Quote Originally Posted by KisaiTenshi View Post
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"Would you rather have all the old ARR content revamped like Mythic+ in WoW, and have patch 5.0 pushed off to 2020?"
Holy moly.

This is so blown out of proportion I cannot even believe. How would one or two challenge dungeons push back 5.0 two years? I sincerely doubt that the people who want this want EVERY SINGLE DUNGEON IN THE WHOLE GAME to be challenge dungeons. Pick a few and go from there. Something needs to take the development place of Ultimate. At worst, it would push updates to Squadron and Perform out of the way which would be the greatest tragedy of our generation, I know.

Achievement points are useless. I have over 150 achievement points and they keep growing with nothing else added to the achievement pool. Besides, if they need to rebalance the price of achievement rewards (they don't btw) they would do it every single patch because every single patch has new achievements and titles. If a mount and some titles would cause SE to buckle and crash, they should just stop adding rewards completely, right? Just delete all rewards from here on out because poor little indie company SE's servers CERTAINLY cannot handle another single title or mount. These points are completely moot.

Quote Originally Posted by Remedi View Post
Because honestly I want you to picture all the trashes in each dungeon having like 20x the health and doing moderatively more dmg, that would be like having HP sponge enemies and I don't know how much fun it'll be
I will agree, that does not sound fun, but it is entirely possible to mix it up.
A few challenges presented weren't merely just HP with standard comp but non-standard comps such as 4 BRD. Just doing 4 BRD in a normal dungeon on sync sounds like a riot and a good challenge to me. To aid with things like this, make a potion specifically used for these challenges that work like Eureka Sustain. It would be an interesting balancing act of dropping aggro to another BRD to wait out the potion CD, rotating the boss' aggro to make sure no one takes lethal damage.
Add some randomly spawning wandering mobs that are legit dangerous a la HoH and PotD to keep the group on their toes and wary of what they are pulling and where. Make some mobs in a pack tanky, but make one do massive AoE damage so it's nearly mandatory to focus that one down first. Add a Namazu Sticky Whisker that can drop down from the Heavens during a boss and if you don't kill it fast enough, it can either give the boss a random buff or start spawning an army of Namazu adds.

If you are worried people would just drop out if RNG does not smile on them, make the reward weekly and if you Vote Abandon or leave, then you are locked out of the weekly reward and/or a big hit to your leader board ranking. Timing out would only not lock you out if you say... reached second boss or something.

Clearly, these are all ideas with little refinement because I am spit balling right now, but it goes to show that there is things that work with FF14 that could be used. The game is stiff, but it does not mean they are missing out on a ton of things they could do with their own combat system.