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  1. #271
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by InkstainedGwyn View Post
    ESO, LotRO, SWtOR... I loved collectables in Rift and EQ2, things like that. I like finding random odds-and-ends. Even back in WoW where you could find quest stuff, chests, rare mobs, that sort of thing.
    Don't forget Guild Wars 2.

    Yes it is a massive "Fate" fest on the maps for that game but it is a active massive "Fate" fest where people always find something to do both solo and as a group. In fact, many players tend to use the map chat very often because every event contributes towards something that all players on the map will gain from so it is not a competition to who gets what first but how can each player on the map help each other to gain exp. Not to mention daily "hearts" for players who only want to do quests daily, Hunt marks for players who want a group target boss, and Meta events for when at certain point everyone on the map will swarm to as it is a event designed for everyone on the map (both solo and group) to work together to beat.
    (2)

  2. #272
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Riardon View Post
    That being said can't see how they sould implement an actual PTS without having massive leaks about the story and dungeons/features way before release.
    This is why they will never do a PTS.
    The same way all the other games on the PLANET do it?

    Meaning, the reception of their product is far more important than the bit of a spoiler that might come down because of testing. Besides that, have you ever even been part of any beta testing? You don't get to play the story or the entirety of the content. You get to play very specific bits so that mechanics can be tested and verified as viable. Blizzard has had a PTR for as long as I can remember and somehow, that game has maintained at least ten times the subscribers as this one despite the spoiler or two coming out. The paranoia about spoilers is really out of control in this community.

    And, you always have the option of like, not going and looking for information before a patch.

    It's just not a good enough reason.
    (8)

  3. #273
    Player
    InkstainedGwyn's Avatar
    Join Date
    Oct 2017
    Posts
    1,236
    Character
    Souji Hanamura
    World
    Exodus
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by EdwinLi View Post
    Don't forget Guild Wars 2.
    Never played it, but I've heard good things. I did enjoy GW1 quite a bit, although I never was able to complete the story because I didn't have enough people to play with. I do agree. I remember finding little things sitting around that would end up influencing your gameplay later, little bits for quests and stuff. It was a lot of fun.

    I think SE could really benefit from adding little unique things to discover and enjoy. Even if they make everything server-side, like nodes are. I just miss that sort of variability.
    (0)

  4. #274
    Player
    Claviusnex's Avatar
    Join Date
    Jun 2015
    Posts
    965
    Character
    Alinhbo Rhiki
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    Quote Originally Posted by InkstainedGwyn View Post
    I've thought about that quite a bit, I think it comes down to "competition" - the only real competition you have in this game is for loot, housing, & in PVP. Maybe hunts, but even those are on a predictable timer - and as long as you contribute, you get the gains. They've really gotten rid of a lot of the griefing in the game by removing anything that you could fight another character over. There's no racing each other to the khorium node that just spawned or the rare mob that spawns on an erratic timer and only gives loot to the first person to tag it.

    It's unfortunately a sad trade for a more peaceful situation - I remember vanilla wow, BC days, and the playerbase was one of the reasons I quit. Not all of that was because of competition, of course, and we still have unpleasant people here, but you're not going to have someone screaming obscenities at you because you got to a treasure chest before they did. Of course, I'm good with my blacklist, so I don't know if it's a choice I would have made - I really do love those random exploring items. But I see what they were going for.

    At least, though, they could give us lore nodes like SWtOR has. Those aren't competition, and it's at least some reward for exploring. Especially in, as Theodric said, a game that is known for it's lore and is incredibly story-based.
    I'd like to see some public instances like ESO. I also liked the treasure chests that they had in Diadem along with some rare crafting material nodes. Anything to break up the monotony of killing mobs and being able to explore a bit. One disappointment to me is the MSQ areas for Stormblood have shrunk from what they were in previous xpacs in order to give us Erueka. I would have rather have seen SE increase the size of the main lands so you can't see from one end to the other and have expanded instanced content.
    (0)

  5. #275
    Player
    Leloa's Avatar
    Join Date
    Jun 2015
    Posts
    423
    Character
    Lena Vales
    World
    Phoenix
    Main Class
    Machinist Lv 90
    As much as I got used to the grinding and waiting in Anemos, this is even worse. Mostly wait like an hour for one fate to pop but I guess when some people are lvl 35 the full train can take action and move us little guys around.
    (1)

  6. #276
    Player
    Pyro2hell3's Avatar
    Join Date
    Jul 2015
    Posts
    138
    Character
    Lenneth Valk
    World
    Lamia
    Main Class
    Monk Lv 90
    well here's the thing the last phase of your weapon needs 500 of the nm fate crystals so even with all of there anti train stuff thrown in we'll have to make a train anyways to finish
    so they have accomplished nothing
    (4)
    becoming my enemy would be unwise

  7. #277
    Player
    Riardon's Avatar
    Join Date
    Nov 2013
    Posts
    1,333
    Character
    Leowald Chestwood
    World
    Twintania
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Pyro2hell3 View Post
    well here's the thing the last phase of your weapon needs 500 of the nm fate crystals so even with all of there anti train stuff thrown in we'll have to make a train anyways to finish
    so they have accomplished nothing
    Keep people busy for longer = more subs
    (0)

  8. #278
    Player
    Claviusnex's Avatar
    Join Date
    Jun 2015
    Posts
    965
    Character
    Alinhbo Rhiki
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Riardon View Post
    Keep people busy for longer = more subs
    Or people just say the legendary will only be good for a month anyway so the heck with all and drop their sub for another game.
    (5)

  9. #279
    Player
    ToniRomo's Avatar
    Join Date
    Sep 2013
    Posts
    236
    Character
    Toni Romo
    World
    Ultros
    Main Class
    Viper Lv 100
    Quote Originally Posted by Riardon View Post
    Keep people busy for longer = more subs
    September and October are packed with new games. I may just drop my sub for the first time in years.
    (6)

  10. #280
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Riardon View Post
    That being said can't see how they sould implement an actual PTS without having massive leaks about the story and dungeons/features way before release.
    This is why they will never do a PTS.
    A PTS is usually an entirely separate test server where things like story and whatnot have been purposely removed so they aren't spoiled. Mechanics can be tested through placeholder bosses since again, nothing has to "make sense" per se, it just needs to work from a gameplay perspective. Had they play tested Eureka, people could easily point out the boring grind, lack of progression and that NMs should be the highlight. Instead, we got the assumption this is what people wanted.
    (5)

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