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Thread: Rathalos EX

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  1. #1
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    Quote Originally Posted by Granyala View Post
    But he isn't hard, that is the point.
    The hardest part about Rathalos is realizing that the fight design is incompatible with FF-XIVs usual gameplay mechanics and getting people to throw any semblance of "playing your class properly, maximizing output" out of the window and start chicken-running until he is down and safe to DPS.

    Hell, I can't even heal and am relegated to spamming a single frigging button in Phase II, how exactly is that supposed to be "hard" as a healer?

    Hard content: yes, sure. Bring it on.
    INCOMPATIBLE content that makes you incapable of playing your chosen role properly: I do not want more of that.

    To be blunt: If I wanted MH gameplay, I would play MH, not FF-XIV.
    Difficulty is not as flatlined as you would think. Was he the hardest thing lately. No, me getting a clear is proof of that. But it is I think a step in the right direction as its the first 4 man extreme we have, and its fight is something newish. Finding new ways to deal with the fight? Yes it's not perfect but I think it's a good stepping stone to work off of. Like they have to start somewhere rigjt?
    (1)

  2. #2
    Player
    Granyala's Avatar
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    Ifalna Sha'yoko
    World
    Cerberus
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    White Mage Lv 100
    Quote Originally Posted by ko_ View Post
    Difficulty is not as flatlined as you would think. Was he the hardest thing lately. No, me getting a clear is proof of that. But it is I think a step in the right direction as its the first 4 man extreme we have, and its fight is something newish. Finding new ways to deal with the fight? Yes it's not perfect but I think it's a good stepping stone to work off of. Like they have to start somewhere rigjt?
    Not by neutralizing their own game.
    I play FF-XIV for a reason. I play White Mage for a reason. I expect hard content to cater to that chosen playstyle, not import something completely alien, essentially forcing me to abandon it.

    Doing so as a one-off with an event like this, okay, I can live with that. Different strokes and all that, after all it basically is a promo of another game.
    Telling them "awesome, more just like it!11" .. well, lets just say, that I'd like to provide a countering voice at that point, okay?
    (1)

  3. #3
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    Quote Originally Posted by Granyala View Post
    Not by neutralizing their own game.
    I play FF-XIV for a reason. I play White Mage for a reason. I expect hard content to cater to that chosen playstyle, not import something completely alien, essentially forcing me to abandon it.

    Doing so as a one-off with an event like this, okay, I can live with that. Different strokes and all that, after all it basically is a promo of another game.
    Telling them "awesome, more just like it!11" .. well, lets just say, that I'd like to provide a countering voice at that point, okay?
    To each their own. But I think it's a fine first step. I can see more bosses like that that shake up the actual format that so many gamers are apparently bored with. I mean we can get another one where we have to outrun a boss or something while fighting, the possibilities are endless. It doesn't always have to the format. I liked the second phase of the fight and taking away the air markers ras awesome in my opinion. Makes you legit play that fight a completely new way.
    (1)

  4. #4
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    Granyala's Avatar
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    Ifalna Sha'yoko
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    Quote Originally Posted by ko_ View Post
    To each their own. But I think it's a fine first step. I can see more bosses like that that shake up the actual format that so many gamers are apparently bored with. I mean we can get another one where we have to outrun a boss or something while fighting, the possibilities are endless. It doesn't always have to the format. I liked the second phase of the fight and taking away the air markers ras awesome in my opinion. Makes you legit play that fight a completely new way.
    You're DPS, ofc you like it lol.
    Your role in the fight didn't get reduced to 2 buttons after a 40% HP drop.
    On top of that, you can DPS while on the move, as a melee. As a caster, with very limited instantaneous abilities, I friggin hate "chicken-run" encounters.
    Esp in a game like this where casts are 2 seconds+.
    (1)

  5. #5
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    Quote Originally Posted by Granyala View Post
    You're DPS, ofc you like it lol.
    Your role in the fight didn't get reduced to 2 buttons after a 40% HP drop.
    On top of that, you can DPS while on the move, as a melee. As a caster, with very limited instantaneous abilities, I friggin hate "chicken-run" encounters.
    Esp in a game like this where casts are 2 seconds+.
    I played it on my alt thats a whm too. And I still liked it. Its was different and provided a good sense tension. But I also love all the dungeons and que up cause I like running the content so what do I know? :c
    (1)

  6. #6
    Player
    Granyala's Avatar
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    Ifalna Sha'yoko
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    Cerberus
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    White Mage Lv 100
    Quote Originally Posted by ko_ View Post
    I played it on my alt thats a whm too. And I still liked it. Its was different and provided a good sense tension.
    Well, good for you then. I was kinda bored with Phase II's esuna spam and sort of glad that my group lost interest.

    Quote Originally Posted by RiyahArp View Post
    I feel the healer has the highest burden in the first part of the fight, due to the high outgoing damage and the need to watch other players, health, and mob mechanics.
    Yeah, Phase I was fun, actually. I liked it. Having no big yellow telegraphs at all was a nice change and damage was appropriately heavy to be entertaining.

