It does make me wonder what a dancer-healer would be like if ever.
I DO hope they'll be healers in 5.0.

It does make me wonder what a dancer-healer would be like if ever.
I DO hope they'll be healers in 5.0.


I don't see why they would need to do such a thing.
Also, SE stance on that debate is very clear, they don't want to force dps on healer which is why they balance content without healer dps contribution for dps check (altough I suspect this to not be true for last savage tier and especially ultimate)
So technically there is no debate, we just keep arguing and talking about that but if there's one thing you can be sure won't happen, it's that healer will be tuned around actively smashing the boss. (unless y.p has a drastic change of mindset)

I put it in another thread, but DPS isn't just raids, dungeons, and trials. It is also needed solo in instances, where I have needed multiple echo's to do enough damage before a phase or I'd get swamped and no amount of holy's could get me out until I had the echo. That content also needs to be balanced for healer DPS too.I don't see why they would need to do such a thing.
Also, SE stance on that debate is very clear, they don't want to force dps on healer which is why they balance content without healer dps contribution for dps check (altough I suspect this to not be true for last savage tier and especially ultimate)
So technically there is no debate, we just keep arguing and talking about that but if there's one thing you can be sure won't happen, it's that healer will be tuned around actively smashing the boss. (unless y.p has a drastic change of mindset)


Oh for solo instance I agree, and this is littearlly the only reason we have all DPS skills rank up over xpac.I put it in another thread, but DPS isn't just raids, dungeons, and trials. It is also needed solo in instances, where I have needed multiple echo's to do enough damage before a phase or I'd get swamped and no amount of holy's could get me out until I had the echo. That content also needs to be balanced for healer DPS too.
This is a problem I agree, we do very little for solo content, on other hand I consider we do too much in group/raid environnement. (but that's just me)
I don't know what they could do to help with that, having active damage scaling would be a solution (like, some kind of trait "you do 50% more damage against non "elite" monster) but that's more akin to a temporary fix than an actual solution
But I would like to point that healer are grossly overpowered in this game, the fact that we can do up to half a dps dmg while keeping the raid perfectly fine on the highest difficulty is mind boggling. To me the issue isn't really that we do a lot of damage or not, I wouldn't mind if we did more as long as we wouldn't have as much time. The real culprit here (imo), is that boss design are flawed when it comes to damage distribution. More often than not, it's 90% raid wide dmg dodgable or undodgable and tank busters. In between you only have the boss hitting the tank for 10-15% of their max hp every 3sec. Which is why we can spend 90% of an encounter spamming dps skills.
If dmg was like most other rpg, you'd be busy keeping the raid alive most of the time and if everyone plays nice you can weave a few dots there and there for fluff damage. (right now it's the opposite, you weave cureI/II there and there to heal the pilling up fluff dmg)
Btw, I'm really confused about what content you needed to have multiple echos to do enough damage tho. I can't recall myself having any form of struggle for SB job quest or any quest actually. And why holy exactly? Did we have any job quest fight with 4-5 ennemies stacked? I can't remember
Last edited by Sylvain; 06-21-2018 at 04:32 PM.

It was in HW, but the Dark Warriors was one that was hard even with cleric stance on to do enough damage (Pre SB days). I'd get 2 of the dark warriors down, then all were back and I'd have to go through them again even if I took out the healer first.Btw, I'm really confused about what content you needed to have multiple echos to do enough damage tho. I can't recall myself having any form of struggle for SB job quest or any quest actually. And why holy exactly? Did we have any job quest fight with 4-5 ennemies stacked? I can't remember
The 70 WM if you couldn't destroy all the portals fast enough would spawn lots of enemies. It may also help if high level solo instances didn't have so many immune to sleep and stun, as that sure helped in the lower level ones. That may be the key to helping WM in solo instances, having sleep effective again. I still have to say though the Samaruai 54 quest was the worst solo instance I've had.
On raids, I definitely agree with you especially if the party follows the mechanics right.
Last edited by Rosa_Frandlia; 06-23-2018 at 11:34 AM.





Playing in Eureka, it was annoying finding out how insanely better at raising Red Mage is. I think healers should be the best at their own role. Though I'd rather not just nerf RDM raise. Maybe just get rid of the big cast time for raise? Maybe make each healer's raise into a "full-life" that brings you back at full health?
Hmm having full health from a Raise could be a little much, i mean you could let a player die on purpose and then just rez them because it's quicker than wasting a Benediction. Healers might pick favourites a little too much, so how about any rez from a Healer has a reduction to the weakness timer? Any rezzes from RDM/SMN would still have full weakness duration in this situation, so it could mean more team play by Mana Shifting MP to healers for them to do the rezzing instead. Or alternatively, allow a Rez from healers to also restore a small percentage of MP and TP, maybe 10-20%.
As for wishlist, I would like all healers to have a knockback aoe (SCH has one in PvP). I know if would be more suited for dungeons with mobs rather than raids, but it could help more than the likes of Fluid Aura.
Last edited by Kurando; 06-25-2018 at 05:53 PM.
I would like an enhanced Esuna trait to cure more status effects and an enhanced warden's paeon that would give it aoe radius of the BLM lv3 lb. Mostly, just for qol.
-----------------------------------------------------------------------------
Ewwwwwww, it's all glowwy again!




Change Protect to a CD just like it is in PvP. Remove Palisade from BRD/MCH.
Remove Break from Role abilities (It's terrible). Remove Apoc from RDM/SMN/BLM and give to healers as Shell (give them a baseline aoe role for leveling).
Let healers be the mitigators.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote




