Quote Originally Posted by Ghishlain View Post

I guess that's about all I got to say on the matter. I personally feel this is an opportune time to rework Lilies given how healer balance has shifted with 4.3.

If S-E can package a potency increase for our DPS spells, that would be highly appreciated ^_______^
This proposal is just an over-designed "make it work off DPS" suggestion. As I've said in maybe a half dozen threads accross GD and here, the gauges are to point players the correct direction of doing their role/job. DPS is not a core part of the healer's job, hence none of their gauges deal with DPS. It's not a limit break button where resources are consumed. You may not like that it promotes, what in your point of view is inefficient play, but it is what the dev's view is the correct role of the healer. Therefor asking for anything related to DPS to be involved with the lilies is promoting the idea that the WHM is a green DPS, and that is simply dredging up the "lazy healer" nonsense again.

Now putting "correct way of healing" aside. This is what I would change in your idea:

1. Cast any healing GCD
2. A resource bar is charged (similar to Beast Meter / Heat)
3. When 100 resources is generated, the WHM grows a Lily and the bar resets (WHM can store up to 3 total)


Secrets of the Lily
Adds 10 resources to your Lily Gauge upon the successful execution of a healing GCD spell that recovers HP. When 100 resources is accumulated, a Lily is added (maximum 3 can be stored)
Lilies will lower the recast time for Asylum, Assize, Divine Benison, or Tetragrammaton by a percentage corresponding to the number of Lilies stacked at time of action execution (at which time the Lilies are removed).

1 Lily: 4%
2 Lilies: 10%
3 Lilies: 20%

It's important to keep the function of Lily I independent from Lily II.

Secrets of the Lily II
Any GCD heal that recovers at least 10% HP, removes 5 seconds from all currently ticking oGCD recast timers (including role actions like Largesse, Swiftcast and Lucid Dreaming) until there is 10 seconds remaining. Per player healed. So an efficiently executed Medica/Medica II/Cure III will shave 20 secs off a light party and 40 secs off a full party. Can not recast Asylum while Asylum is still up. (Admittedly this could probably break Swiftcast and POM if there is no floor recast to using either.)

Lily I & II will have no direct positive or negative effect on DPS skills. If you want to instead use Swiftcast and PoM on DPS skills, go right ahead, that's your loophole to exploit.

You need to leave all DPS skills out of the lilies themselves, or you will see the all DPS skills potency cut to balance it (even the your proposal in the first post would certainly result in cutting the DPS potency of Assize, and so would this one.)

Personally I'm expecting SE to nerf the potency of all DPS skills on all jobs in 5.0 relative to the new skills. So where Stone I (140)/ II(200) / III (210) / IV (250) gained 78%. That is far more significant amount of skill creep when the BLM's only gained 55%, and they have to combo to get that largest boom the fastest.

What I would like to see are "combo" skills that work with the co-healer. So instead of some absurd stacked HoT regen mechanics, they create a "shared double potency" version, so now instead of seeing two HoT stacks (and not knowing which one is yours), either healer that casts Medica II while there is still time left on the super-medica II HoT, renews the HoT for half the time, so that overlapping casts don't clip. eg Both healers cast Medica II (Or Diurnal Aspected Helios), result "Super Medica II", 30 secs. Each time Medica II is casted by either healer adds 15 seconds to it instead of a 30 second separate HoT's. WHM+AST(Noct) or WHM+SCH = "Medica Shield" where the Medica II cast recovers HP, and the Shield/Galvanize effect adds a shield, and once the players HP is full, the shield power doubles, and can be renewed by either the WHM or the SCH/AST. And for SCH+SCH or SCH+AST(Noct) you get "Super Galvanize" which doubles the strength, but is extended instead of overwritten by subsequent Aspected Helios/Succor casts. This solves the stacking/overwriting problem by allowing one healer to renew the the effect for 15s even if the other healer has has been taken out of commission. Initiating the "Super" version requires both healers to cast the HoT skill within one server tick of the other, otherwise behaves as normal.

A similar proposal could exist for DPS's that give party buffs, where a combination buff applies to the party as long as one of the DPS keeps renewing it.