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  1. #1
    Player
    Selvokaz's Avatar
    Join Date
    Aug 2015
    Location
    Limsa Lominsa
    Posts
    310
    Character
    Reiya Rahamos
    World
    Ultros
    Main Class
    Astrologian Lv 100
    Psychic: A healer who damages enemies and a portion of that damage is always sent to whomever has lost the most hp in the party as healing, has several of these types of spells that form a kind of spellchain combo that pays off with a big single target heal, or aoe heal depending on the finisher you use. As well as having CDs that work more like the normal spell heals that the other 3 healers use just in case of a pinch. Right now the problem with healing to me is that healing and dps are two separate entities while the tank and dps roles are perfectly interwoven with what they do. Tanks hit things and build aggro, dps hit things and deal more damage than anyone else, the healer heals but isn't contributing to the parties mandatory dps requirements, and when shes dpsing she's not always available for the healing, it's a juggling act that shouldn't be. My idea makes this healer more dynamic, the healer is always engaged in the same activities as the rest of the party, and healing comes more naturally to them as it's something that is always happening and when times are desperate they can throw out a normal heal or powerful heal.
    (2)
    Last edited by Selvokaz; 07-12-2018 at 06:25 PM.

  2. #2
    Player
    Ilyrian's Avatar
    Join Date
    May 2017
    Posts
    607
    Character
    Ilyrian Silvermoon
    World
    Cerberus
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Selvokaz View Post
    Tanks hit things and build aggro, dps hit things and deal more damage than anyone else, the healer heals but isn't contributing to the parties mandatory dps requirements when she does, and when shes dpsing she's not always available for the healing, it's a juggling act that shouldn't be.
    I disagree; I think the juggling act of dps/healing separates the good healers from the great ones.
    (3)

  3. #3
    Player
    Selvokaz's Avatar
    Join Date
    Aug 2015
    Location
    Limsa Lominsa
    Posts
    310
    Character
    Reiya Rahamos
    World
    Ultros
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Ilyrian View Post
    I disagree; I think the juggling act of dps/healing separates the good healers from the great ones.
    This wasn't a matter of who is good and who isn't, it was a citation of what is and isn't right between the 3 roles. The healers heal and do DPS, while the other two DPS and just automatically get their secondary purpose interwoven into that, that's not fair and my idea shows how you can have your cake and eat it too, that was the point. No healer is without sin, and everyone plays at their own skill level, there is no shame in not being number 1. The only bad healer is the one who doesn't heal at all, or heals way to often.
    (2)

  4. #4
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Posts
    2,240
    Character
    Ku Rando
    World
    Hyperion
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Selvokaz View Post
    Tanks hit things and build aggro, dps hit things and deal more damage than anyone else, the healer heals but isn't contributing to the parties mandatory dps requirements, and when shes dpsing she's not always available for the healing, it's a juggling act that shouldn't be.
    But you know that if the other players in your party (the DPS and Tanks) can't pass a mandatory dps check, then that's really on them to get their act together. Most content isn't balanced for the healers to have to constantly DPS nor is it balanced if both tanks are not in tank stance, but it is common for players to DPS a lot with healers once they know a fight and for tanks (such as WAR) to favour their damage stance to maximize output. If you were in a raid environment though you would a have co healer to help so between them they could easily find windows to DPS. I've met some healers that only ever threw out the occasion dot or did damage as a an extra effect (Assize, Earthly Star etc) but they kept everyone alive and the raid went by without a hitch. Could it of gone faster, yeah probably, but unless they were doing Ultimate content it shouldn't matter.
    (3)

