This to me is all the more reason why devs shouldn't use FFXI-inspired content. If they can't do it right, they really shouldn't do it at all.
But you had said that the suggestions should not be taken seriously. The problem is that they aren't listening to the suggestions. If they were, they would have gotten it right.
They do listen to suggestions from the forums, but there are two problems. One is the lesson learned from Cataclysm in that players will always know less about a game than devs will. The other is that what suggestions they do get, they only get the ideas for them on a surface level and then try to reshape it from XI to XIV, and it never seems to end well unless there's some better source of inspiration.
....except now, looking at Eureka, I'm more hard-pressed to find myself believing that devs for this game know more than the players now.
I'll use an extremely basic suggestion that I've seen countless times and we still don't have. ZNM. VwNM. Empyrean Weapon NMs. Whatever you want to call it, in short: poppable NMs. There's really no excuse for not being able to translate this into any game. And yet we don't have anything like it. Instead, they've done nothing but double down on this game's version of NMs, The Hunt, which is nothing more than a zerg, and suffers from complaints from both sides of the spectrum of content-doers: small groups and large groups.They do listen to suggestions from the forums, but there are two problems. One is the lesson learned from Cataclysm in that players will always know less about a game than devs will. The other is that what suggestions they do get, they only get the ideas for them on a surface level and then try to reshape it from XI to XIV, and it never seems to end well unless there's some better source of inspiration.
....except now, looking at Eureka, I'm more hard-pressed to find myself believing that devs for this game know more than the players now.
Poppable NMs allows for content to be done with a large group, but not too large, or even as small as you want, without the need of creating an instance for it, and without interference from other players. You could even have a system in which you have to track down, i.e., actually hunt the beast. It allows for the NMs to have interesting mechanics. It solves pretty much all of the issues that The Hunt has. And yet here we are, 4 years later, and nothing.
No, I dare say, they are not listening to suggestions.
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