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  1. #311
    Player
    Matrinka's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    472
    Character
    Jenni Meowmeow
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    I hated the low levels of Anemos. Once I got leveled enough to join the trains, I actually started to enjoy it. Not enjoying the slow leveling of chains and challenge log. Haven't been in since because chaining things is boring. Running around joking about NMs was fun. I'll wait until I can do that, again, or something similar. No chatting grind-fests aren't my thing.
    (8)

  2. #312
    Player
    Kaonis's Avatar
    Join Date
    Apr 2012
    Posts
    297
    Character
    Vayne Kaonis
    World
    Adamantoise
    Main Class
    Armorer Lv 70
    Quote Originally Posted by Raven2014 View Post
    you know ... the more I keep hearing people saying Eureka is like FFXI, it kinda makes me glad I was playing WoW/GW2 during that time and missed the boat.
    People who say Eureka is like FFXI have never actually played FFXI.

    FFXI actually had a point to grinding mobs, you leveled and got new gear and abilities to use. Chaining mobs was infinitely more engaging because mobs weren't just HP sponges and had abilities you had to watch out for. Combat was also slower paced so you weren't killing your hand to play, and that slower pace also meant you had time to talk strategy during the fight or just socialize.
    (7)
    Last edited by Kaonis; 08-12-2018 at 04:48 AM.

  3. #313
    Player
    Rhus's Avatar
    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    605
    Character
    Y'dyalani Rhus
    World
    Louisoix
    Main Class
    Black Mage Lv 90
    Just left an instance, cow fate popped nobody even bothered to go. 30mins inside the instance and only 61 people present ... might actually have killed the Eureka experiment with pagos

    I actually see anemos with many many 20+ people levelling on the train just for the fun of it and social interaction they get even if it takes longer.. probably still viable up to 22/23 if you can have a laugh with people on the train and have a semi good time
    (10)

  4. #314
    Player
    TheGrimace's Avatar
    Join Date
    Sep 2012
    Location
    Hildibrand's Pocket
    Posts
    1,274
    Character
    Knives Jonquil
    World
    Excalibur
    Main Class
    Rogue Lv 100
    Quote Originally Posted by Raven2014 View Post
    you know ... the more I keep hearing people saying Eureka is like FFXI, it kinda makes me glad I was playing WoW/GW2 during that time and missed the boat.
    I don't like when people compare Eureka to XI. They really don't feel the same to me. There are similarities in how dangerous the world feels, but that's where things end.

    Yes, XI had grinding, but it was a lot more laid back than how it's presented in Eureka. XIV's combat system is much more involved and requires you to be pressing buttons all the time for maximum contribution, whereas XI only had you using abilities and hitting macros at a much decreased rate compared to XIV.

    Beyond that, XI's worlds felt much more alive. There were always far more things to actually see and do in the areas. Eureka is very pretty, but that's simply the aesthetic- aside from killing monsters, there's nothing to actually do in the place. There are no quests aside from the mandatory fetch quests Krile gives, there's nothing of substance.

    If I had to compare Eureka to anything from XI, it would be like Abyssea, but again, Abyssea was more engaging. Abyssea had tons of quests found at each of the zone's base camps where you could get a myriad of rewards. Monsters actually dropped stuff in Abyssea. Sometimes you'd have NMs like an Amphiptere that would randomly encircle the zone and decide to land on unsuspecting players, so that added an interesting element of surprise and caution. That may sound annoying (and it was), but it added a sense of adventure that Eureka doesn't have. And ultimately, if you died, the penalty was much lower than how it's presented in XIV. The rewards outweighed the risk, which is something that doesn't match here.

    As Eureka exists right now, it's a half-realized thought. Despite the fact they had additional time to perfect it before its release, the zones feel devoid of life and do not live up to their full potential. They could have been so much more.
    (5)

  5. #315
    Player
    Claviusnex's Avatar
    Join Date
    Jun 2015
    Posts
    965
    Character
    Alinhbo Rhiki
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Rhus View Post
    Just left an instance, cow fate popped nobody even bothered to go. 30mins inside the instance and only 61 people present ... might actually have killed the Eureka experiment with pagos

    I actually see anemos with many many 20+ people levelling on the train just for the fun of it and social interaction they get even if it takes longer.. probably still viable up to 22/23 if you can have a laugh with people on the train and have a semi good time
    Just wait there will be a patch to kill any 20+ leveling in Anemos because we aren't supposed to play that way.
    (12)

  6. #316
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,636
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Kaonis View Post
    . Combat was also slower paced so you weren't killing your hand to play, and that slower pace also meant you had time to talk strategy during the fight or just socialize.
    Dude no joke, I just had someone today told the party to "stop chatting" while we were grinding. And we weren't really chatting, we were just arranging pull for maximum up time.
    (7)

  7. #317
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Claviusnex View Post
    Just wait there will be a patch to kill any 20+ leveling in Anemos because we aren't supposed to play that way.
    I'm sure there will be, and that's going to suck. I went back in there because it was more fun than shouting and hoping that someone had room for a level 23.

    If they do kill level 20's in Anemos, they better add a proper level sync to Pagos. I really don't see anyone but the hardest of hard core sticking with this. I can't even stomach it and this is coming from someone who has basically never left Anemos since it started.
    (9)

  8. #318
    Player
    Arkdra's Avatar
    Join Date
    May 2017
    Posts
    615
    Character
    Arkadya Dravena
    World
    Excalibur
    Main Class
    Samurai Lv 100
    It's wild they actually managed to make something worse than Anemos. Really impressed at this new low.

    Also, Eureka is absolutely like FF11. Everything you say that differentiates the two is just window dressing. The bottom line is that camping and pulling monsters is the second most quintessential ff11 experience right behind dying as you run to Jeuno and delevelling to 29. It was just as terrible in FF11 and it only got a pass then because that is just how mmo's were.
    (3)

  9. #319
    Player
    Pyro2hell3's Avatar
    Join Date
    Jul 2015
    Posts
    138
    Character
    Lenneth Valk
    World
    Lamia
    Main Class
    Monk Lv 90
    personally I'd have seen the fact that all of player base coming up with and only doing something like the nm train and basically side stepping the "intended" way of doing something as sign the player base might not actually want the thing you intended to build but I hey could just be crazy
    (13)
    becoming my enemy would be unwise

  10. #320
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Kaonis View Post
    People who say Eureka is like FFXI have never actually played FFXI.

    FFXI actually had a point to grinding mobs, you leveled and got new gear and abilities to use. Chaining mobs was infinitely more engaging because mobs weren't just HP sponges and had abilities you had to watch out for. Combat was also slower paced so you weren't killing your hand to play, and that slower pace also meant you had time to talk strategy during the fight or just socialize.
    Indeed, plus the mechanics on how they aggro'd you made for some interesting pull strategies. Like how the undead's aggro range was bigger the lower HP you had, which I saw some groups use to their advantage to get large groups of mobs to take care of.
    (1)
    Last edited by RyuDragnier; 08-12-2018 at 06:29 AM.

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