  5. 07-13-2018 12:15 AM

  6. #6
    Player
    Selvokaz's Avatar
    Join Date
    Aug 2015
    Location
    Limsa Lominsa
    Posts
    310
    Character
    Reiya Rahamos
    World
    Ultros
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Kurando View Post
    But you know that if the other players in your party (the DPS and Tanks) can't pass a mandatory dps check, then that's really on them to get their act together. Most content isn't balanced for the healers to have to constantly DPS nor is it balanced if both tanks are not in tank stance, but it is common for players to DPS a lot with healers once they know a fight and for tanks (such as WAR) to favour their damage stance to maximize output. If you were in a raid environment though you would a have co healer to help so between them they could easily find windows to DPS. I've met some healers that only ever threw out the occasion dot or did damage as a an extra effect (Assize, Earthly Star etc) but they kept everyone alive and the raid went by without a hitch. Could it of gone faster, yeah probably, but unless they were doing Ultimate content it shouldn't matter.
    I agree with everything you said, but it is what it is I guess the saying goes. Majority rules, and we healers are pretty much a tool to be used. AST is my most competent and enjoyable healing job, and I think it's because I have other things than heal or dps to distract me while playing it. I don't have to put out to much damage if i can increase the parties damage, or as much healing if i can mitigate the tanks damage with a buff. I really enjoy my AST, but when im doing new content the pressure can be on to make sure im getting the mechanics down right, healing those who aren't, and looking for windows to drop a bit of dps to help move things along.
    (2)

  7. #7
    Player
    Lynesse's Avatar
    Join Date
    Feb 2017
    Posts
    261
    Character
    Leona Valesti
    World
    Ultros
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Selvokaz View Post
    snip
    Take it easy on yourself. DF PUGs are different from raid statics. When everyone is failing mechanics and our co-healer is a sprout, we don't have the luxury of DPSing. It's normal, and it's not our fault.

    I think most can agree that there can be improvements made to healer DPS.

    Maybe button bloat on AST can be toned down a bit, too.

    I'm in agreement with everyone else about role actions. It'd be cool if WHM got Wall (totally stole this idea from someone else), which might be a stronger Protect or even its own separate spell.
    (0)

  8. #8
    Player
    NobleWinter's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    817
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    For Astro I would love to see the Benefic Proc changed from guaranteeing a Crit on Benefic 2 to transforming any overheal amount from Benefic 2 into a refresh for a targets MP/TP. This way you could use Benefic 2 on a target with full health and feed their MP or TP instead allowing the Proc to always be useful. Lady of Crowns could have a similiar effect to keep the card from sitting idle so long. This would help with the Astro MP management and also cement them as a support healer since using the Ewer for MP reasons feels kinda bad. I would love to see the Ewer restore both MP and TP and make the Spire raise Determination.


    For Scholar I would remove the free Succor Trait since it procs so rarely most people forget about it. Instead I would either make Physick an ability or double it's potency based on pet actions like with the Summoner and Ruin. It allow Physick to see some use end game where it disappears.

    Whm just needs to some help making lilies less... I don't even wanna touch that dead horse.
    (0)
    Last edited by NobleWinter; 07-12-2018 at 05:14 PM.

  9. #9
    Player
    Leidiriv's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    191
    Character
    Leidri'sae Bherre
    World
    Siren
    Main Class
    Red Mage Lv 80
    My wishlist for SCH abilities in 5.0

    1) Ruin II to be upgraded to "Sear", as a 150-160 pot spell.

    2) Meltdown, as an Aetherflow ability that has about 280-300 potency but doesn't give MP back, unlike Energy Drain.

    3) Reserve Tactics, making the next Galvanize on the target instead only come into play/mitigate if the target would take 25% or more of their health in damage (would mitigate that hit)
    (0)

  10. #10
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Astro
    Learn gravity earlier like lvl 45 even 50 would be nice

    If enemy has combust and is hit with gravity the gravity will spread combust to other adds like bane/Aero 3

    Reshuffle
    Only can be used if a card is stored,Burned or pulled (kinda like opposite of sleeve draw) and redoes all the effects for those times you sleev draw and you get 2 spires and spread effect
    (0)

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