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  1. #1
    Player
    Kabooa's Avatar
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    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by wereotter View Post
    So, as a monk, I have to look at it like this. I'm giving up a 358 potency off global cool down, meaning the tank's DPS combo will have to produce more damage than that in order for it to be worth it for the party as a whole to use..
    Seigan is trash. Don't try and defend it.

    Regarding when to dump and when to push, instead consider this.

    Assuming some standard DPS numbers of 6k for melee and 4k for tank, when out of tank stance, that means the DPS is doing 6k TPS and the tank is doing 4k TPS.

    If we set the tank's starting threat after the opener, considering 15 seconds of shadewalker from a ninja, then at, say, 20 seconds, the tank should have amassed approximately 260k threat (7k opener ninja, 6k opener tank) while the monk has amassed 16k (8k opener, -90% from diversion)

    Edit: Above numbers are wrong, but we'll do it anyways since it favors the tank (mo threat)

    At a starting difference of 244k, a monk at 6k and a tank at 4k, the monk will catch the tank at threat at approximately 2 minutes and 2 seconds. Ignoring Diversion and shirk, for the sake of the argument, if the monk instead continues to push damage, the tank must swap to a threat combo or be overtaken.

    A paladin using their threat combo is replacing Royal Authority, and dealing close to 20% less damage, but gains a threat multiplier on Savage And Rage of Halone.

    The paladin DPS doing this, we'll say, drops down to 3600 to maintain this. (Less Royal Authorities, less ideal Reqqycat timings) and will likely stay at here.

    If the monk instead pops Purification, at current threat amounts (732k) the monk dumps 146k, and instead allows the paladin to maintain the extra 400 DPS for 72 seconds. Even assuming the Monk DCrits Forbidden Chakra, we'll say at 18k, the Paladin dealing 400 more DPS for 72 seconds is 28,800 damage.

    So effectively speaking, if Diversion or Shirk are not available, you cost the party less damage by just using your damn Purification instead of forcing Threat combos, or worse, a tank stance.
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    Last edited by Kabooa; 07-21-2018 at 02:49 PM.

  2. #2
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,106
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Kabooa View Post
    Seigan is trash. Don't try and defend it.

    Regarding when to dump and when to push, instead consider this.

    Assuming some standard DPS numbers of 6k for melee and 4k for tank, when out of tank stance, that means the DPS is doing 6k TPS and the tank is doing 4k TPS.

    If we set the tank's starting threat after the opener, considering 15 seconds of shadewalker from a ninja, then at, say, 20 seconds, the tank should have amassed approximately 260k threat (7k opener ninja, 6k opener tank) while the monk has amassed 16k (8k opener, -90% from diversion)

    At a starting difference of 244k, a monk at 6k and a tank at 4k, the monk will catch the tank at threat at approximately 2 minutes and 2 seconds. Ignoring Diversion and shirk, for the sake of the argument, if the monk instead continues to push damage, the tank must swap to a threat combo or be overtaken.

    A paladin using their threat combo is replacing Royal Authority, and dealing close to 20% less damage, but gains a threat multiplier on Savage And Rage of Halone.

    The paladin DPS doing this, we'll say, drops down to 3600 to maintain this. (Less Royal Authorities, less ideal Reqqycat timings) and will likely stay at here.

    If the monk instead pops Purification, at current threat amounts (732k) the monk dumps 146k, and instead allows the paladin to maintain the extra 400 DPS for 72 seconds. Even assuming the Monk DCrits Forbidden Chakra, we'll say at 18k, the Paladin dealing 400 more DPS for 72 seconds is 28,800 damage.

    So effectively speaking, if Diversion or Shirk are not available, you cost the party less damage by just using your damn Purification instead of forcing Threat combos, or worse, a tank stance.
    I don't play SAM enough to be able to say how good it was or not, but it does still stand that the job literally can not dump enmity without timing Third Eye nearly perfectly (since server latency has to register the skill was used, and then it only applies the buff for 3 seconds)

    Monk, however, I do still stand by. As a monk, diversion is pretty much mandatory, and it's available for every other burst phase, meaning monk agro management isn't terrible. But if it comes down to using Forbidden Chakra, or Purification, especially under Riddle of Fire where it has an effective potency of 465, unless one or two agro combos loses a tank more damage than the skill puts out, which should be in the range of about 15,000 damage, then it's better for the tank to manage that agro than for the monk to drop a skill.

    Your argument implies that I'm saying a tank should just sit in tank stance and do agro combos. I'm not. I'm saying that if I, as a DPS, will put out more damage using one of my damage skills than a tank will lose by doing an extra enmity combo or two, then the tank should be adjusting to the situation rather than the DPS.
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  3. #3
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by wereotter View Post
    Your argument implies that I'm saying a tank should just sit in tank stance and do agro combos. I'm not. I'm saying that if I, as a DPS, will put out more damage using one of my damage skills than a tank will lose by doing an extra enmity combo or two, then the tank should be adjusting to the situation rather than the DPS.
    My argument implies a few things, but a Dump is more damage for the party because it's threat the tank doesn't have to generate. A tank in tank stance doing threat combos does stupid threat, but we aren't doing that. We're looking at tanks in DPS stance who have to swap to aggro combos to prevent it from ripping off. A tank in tnak stance doing threat combos is something around 64% of the outgoing DPS of a DPS tank but doing somewhere around 400% more threat.

    Even in the above example diversion is ready again (thus extending the time to overtake) and shirk is available at least once if not twice (unless required for a swap).

    Both purification and threat combos / tank stance are not required, -but- if they were and for some reason these tools are not available, you cost your party less damage by just dumping. Factoring in Riddle of Fire for this monk in the example puts the Chakra at 23.4k, which is still short of 28.8k for forcing the tank to do aggro combos instead of dumping.

    also it's worth noting that Dark Knight loses less damage here than paladin would in this scenario, while Warrior loses close to nothing assuming they don't have to do an IR window and have Unchained ready.

    I have to clarify that I'm not necessarily disagreeing with you, just pointing out some pretty generic cases.
    (0)
    Last edited by Kabooa; 07-21-2018 at 03:14 PM.

  4. #4
    Player
    Valcarde's Avatar
    Join Date
    May 2017
    Posts
    29
    Character
    Alex Valcarde
    World
    Mateus
    Main Class
    Monk Lv 90
    Quote Originally Posted by Kabooa View Post
    Seigan is trash. Don't try and defend it..
    Hissatsu: Seigan is more kenki efficient than Hissastu: Shinten.

    Hissastu: Seigan is 13.3 potency per Kenki
    Hissastu: Shinten is 12 potency per Kenki

    If you have the Third Eye proc and need to blow it on a Merciful Eyes, you're losing out on the extra potency per kenki that Hissatsu: Seigan would provide per kenki.
    (1)

  5. #5
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
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    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Valcarde View Post
    Hissatsu: Seigan is more kenki efficient than Hissastu: Shinten.

    Hissastu: Seigan is 13.3 potency per Kenki
    Hissastu: Shinten is 12 potency per Kenki

    If you have the Third Eye proc and need to blow it on a Merciful Eyes, you're losing out on the extra potency per kenki that Hissatsu: Seigan would provide per kenki.
    Seigan is trash. Critical and Direct Hit variance is going to have a larger determining factor on your final DPS than trying to use Seigan. The amount of micromanagement for the reward is awful.

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    (1)
    Last edited by Kabooa; 07-25-2018 at 09:36 AM.