Trash. (character limit whatever)


Trash. (character limit whatever)


Not sure if its been asked but does anyone know if we get to grow our magicite? Board still has only 5 slots, didn't get a new one at 21...so monsters can be as high as level 40 but we seem to be stuck at about level 18 solo. Tanks and possibly w/rdm could probably handle a 20 but it would be a very slow kill and probably not getting that chain.


Nope we have some magicite quest related but they don't give them to us.
Yeah you talk to Kril, she tell you to ge fetch the ball, you go, good job. Now go back to grind filthy noob see you in two level for the next.
Quest design for dummy/20
Last edited by Nariel; 08-09-2018 at 10:49 PM.
If they wanted us to grind mobs they should have added a level sync system. XP system isn't that great but it was on purpose since it was directly copied from XI. You had to find people exactly your level to stay in the bracket, would even have to ask everyone how close they were to level. Someone leveling would screw everyone else's EXP in XI as well if they left the bracket.
Level sync was added years later and how it worked was you could choose someone (usually the lowest person in the party) to sync down to so everyone's exp wasn't affected until the lowest leveled person graduated from the bracket. You could only sync down and not up.
Upside was that you could help new players, downside was that since you could sync if you found someone low enough, everyone just fought the easiest mobs since the base exp was capped at a certain amount (200) for a long time. (Colibri's)
Wouldn't work that great here since there doesn't seem to be a upper limit on the base cap, but you could still use it to fix someone leveling and screwing up the exp or helping someone fresh that was level 1 or 20.
Last edited by Vaer; 08-09-2018 at 10:59 PM.

"Hey I got an idea for pagos."
"Ok."
"Let's take away their mount again."
"BRILLIANT JEEVES."
Going to Pagos from Anemos doesn't feel like progression. It feels like punishment. I used up all my vacation doing Eureka for a good bit before heading out to RTX Friday, and now I've played Pagos I'm pretty annoyed. I grind EXP for my classes sure, but doing dungeons is infinitely more fun than Pagos. I managed to live in Eureka, but stepping into Pagos felt again, like I was PUNISHED. Mobs hit harder then most bosses, more health then most bosses, and here I am wasting time on a FATE - I'm sorry ENVIRONMENTAL ENCOUNTER or whatever - for no XP, no rabbit, and no bloody crystal. Not even a lockbox with freaking confetti. Nothing. That is not fun and engaging. That is not rewarding me for doing my best to DPS while idiots drag mobs in, nor me raising (I got Good Samaritan in Anemos). No, I feel like my entire hour - if that - in Pagos was being punished for being in Pagos.
I wanted that Katana. It reminds me of Kotetsu from Castrum Abania (my current glam). The rest of the weapons are blech to me.
But no katana is worth this. Power to you if you like this. But this feels like punishment above all else.



Yikes.
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I think they really want to people to start relying on the challenge log for the bulk of their EXP at higher levels.
Regardless, there's still people who've managed to hit 35 already because the EXP apparently starts scaling up rather significantly at higher levels (I heard people claiming to have gotten 34K at the end of 30 chain from a level 34 monster at level 27).
People really are stick in the NM train mindset despite not realizing how laughably inefficient it is.
I grinded out around 300K EXP in around 50 minutes while waiting the local NM to appear, which was worth 100K.
Also, the rate the EXP needed to level scales up at along with the EXP from normal monsters is way higher then how quickly the NM EXP scales. NMs should always just be viewed as a bonus in Pagos unless you're okay with taking weeks to hit 35.
Last edited by KageTokage; 08-10-2018 at 12:07 AM.


Its not that much about efficiency, its about not having to grind trash mob for hours even at the cost of time, plus its the start, lets see how much time a full speed lv 35 train going to need to bring 300.000 xp to afk players.
Last edited by Nariel; 08-10-2018 at 12:57 AM.


I don't think 35 players are going to even bother with that.
the level 25 mobs in Anemos had terrific drop rates, the one thing that is better in Pagos is the normal mobs.
I wouldn't be surprised is the grinding stuff at 35 strategy turns into finding a camp of level 40(+?) and working on them because bosses are way too slow to show up to be worthwhile
Think about it if your grinding for crystals are you going to spend 90 minutes trying to spawn snow queen for one or are you going to chain normal mobs that can give 10-15 at a time?
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