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  1. #11
    Player
    Selvokaz's Avatar
    Join Date
    Aug 2015
    Location
    Limsa Lominsa
    Posts
    310
    Character
    Reiya Rahamos
    World
    Ultros
    Main Class
    Astrologian Lv 100
    Psychic: A healer who damages enemies and a portion of that damage is always sent to whomever has lost the most hp in the party as healing, has several of these types of spells that form a kind of spellchain combo that pays off with a big single target heal, or aoe heal depending on the finisher you use. As well as having CDs that work more like the normal spell heals that the other 3 healers use just in case of a pinch. Right now the problem with healing to me is that healing and dps are two separate entities while the tank and dps roles are perfectly interwoven with what they do. Tanks hit things and build aggro, dps hit things and deal more damage than anyone else, the healer heals but isn't contributing to the parties mandatory dps requirements, and when shes dpsing she's not always available for the healing, it's a juggling act that shouldn't be. My idea makes this healer more dynamic, the healer is always engaged in the same activities as the rest of the party, and healing comes more naturally to them as it's something that is always happening and when times are desperate they can throw out a normal heal or powerful heal.
    (2)
    Last edited by Selvokaz; 07-12-2018 at 06:25 PM.