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  1. #51
    Player
    Selvokaz's Avatar
    Join Date
    Aug 2015
    Location
    Limsa Lominsa
    Posts
    310
    Character
    Reiya Rahamos
    World
    Ultros
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Ilyrian View Post
    I disagree; I think the juggling act of dps/healing separates the good healers from the great ones.
    This wasn't a matter of who is good and who isn't, it was a citation of what is and isn't right between the 3 roles. The healers heal and do DPS, while the other two DPS and just automatically get their secondary purpose interwoven into that, that's not fair and my idea shows how you can have your cake and eat it too, that was the point. No healer is without sin, and everyone plays at their own skill level, there is no shame in not being number 1. The only bad healer is the one who doesn't heal at all, or heals way to often.
    (2)

  2. #52
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Posts
    2,240
    Character
    Ku Rando
    World
    Alpha
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Selvokaz View Post
    Tanks hit things and build aggro, dps hit things and deal more damage than anyone else, the healer heals but isn't contributing to the parties mandatory dps requirements, and when shes dpsing she's not always available for the healing, it's a juggling act that shouldn't be.
    But you know that if the other players in your party (the DPS and Tanks) can't pass a mandatory dps check, then that's really on them to get their act together. Most content isn't balanced for the healers to have to constantly DPS nor is it balanced if both tanks are not in tank stance, but it is common for players to DPS a lot with healers once they know a fight and for tanks (such as WAR) to favour their damage stance to maximize output. If you were in a raid environment though you would a have co healer to help so between them they could easily find windows to DPS. I've met some healers that only ever threw out the occasion dot or did damage as a an extra effect (Assize, Earthly Star etc) but they kept everyone alive and the raid went by without a hitch. Could it of gone faster, yeah probably, but unless they were doing Ultimate content it shouldn't matter.
    (3)

  3. 07-13-2018 12:15 AM

  4. #53
    Player
    Selvokaz's Avatar
    Join Date
    Aug 2015
    Location
    Limsa Lominsa
    Posts
    310
    Character
    Reiya Rahamos
    World
    Ultros
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Kurando View Post
    But you know that if the other players in your party (the DPS and Tanks) can't pass a mandatory dps check, then that's really on them to get their act together. Most content isn't balanced for the healers to have to constantly DPS nor is it balanced if both tanks are not in tank stance, but it is common for players to DPS a lot with healers once they know a fight and for tanks (such as WAR) to favour their damage stance to maximize output. If you were in a raid environment though you would a have co healer to help so between them they could easily find windows to DPS. I've met some healers that only ever threw out the occasion dot or did damage as a an extra effect (Assize, Earthly Star etc) but they kept everyone alive and the raid went by without a hitch. Could it of gone faster, yeah probably, but unless they were doing Ultimate content it shouldn't matter.
    I agree with everything you said, but it is what it is I guess the saying goes. Majority rules, and we healers are pretty much a tool to be used. AST is my most competent and enjoyable healing job, and I think it's because I have other things than heal or dps to distract me while playing it. I don't have to put out to much damage if i can increase the parties damage, or as much healing if i can mitigate the tanks damage with a buff. I really enjoy my AST, but when im doing new content the pressure can be on to make sure im getting the mechanics down right, healing those who aren't, and looking for windows to drop a bit of dps to help move things along.
    (2)

  5. #54
    Player
    Leidiriv's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    191
    Character
    Leidri'sae Bherre
    World
    Siren
    Main Class
    Red Mage Lv 80
    My wishlist for SCH abilities in 5.0

    1) Ruin II to be upgraded to "Sear", as a 150-160 pot spell.

    2) Meltdown, as an Aetherflow ability that has about 280-300 potency but doesn't give MP back, unlike Energy Drain.

