest weapons, but that led into Eureka, and... ugh.

    What we need is a weapon that does level with us as we progress, but doesn't require a mind-numbing, finger-mutilating, grind of mobs (or much in the way of rng). What we need is a weapon that stays relevant for more than a month as soon as we get it. Likewise, we need more activity in the world.

    So, instead of doing Eureka again, or just telling people "Go do FATEs and/or dungeons ad nauseum," make little quests or objectives that explore the design choices of certain areas (like that boat in Peaks, or other structures), or put additional use to spots. Job quests have tried sending as back to certain areas in ARR zones, but it wasn't enough. Please, send us out with neat little dailies and weeklies to explore the world further, enjoy it more, as to supplement the other means to acquire materials for upgrades. Then cap off the upgrades per patch so you don't have i500 weapons when everything else is i430-440.
    (19)

  3. #3
    Player
    KaimaSansun's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    64
    Character
    Juicy Melons
    World
    Excalibur
    Main Class
    Summoner Lv 90
    Eureka wasn't a failure per say, it could have been good but they lack any innovation to go outside the box, nobody wants simple level grind and more stats, people want fun exciting mechanics, new interesting stats like they had in 1.0(jump+5%, cure potency+5%) as an example, people want ways to differentiate themselves from others and it not to always seem to linear, like how it keeps being ever since 2.0, it's always grind this, level up, get the same stats over and over with a higher ilvl and nothing to show for the content we've done up until now except glamour which is dumb, equipment should stay relevant for situations over than glamour that way we feel we accomplished something, for example the way they are handling relics currently, they feel weak and outdated every time you finish, cause literally the next patch after you get things that are way easier to get and better immediately. Honestly I prefered the original relic steps, where we feel like we earned it by the end of it and it was relevant for a long time as opposed to how it is now.

    If i would have to say what they should do with them, i'd probably say they should make you do multiple different content from low to high, and just make it to where you can take any armor or weapon in game and progress them through levels by doing different content and leveling the equipment yourself. Start all equipment at level 1 and just let people progress the equipment over time depending how you do content and get different stats until you finally get to the max level of the current content and then work on it from there per patch that way it would make everyone feel like they progressed and made their own unique relic weapons and armors that might feel unique to everyone else's cause they chose their own stats, style, and unique buffs on the equipment.
    (1)

  4. #4
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,480
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    A fleshed out backstory to the weapons origins. The ARR relic had this, at least somewhat.
    Something challenging to prove your merit. A series of solo instance dungeons or something to help drive the story and immerse yourself into why this weapon exists, why you're recreating it now, who used it in the past. (Am I the only one who thought the Zodiak Braves or the Darklight Raiders, etc. were the coolest thing?)

    I'm tired of paying of Gerolts bar tab. Let's get some real lore in here.
    (36)

    http://king.canadane.com

  5. #5
    Player
    Hypnotic13371337's Avatar
    Join Date
    Sep 2011
    Posts
    480
    Character
    Ryligh Kell
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Canadane View Post
    I'm tired of paying of Gerolts bar tab. Let's get some real lore in here.
    PLEASE, for the love of god. I like Gerolt and all, but he feels like he is just here "BECAUSE RELIC"

    The only time I actually enjoyed having him around was the ARR relic, and back then he was more driven than just "Rowena's making me her bitch."

    He had a RIVAL to keep up with and everything back then.




    PS, the light kettle is a bad joke at this point. Has he even mentioned kettles or referenced that he used to try and make "The perfect Kettle" since he made the zodiac one?
    (13)

  6. #6
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,420
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    I want FATEception

    * Massive FATES with little FATES in them
    * When you clear one, your paired with 8 people who fight an instance battle
    * Upon winning your paired with 4 people who fight another instance battle
    * From there you go into a solo instance fight
    * And then your teleported into another massive FATE to begin it all again
    * If you fail at any point, you have to start all over again from the beginning

    It will be glorious...

