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  1. #1
    Player
    Tsumdere's Avatar
    Join Date
    Jan 2017
    Location
    Ishgard
    Posts
    1,103
    Character
    Fia Mortivault
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Remedi View Post
    I'm not saying that improvments cannot be made, I'm saying that slapping a +5% health and dmg to mobs even with the floor effects of deep dungeon will become very boring without a real goal in it also you risk to ppl asking themselves why would I plat a game with a worse system than another one?

    AND PLS NO NAMAZU!! XD
    Oh, yeah. F' that. I do want more than an HP buff. I have no idea how Mythic+ works, but from the sounds of it is really is just an HP/DMG up buff which really doesn't change the way you have to approach the dungeon or anything. That does sound boring.

    And yes. Always Namazu. If it's not Namazu, then evil moogles. This must be done.
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  2. #2
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Tsumdere View Post
    Oh, yeah. F' that. I do want more than an HP buff. I have no idea how Mythic+ works, but from the sounds of it is really is just an HP/DMG up buff which really doesn't change the way you have to approach the dungeon or anything. That does sound boring.

    And yes. Always Namazu. If it's not Namazu, then evil moogles. This must be done.
    It's more than that mythic plus increaes dmg and heal of enemies, but also gives some affixes to the dungeon, like more enemies, enemies casting dodgeable lava spouts to ranged players (as in far away)
    BVut also it's the very nature of wow dungeons that helps with this, wow dungeons have many trash mobs in there and most of them are skippable also you have dungeons that are open zones.
    Also mobs skills are more varied. Here on FF14 you get mobs using some easy to dodge aoes, while on wow mobs might create bubbles that heals friendly mobs and dmg players or zone that give you a dmg buff but negate your healing, which creates some interesting strategy, also some mobs might go and alert some other packs.

    All of this together makes the mythic+ more enjoyable but this enviorment is what FF14 lacks, also most jobs here are one trick pony.
    In my opinion first they need to rework the dungeons at their core then they can think about mythic+ or whatever However we need to be mindful that if they follow the mythic+ formula they are in the risk of going too much close to wow, which is a problem in itself because even after 15 years wow is the top dog of the MMORPG genre for most and the comparison will kill FF14 period.
    You risk of going into the territory of ppl saying why should I play this game that does what wow do but worse?
    As such FF perhaps need to think about their take on the problem and consider that wow took like 3 tries (and about 5-6 years) to nail it
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    Last edited by Remedi; 07-27-2018 at 06:20 AM.

  3. #3
    Player
    Tsumdere's Avatar
    Join Date
    Jan 2017
    Location
    Ishgard
    Posts
    1,103
    Character
    Fia Mortivault
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Remedi View Post
    It's more than that mythic plus increaes dmg and heal of enemies, but also gives some affixes to the dungeon, like more enemies, enemies casting dodgeable lava spouts to ranged players (as in far away)
    BVut also it's the very nature of wow dungeons that helps with this, wow dungeons have many trash mobs in there and most of them are skippable also you have dungeons that are open zones.
    Also mobs skills are more varied. Here on FF14 you get mobs using some easy to dodge aoes, while on wow mobs might create bubbles that heals friendly mobs and dmg players or zone that give you a dmg buff but negate your healing, which creates some interesting strategy, also some mobs might go and alert some other packs.

    All of this together makes the mythic+ more enjoyable but this enviorment is what FF14 lacks, also most jobs here are one trick pony.
    In my opinion first they need to rework the dungeons at their core then they can think about mythic+ or whatever However we need to be mindful that if they follow the mythic+ formula they are in the risk of going too much close to wow, which is a problem in itself because even after 15 years wow is the top dog of the MMORPG genre for most and the comparison will kill FF14 period.
    You risk of going into the territory of ppl saying why should I play this game that does what wow do but worse?
    As such FF perhaps need to think about their take on the problem and consider that wow took like 3 tries (and about 5-6 years) to nail it
    Interesting. I do wish we had harder dungeons in line with what WoW has as I do believe FF to be way more pleasing to the eye and have a better story so I will never switch, but I (along with many others) crave something a little more challenging than the dungeons we have now. I think the problem is not that they can't do the things WoW does with dungeons, is that they won't because they cater to the lowest common denominator of ice mages and such.

    I guess this wraps back around to people just wanting harder dungeons and harder 4-man content.
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  4. #4
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Tsumdere View Post
    Interesting. I do wish we had harder dungeons in line with what WoW has as I do believe FF to be way more pleasing to the eye and have a better story so I will never switch, but I (along with many others) crave something a little more challenging than the dungeons we have now. I think the problem is not that they can't do the things WoW does with dungeons, is that they won't because they cater to the lowest common denominator of ice mages and such.

    I guess this wraps back around to people just wanting harder dungeons and harder 4-man content.
    You may be surprised to learn Blizzard is screamed at constantly for "catering to casuals" and the general development trend has constantly been towards things taking less time, effort, and skill. Outside of m+, dungeons are a complete joke and are easy enough that people can just outright solo them with little difficulty by the halfway point of the expansion or earlier, depending on class and spec. WoW is simply a more world focused game in many respects and dungeons are designed according to a different paradigm, even if that has been watered down over the years. Blizzard also has the resources to simply decide to make 160 different versions of the same content so that there's a difficulty level for all, which alleviates the need for nerfing the real difficulties to make sure everyone can get through it. There is no Steps of Faith or Royal Menagerie nonsense because even if players were "forced" into doing something similar (there's no MSQ with 90% of the content locked behind it), there would be an LFR version that promises to fall over dead if you can just get 24 other people to stay half awake and push a button once or twice a minute for six or seven minutes. You'd also get some nice gear that's about as good as the best raid gear from last tier for doing it.
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