    3) Reserve Tactics, making the next Galvanize on the target instead only come into play/mitigate if the target would take 25% or more of their health in damage (would mitigate that hit)
    (0)

  6. #55
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Astro
    Learn gravity earlier like lvl 45 even 50 would be nice

    If enemy has combust and is hit with gravity the gravity will spread combust to other adds like bane/Aero 3

    Reshuffle
    Only can be used if a card is stored,Burned or pulled (kinda like opposite of sleeve draw) and redoes all the effects for those times you sleev draw and you get 2 spires and spread effect
    (0)

  7. #56
    Player
    PerrinTaveren's Avatar
    Join Date
    Aug 2017
    Posts
    184
    Character
    Estarossa Avendesora
    World
    Sagittarius
    Main Class
    Astrologian Lv 90
    For SCH I would like these changes:
    1. Rework of Selene's silence ability
    2. Probably an upgrade to dots (now that bane is useless) or reversal of bane reduction that came with SB
    3. A trait or CD that makes and Adlo crit with a long CD probably, like only 1 usage in a 10 min fight or something. But a guaranteed crit would be nice.
    4. Rework of Dissipation

    For AST:
    1. I would like to combine cards for different effects.
    2. Maybe a major arcana for an AOE dps? A different way to ditch unwanted cards


    I can't think much, i think healers are pretty balanced and we have a nice kit in general. I believe we will probably see Stone V, Broil III and Malefic IV's as usual. Maybe a couple dot upgrades as well, though i doubt it because they woudn't want higher potencies like crazy. With current gameplay system, we don't need any more shields or regens as well so unless they introduce a new type of healer and mechanics in 5.0, i suspect we will see minor changes and some Qol improvements probably.
    (0)

  8. #57
    Player
    Lynesse's Avatar
    Join Date
    Feb 2017
    Posts
    261
    Character
    Leona Valesti
    World
    Ultros
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Selvokaz View Post
    snip
    Take it easy on yourself. DF PUGs are different from raid statics. When everyone is failing mechanics and our co-healer is a sprout, we don't have the luxury of DPSing. It's normal, and it's not our fault.

    I think most can agree that there can be improvements made to healer DPS.

    Maybe button bloat on AST can be toned down a bit, too.

    I'm in agreement with everyone else about role actions. It'd be cool if WHM got Wall (totally stole this idea from someone else), which might be a stronger Protect or even its own separate spell.
    (0)

  9. #58
    Player
    Minerva-Redwater's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    65
    Character
    Minerva Redwater
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Brightshadow View Post
    As the title says what is your wishlist for the healers upon our descent into the 5.0 expansion.


    My wishlist

    White Mage
    1.) Protect: Remove it from the other healers and give WHM the PVP protect for PVE.
    2.) Shell: Places a buff on the target that Absorbs one magical spell and converts the damage into X% HP.
    3.) Reraise: Revives the target after one KO, long recast. (debuffs the target preventing them from reapplying.)
    4.) Haste: Increases target attack speed, and lowers recast times.
    5.) Dia: Replaces AOE Aero (Holy DOT)
    Been playing WHM for a long time and I wouldn't want any of these things to happen except #4
    (2)
    Minerva Redwater
    Leader of the Dragon's Kiith FC
    World: Balmung

  10. #59
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    An AST rework so it's more of its own thing. Make it so the cards effect healing, or have more time delayed stuff ala Earthly Star that you can detonate early. Such as HoTs you can detonate for the remaining healing they would have gotten, or shields you can detonate for heals on how much of the shield is left. You know, SOMETHING so it's unique as a healer and not copy/paste WHM/SCH healing.
    (0)

  11. #60
    Player Miles_Maelstrom's Avatar
    Join Date
    Aug 2013
    Location
    Idylshire
    Posts
    448
    Character
    Miles Maelstrom
    World
    Gilgamesh
    Main Class
    Scholar Lv 80
    Oh you know what I just thought of today for scholar.

    The fact shadow flare and sacred soil can't be out at same time. It's a bygone limitation from when shadow flare used to have 100% uptime. It's just not needed anymore.
    (3)

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