    It's phase II that makes me want to go shoot myself.
    (2)
    Last edited by Granyala; 08-10-2018 at 01:28 AM.

  7. #7
    Player
    JunseiKei's Avatar
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    Character
    Xoria Tepes
    World
    Cactuar
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    White Mage Lv 90
    Quote Originally Posted by Granyala View Post
    maybe SE will tone it down a notch.
    I hope not. Got so tired of SE toning down fights when people just need to get better, especially for stuff that is not actually hard (like Amdapor and The Steps of Faith). Rathalos isn't hard - it doesn't need toning down. If it's that horrible, wait until you can unsync it in 5.0.

    This isn't even the first MH-like fight. It's just the first no enmity, no casting bars, you must watch the boss and it's not scripted.
    (3)
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
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    You people are never happy.
    [...] You complain and complain and complain.

  8. #8
    Player RiyahArp's Avatar
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    Riyah Arpeggio
    World
    Exodus
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    Scholar Lv 90
    Quote Originally Posted by Granyala View Post
    Yeah, Phase I was fun, actually. I liked it. Having no big yellow telegraphs at all was a nice change and damage was appropriately heavy to be entertaining.

    It's phase II that makes me want to go shoot myself.
    Phase 1 is annoying, too.

    No telegraphs...except for the big fireball marker which is incredibly slow and has rath dramatically pause at the end of it because 20k HP damage + cleanse is required, and not everyone is good enough to precast.

    Oh, and 20k incoming aoe roar damage when your medica hits for 5-6k and the last thing you want to do is stack for a cure 3. But hey, lets make a fight that is perfect for scholar, since all of its heals are instant gcds save physick. It kind of shows what happens when you do alternative content like this, jobs that are balanced well for 8 man stuff tend to have serious advantages/disadvantages for other things.
    (0)
    Last edited by RiyahArp; 08-10-2018 at 03:24 AM.

  9. #9
    Player
    Rowde's Avatar
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    Character
    Willig Rowde
    World
    Hyperion
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    Dark Knight Lv 100
    Quote Originally Posted by Nariel View Post
    Nha its just a totaly easy fight that use other game mecanics ignoring the way FFXIV work : One trash to justify the tank being here...

    snip
    This is frustrating me the most. You DO NOT need to attack the little adds at all. They come in aggro'd to Rathalos unless somebody pulls aggro off him. The Healer can easily do this with cures... but if everyone is dodging accordingly and healer doesn't have to do a big cure immediately, Rathalos can hold the little adds with dmg. All of his attacks hurt the little adds, and the little adds hurt Rathalos. The circle marker should be dropped on adds not only to dmg them, but also to keep hate from the little adds on Rathalos.

    I had one farm party so far that did this mechanic "correctly" as far as I'm concerned. The longer the little adds are alive AND attacking Rathalos, the faster you get to the final phase. We typically had adds alive still once the Garula came out, and carried a couple of goats into the final phase... the big fire breath didn't seem to hurt them, but Rathalos' other attacks still do and they died during a poison claw charge.


    Quote Originally Posted by Granyala View Post
    You're DPS, ofc you like it lol.
    Your role in the fight didn't get reduced to 2 buttons after a 40% HP drop.
    On top of that, you can DPS while on the move, as a melee. As a caster, with very limited instantaneous abilities, I friggin hate "chicken-run" encounters.
    Esp in a game like this where casts are 2 seconds+.
    Again, afaik, it isn't dmg that fills the Down Gauge but GCD hits on Rathalos. Weaving oGCD doesn't seem to help. So even for melee and tanks it's better to forego rotations to get more registered hits, f.e. interrupting combos to do Shield Lob, Tomahawk, Javelin, etc. when necessary if you need to dodge outside of melee range. Casters/Healers should only be using GCD spells with cast times shorter than the GCD cooldown to fill the Down Gauge.

    Once Rathalos is down everyone can do DPS rotations.
    (2)

  10. #10
    Player
    Granyala's Avatar
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    Ifalna Sha'yoko
    World
    Cerberus
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    White Mage Lv 100
    Quote Originally Posted by Rowde View Post
    Again, afaik, it isn't dmg that fills the Down Gauge but GCD hits on Rathalos. Weaving oGCD doesn't seem to help. So even for melee and tanks it's better to forego rotations to get more registered hits, f.e. interrupting combos to do Shield Lob, Tomahawk, Javelin, etc. when necessary if you need to dodge outside of melee range. Casters/Healers should only be using GCD spells with cast times shorter than the GCD cooldown to fill the Down Gauge.

    Once Rathalos is down everyone can do DPS rotations.
    While correct, you are missing my point entirely.

    DPS still get to play their classes, even if heavy movement restricts their DPS.
    As a healer I feel pretty retarded being a dispel bot in Phase II.
    (0)

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