Quote Originally Posted by MomomiMomi View Post
It's a shame this game has pretty much nothing like that at all. I was sitting idle staring at the world the other day and couldn't help but see that there was nothing there. Just a very large, empty map.
I've thought about that quite a bit, I think it comes down to "competition" - the only real competition you have in this game is for loot, housing, & in PVP. Maybe hunts, but even those are on a predictable timer - and as long as you contribute, you get the gains. They've really gotten rid of a lot of the griefing in the game by removing anything that you could fight another character over. There's no racing each other to the khorium node that just spawned or the rare mob that spawns on an erratic timer and only gives loot to the first person to tag it.

It's unfortunately a sad trade for a more peaceful situation - I remember vanilla wow, BC days, and the playerbase was one of the reasons I quit. Not all of that was because of competition, of course, and we still have unpleasant people here, but you're not going to have someone screaming obscenities at you because you got to a treasure chest before they did. Of course, I'm good with my blacklist, so I don't know if it's a choice I would have made - I really do love those random exploring items. But I see what they were going for.

At least, though, they could give us lore nodes like SWtOR has. Those aren't competition, and it's at least some reward for exploring. Especially in, as Theodric said, a game that is known for it's lore and is incredibly story-based.