Quote Originally Posted by JunseiKei View Post
Right now, the game's model is content released in a steady rhythm, yet spaced out enough that you can incur breaks.
As has been said before, the rhythm right now is such that many are forced to take breaks. If I wasn't so fond of hunting (content that's meant to be a grind and nothing actually new) I really wouldn't have had anything to do even now that they finally introduced Heaven on High, and how long did we have to wait for that? Eureka was such a horrible content lull most of my friends ended up on a break despite new content being released with that patch. The rhythm may be steady, but so is a patient's heartbeat right before the final, long, steady "dooooooooooo".

The major issue I see people complain on is the amount of dungeons (which I don't, personally, understand)
Before we used to get two new dungeons to grind in Expert roulette every so often. Now, we have to wait twice as long for that new content, and in between we get more of the same content with MAYBE once in a while a different dungeon. When people already MAYBE log in daily to run that thing, it exponentially worsens burnout. Go back to where the game forces you to take breaks, rather than permits it.