    Just kidding
    (1)

  7. #7
    Player
    Laerad3993's Avatar
    Join Date
    Jan 2015
    Posts
    472
    Character
    Aisha Clan-clan
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Ill take anything as long as they leave open multiple avenues to do them, like the last two relics. I don’t even care if they add another zone like Eureka, but please (as I asked in the live letter questions) if you’re going to add potential content the players may dislike, leave the original grinding option in so people don’t have to do only one thing. I also agree with Canadanes fleshed our backstory as the next.
    (6)

  8. #8
    Player
    Ekimmak's Avatar
    Join Date
    May 2015
    Posts
    608
    Character
    Carlo Vinne
    World
    Faerie
    Main Class
    Warrior Lv 80
    I wouldn't mind if they send us back to older content like they used to. It gives a reason to DO older content. The more variety, the better.
    (0)

  9. #9
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Seconding Canas statment here - I'd like to see more lore for my specific weapon, not for the relic in general.

    What I would also like to see:

    - Trials, that are designed for the relic-quest again, like Hydra and Chimera, with a difficulty between NM and EX. Make us earn this weapons through at least some level of skill again, like Titan HM did!
    - Riddles/places to find to get some items to progress. A bit in the style of Alexandrite-maps. I wouldnt mind it being maps again, but I'd prefer something that has a bit more varation in it again. Maybe something like a mix of the maps, the wedding quest and the riddle quests: you purchase an item with tomestones, that gives you a hint where to use it to enhance the weapon. Lets say its a bottle of enchanted water thats meant as a sacrifice. Or you're buying an old book that gives you a clue on where to find a special ore, something like that. You figure out the clue, you get to the place (here could be variation again: The place could be inside a dungeon, so you need to run the dungeon. Or once you reach the place in the open world, strong mobs spawn. Or it includes doing a light jumping puzzle.), spill the water, get your ore, whatever.
    - I'm biased here, being a mastercrafter, but I wouldnt mind seeing crafting involved again - I get that not everyone will like that though.
    - I want to be able to solo it or rather to progress by myself. Eureka does a terrible job at letting you solo AND play with your friends. If you want to work on your relic together, you have to be of the same elemental level, so you basically have to always stick together. Like a relic-static. The HW and ARR relic always allowed you to continue the quest with your friends, even if you're at different stages. One could be running a dungeon for their book, while the other one joined to grab tomestones to buy their next one. I want that back: The ability to switch between solo-ing and playing with friends, without anyone being a liablity.

    What I also desperatly want back are options. I "liked" the light-states because they allowed me to do whatever content I felt like doing, while still progressing my relic - it gave me a really nice feeling of getting stuff done.
    Same with the feeding-part in HW, where you can just pick what you wanna do to get crystal sand.
    Eureka locks me in one place, with no choice but to grind excatly one thing: mobs.

    What I also think we need back is the ability to pick up the relic-quest at anytime - I havent been into Anemos lately, but I know that I eventually only went in, because I was worried that if I dont do it now, I wont have the chance in a few months, because my assumption is that Eureka (at least Anemos) will be dead by then. That plays into the soloing stuff part aswell.

    In short: I'd like a more engaging questline, with more intresting objectives and more variety in general.
    I dont mind if it includes backtracking to older content and/or a grind and/or a massive amount of tomestones, as long as it also offers some fresh content, an actual challenge and a story/lore for the weapon beyond "Rowena made Gerolt craft this".
    (9)

  10. #10
    Player
    DamianFatale's Avatar
    Join Date
    May 2015
    Location
    Ishgard
    Posts
    3,089
    Character
    Arctura Fengari
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Listrella View Post
    it's clear that Eureka has been a failure with the majority of the playerbase ripping it apart.
    Wrong. The forums are ripping it apart. That’s different, because the majority of players do not post here.

    I actually happen to like Eureka.
    (4)

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