my impression so far: boring as all heck once you complete the challenge log for the week. chaining doesn't seem to result in a lot of XP gain in my experience (only been in there 3 times so far) feels like when Anemos first came out. It looks like there is a lot to do but I think SE trying to combat the NM train that formed in anemos is a bad move. people have expectations that it wouldn't be this grindy. it kind of reminds me of EQ to be honest. I hope it picks up soon because it's really slow and boring. Having read we get to collect aether in a pot aka light farming, is rather silly
I kinda like Pagos better than Anemos. Pagos has more of that FFXI feel to it, where you actually have to form a viable party and find a camp, and try to get chain 30. Anemos was just like join the train, go AFK, then kill NM. You can do that in Pagos too, but it's a lot less efficient than joining a chain party.
We'll see what it's like when the majority of people are level 30+ though. It might turn into another Anemos fate train.
Last edited by udubdave; 08-10-2018 at 11:06 AM.
It's not SE mistake the players dumbness.
NM train is the last phase of Eureka, the first phase is the grind, a lot of players needs to level up with the grind to be able to push the NM train easily.
But players are lazy, while everyone is grinding to make the NM real, them are here complaining.
But when the NM train is placed, all of them will be clapping the content.
And will be the same thing with Logos.
I find it funny, that the MAJORITY said that Anemos was trash and that they would unsub. But look at everyone, they were all lvl 20 at launch day of Pagos, and are here now complaining.
Pagos and anemos are NOT the same, is everyone blind? Can't you see is a ENTIRE NEW MAP, every monster is different than anemos.
I'm lv 24 and I already saw a lot of things improved. Some monsters that does not spawn NM have a chance to grow up and give a HUGE xp when defeated. With the right chain, it can give absurd amount. I killed once with chain 30 (500%) and it gave nearly 60k.
It's good to have some time with friends, even with strangers, I tend to chat a lot during grind. It's actually so much better than to keep farming tomes for other 2 past relics, that was HELL.
after a few days going in and out a few times over the past few days, I have to say I've not got a brass razoo out of this content. Never seen an NM spawn. never seen a crystal drop, despite chaining to 30 both in groups and solo. Never seen a lockbox, never got a bunny, no magicite yet, no experience to speak of (I got to level 21+, but that was achieved in amemos, not pagos). The challenge log only gets you so far, then nothing for the rest of the week. Moving around the area solo and exploring just gets you dead and risks a huge penalty. This is a brick wall I'm tired of banging my head against.
This. I'm no huge fan of XI, but any hat-tip XIV makes to XI in its gameplay is generally alike to handing someone an exposed high-speed fan when they mention that maybe planes fly well and maybe turbines play a part in that. Yes, just the fan, somehow uncontainable, and ready to eat fingers. No wings, no fuselage.
It reminds me of the WoW developer comment that "Class armor tier set effects are inherently dull, so we've scrapped them," despite that they had only just stooped to dull set effects with that very expansion. "Poisoning the chalice" so to speak.
Give someone the worst of something they've asked for and maybe they'll stop asking for it, or anything for that matter... Fair enough, but it won't be due to a mistrust of the spirit of the original -- only the borrower's ability in implementation.
Last edited by Shurrikhan; 08-10-2018 at 11:20 AM.
They put so many walls in the way to make that way harder than you may think.
You don't get a mount or access to the upper warps until very high level so everyone is slow
They put tons of chokes all over the map guarded by level 40 dragons that just slaughter people trying to run by. Good luck trying to get a giant herd of people in a rush for free exp to tiptoe
The spawn rates are abysmal, watched a group killing worms nearby so fast they were waiting for worms and it still took over an hour for the pop
You really don't need much pagos crystals at all(unless the 35 upgrade is something silly). Not much incentive to go back and farm any of the lower level stuff
and finally they made it so anything that doesn't count towards an NM spawn is drastically more valuable to farm since they randomly just gift you with the 200% bonus exp on top of chain bonus
Just feels like the sheer amount of roadblocks they put in place will make that road pretty useless.
Seems to me the far more likely situation will be a large chunk of people getting their two levels from challenge logs and any NM that just happen to be around at the time then waiting for the next week. I mean the final reward for this part of eureka is basically just a glamour placeholder after all and that method should only take 6-7 weeks of minimal effort
Last edited by Nihility; 08-10-2018 at 11:26 AM.
Pagos suffers the same fate as Anemos does. It is boring as hell at the beginning. That's bad game design.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
It's struck me that this patch is terrible timing for Enix. After a long content lull, they've released a failed patch that literally only offers a long mob grind, just a week before WoW launches an entire new expansion, which will undoubtedly be packed with new quests, story, content and zones to explore. I mean, the timing probably couldn't be worse. I never thought I'd go back, but suddenly I find myself very interested in what BFA has to offer.
Why is it "lazy" to find something unenjoyable or boring?
I find cutting the lawn with a nail scissors boring, but that doesn't mean I'm lazy. It just means it's a waste of my time and I'd rather do something else. Same with mmo's, I could play one with lots of quests, rewards and fun content, or I could play one that requires I grind several thousand mobs for a tiny bit of content and no reward. It's not a difficult choice for me.
You prefer Eureka. That's great. Enix has you sorted then. Other players aren't obliged to enjoy it too though and can offer feedback or choose not to do it.
I don't consider myself lazy by any stretch just because I don't want to mindlessly zerg HP sponges until my hands fall off. You should stop generalizing.
People complaining aren't lazy; they just aren't having fun, or they don't feel like chaining mobs gives rewards that scale based on how much time/effort they take. I hate it because this game's combat is not interesting enough to repeatedly kill trash mobs that have zero mechanics to them for hours on end.
You sure do like to generalize anyone who dislikes content you like. You should stop that.I find it funny, that the MAJORITY said that Anemos was trash and that they would unsub. But look at everyone, they were all lvl 20 at launch day of Pagos, and are here now complaining.
I didn't like Anemos, but I never said I would unsubscribe over it. At most, if the NM train had not developed, I just wouldn't have done the relics this expansion. I'm already seriously considering not finishing content I normally don't mind (I have 4 completed Anima relics, and 2 almost completed Anima - two of those completed relics I did pre-nerf to any step) because I dislike the design of Pagos.
The weapons aren't that useful for me anyways; I raid so I can just go into God Kefka whenever I want for i375 weapons. Most I was going to use them for was for glamour. If they don't allow for customizable stats, it's quite possible they won't surpass Savage and be BiS, because some have horrible enough substats that even guaranteed melds won't make them better than the Alphascape Savage weapons (like the healer weapons).
New map design + new mob design =/= an entirely new flavor of content. It's a grindier version of Anemos, with all the tolerable aspects of the former made even harder to obtain.Pagos and anemos are NOT the same, is everyone blind? Can't you see is a ENTIRE NEW MAP, every monster is different than anemos.
This is your opinion. I'd personally rather have the unnerfed Unidentifiable step back. At least then, there was variety involved on how I achieved the end goal of the step (from dungeon farming for tomes to Gordias NM for tokens to Hunts for Allied Seals). There is no variety to mix things up in Eureka.It's actually so much better than to keep farming tomes for other 2 past relics, that was HELL.
Last edited by HyoMinPark; 08-10-2018 at 11:55 AM.
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