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  1. #1
    Player
    AxlStream's Avatar
    Join Date
    May 2017
    Posts
    902
    Character
    Axl Stream
    World
    Faerie
    Main Class
    Warrior Lv 90
    "It's not the content that is awful, it's the players playing it wrong." - Yoshida on the next live letter
    (14)

  2. #2
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,637
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    One thing I noticed in the last few days is how this system fragmented the player base:

    - The NM train is nefted, so this leads to people have to chain grind for lvl. Now this can be argued it's the way meant to be played, but there are a couple issues with this.

    + You want to kill the highest lvl of mob your lvl allowed, and right now it's 5lvl above (for tank) and 6lvl above (for DPS) for optimum return. The exp gain killing just one lvl higher mobs is too significant for such a long grind to be ignored.
    + And to keep up the chain, you need everyone to be just within 1lvl below or above. I.e 24-25, 29-30 ...etc... more and it's not worth it for the higher level, and less means you're dragging the party down.


    So this system is even more restrictive, harsher than the old open world FATE system in ARR. At least with the old NM train, people are more tolerated toward level difference, hell I even saw people trying to accommodate lowbie to get them up to speed. But Pagos system now only encourage people to be as ruthless as possible. Can't blame the players, the system specifically make you play like that.

    https://imgur.com/a/YzL8N1k

    For example, right now there are 8 different group for different level range all unfilled. (One is mine, and we're been there for 30min).
    (6)
    Last edited by Raven2014; 08-12-2018 at 03:15 AM.

  3. #3
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,800
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Raven2014 View Post
    For example, right now there are 8 different group for different level range all unfilled. (One is mine, and we're been there for 30min).
    Oh, I guess they actually did do a good job of recreating the classic FFXI leveling experience.
    (3)

  4. #4
    Player
    Alkimi's Avatar
    Join Date
    Jan 2012
    Posts
    713
    Character
    Alkimi Asura
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Fawkes View Post
    Oh, I guess they actually did do a good job of recreating the classic FFXI leveling experience.
    Well at least FFXI had level sync to remove this problem somewhat.
    (4)

  5. #5
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,800
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Alkimi View Post
    Well at least FFXI had level sync to remove this problem somewhat.
    Not originally, that's what I meant by classic.
    (2)

  6. #6
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,637
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    you know ... the more I keep hearing people saying Eureka is like FFXI, it kinda makes me glad I was playing WoW/GW2 during that time and missed the boat.
    (3)

  7. #7
    Player
    Kaonis's Avatar
    Join Date
    Apr 2012
    Posts
    297
    Character
    Vayne Kaonis
    World
    Adamantoise
    Main Class
    Armorer Lv 70
    Quote Originally Posted by Raven2014 View Post
    you know ... the more I keep hearing people saying Eureka is like FFXI, it kinda makes me glad I was playing WoW/GW2 during that time and missed the boat.
    People who say Eureka is like FFXI have never actually played FFXI.

    FFXI actually had a point to grinding mobs, you leveled and got new gear and abilities to use. Chaining mobs was infinitely more engaging because mobs weren't just HP sponges and had abilities you had to watch out for. Combat was also slower paced so you weren't killing your hand to play, and that slower pace also meant you had time to talk strategy during the fight or just socialize.
    (7)
    Last edited by Kaonis; 08-12-2018 at 04:48 AM.

  8. #8
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,637
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Kaonis View Post
    . Combat was also slower paced so you weren't killing your hand to play, and that slower pace also meant you had time to talk strategy during the fight or just socialize.
    Dude no joke, I just had someone today told the party to "stop chatting" while we were grinding. And we weren't really chatting, we were just arranging pull for maximum up time.
    (7)

  9. #9
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Kaonis View Post
    People who say Eureka is like FFXI have never actually played FFXI.

    FFXI actually had a point to grinding mobs, you leveled and got new gear and abilities to use. Chaining mobs was infinitely more engaging because mobs weren't just HP sponges and had abilities you had to watch out for. Combat was also slower paced so you weren't killing your hand to play, and that slower pace also meant you had time to talk strategy during the fight or just socialize.
    Indeed, plus the mechanics on how they aggro'd you made for some interesting pull strategies. Like how the undead's aggro range was bigger the lower HP you had, which I saw some groups use to their advantage to get large groups of mobs to take care of.
    (1)
    Last edited by RyuDragnier; 08-12-2018 at 06:29 AM.

  10. #10
    Player
    TheGrimace's Avatar
    Join Date
    Sep 2012
    Location
    Hildibrand's Pocket
    Posts
    1,317
    Character
    Knives Jonquil
    World
    Hyperion
    Main Class
    Rogue Lv 100
    Quote Originally Posted by Raven2014 View Post
    you know ... the more I keep hearing people saying Eureka is like FFXI, it kinda makes me glad I was playing WoW/GW2 during that time and missed the boat.
    I don't like when people compare Eureka to XI. They really don't feel the same to me. There are similarities in how dangerous the world feels, but that's where things end.

    Yes, XI had grinding, but it was a lot more laid back than how it's presented in Eureka. XIV's combat system is much more involved and requires you to be pressing buttons all the time for maximum contribution, whereas XI only had you using abilities and hitting macros at a much decreased rate compared to XIV.

    Beyond that, XI's worlds felt much more alive. There were always far more things to actually see and do in the areas. Eureka is very pretty, but that's simply the aesthetic- aside from killing monsters, there's nothing to actually do in the place. There are no quests aside from the mandatory fetch quests Krile gives, there's nothing of substance.

    If I had to compare Eureka to anything from XI, it would be like Abyssea, but again, Abyssea was more engaging. Abyssea had tons of quests found at each of the zone's base camps where you could get a myriad of rewards. Monsters actually dropped stuff in Abyssea. Sometimes you'd have NMs like an Amphiptere that would randomly encircle the zone and decide to land on unsuspecting players, so that added an interesting element of surprise and caution. That may sound annoying (and it was), but it added a sense of adventure that Eureka doesn't have. And ultimately, if you died, the penalty was much lower than how it's presented in XIV. The rewards outweighed the risk, which is something that doesn't match here.

    As Eureka exists right now, it's a half-realized thought. Despite the fact they had additional time to perfect it before its release, the zones feel devoid of life and do not live up to their full potential. They could have been so much more.
    (5)

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