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  1. #10
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by wereotter View Post
    So, as a monk, I have to look at it like this. I'm giving up a 358 potency off global cool down, meaning the tank's DPS combo will have to produce more damage than that in order for it to be worth it for the party as a whole to use..
    Seigan is trash. Don't try and defend it.

    Regarding when to dump and when to push, instead consider this.

    Assuming some standard DPS numbers of 6k for melee and 4k for tank, when out of tank stance, that means the DPS is doing 6k TPS and the tank is doing 4k TPS.

    If we set the tank's starting threat after the opener, considering 15 seconds of shadewalker from a ninja, then at, say, 20 seconds, the tank should have amassed approximately 260k threat (7k opener ninja, 6k opener tank) while the monk has amassed 16k (8k opener, -90% from diversion)

    Edit: Above numbers are wrong, but we'll do it anyways since it favors the tank (mo threat)

    At a starting difference of 244k, a monk at 6k and a tank at 4k, the monk will catch the tank at threat at approximately 2 minutes and 2 seconds. Ignoring Diversion and shirk, for the sake of the argument, if the monk instead continues to push damage, the tank must swap to a threat combo or be overtaken.

    A paladin using their threat combo is replacing Royal Authority, and dealing close to 20% less damage, but gains a threat multiplier on Savage And Rage of Halone.

    The paladin DPS doing this, we'll say, drops down to 3600 to maintain this. (Less Royal Authorities, less ideal Reqqycat timings) and will likely stay at here.

    If the monk instead pops Purification, at current threat amounts (732k) the monk dumps 146k, and instead allows the paladin to maintain the extra 400 DPS for 72 seconds. Even assuming the Monk DCrits Forbidden Chakra, we'll say at 18k, the Paladin dealing 400 more DPS for 72 seconds is 28,800 damage.

    So effectively speaking, if Diversion or Shirk are not available, you cost the party less damage by just using your damn Purification instead of forcing Threat combos, or worse, a tank stance.
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    Last edited by Kabooa; 07-21-2018 at 02:49 PM.