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  1. #1
    Player
    Miu-Tiiu's Avatar
    Join Date
    Aug 2017
    Location
    Gridania
    Posts
    220
    Character
    Amagi Ryukomura
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Since WHM is all about raw heals, why not create a new powerful version of Protect called "Protect 2" for WHM only. Protect 2 transcends death meaning when a player dies and gets resurrected, WHM's Protect 2 still remains and does not come off (no recast needed). Also.. Protect 2 would act as a heal buff to receive extra heal percentages only from WHM. Like an extra 5-10% heal buff receive increased on players along with the usual magic/physical damage reduction (This part of damage reduction will remain the same as the original Protect).

    The 5-10% heal buff receive on players will only work if heals comes from a WHM. Meaning it's not a 5-10% heal buff that can be used by AST/SCH. But I suppose if we're talking about synergy, why not let it be a 5% heal buff when heals is received from AST/SCH and 10% when heals received from WHM.

    I say if keeping balance between the 3 classes of healers, let AST and SCH keep the old Protect and WHM have my proposed Protect 2.
    (0)
    Pokes...♥

  2. #2
    Player
    Heilstos's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    264
    Character
    Marius Heilstos
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Miu-Tiiu View Post
    Since WHM is all about raw heals, why not create a new powerful version of Protect called "Protect 2" for WHM only. Protect 2 transcends death meaning when a player dies and gets resurrected, WHM's Protect 2 still remains and does not come off (no recast needed). Also.. Protect 2 would act as a heal buff to receive extra heal percentages only from WHM. Like an extra 5-10% heal buff receive increased on players along with the usual magic/physical damage reduction (This part of damage reduction will remain the same as the original Protect).

    (...)

    I say if keeping balance between the 3 classes of healers, let AST and SCH keep the old Protect and WHM have my proposed Protect 2.
    I ask me a lot of times why people do not talk about this:


    This skill is called "Seed Of Life" and is the skill from the last boss of the White Mage "The Lost City Of Amdapor (Hard)" called Kuribu.



    This Boss has the Buff "Seed of Life"



    The Tooltip is (for the People whos forget):

    "Each stacked seed staves off the hands of death."

    Its the same like thos Protect II, but has a other name. There are 2 points for me:

    - Its better to let the Name of the skill clear. Protect is a deff skill and I belive a lot of us dont like the old Protect from ARR where WHM has the mag./phy. Deff and the other Jobs has an only phy. I belive a clear way is better than call it Protect II. But that is secondary.^^

    - I think the main feature should be that this skill comes from the city of the White Mages and so powerful to be worth it for Level 80.

    Why should the White Mages not be able to use one of their most powerful spells of yore? Lore basis is more than given!

    I think due to a releasable resurrection opportunity this spell should have a cooldown timer of 10 minutes. But the buff of "Seed of Life" should hold the whole 10 minutes.

    So with someone in the group every 10 minutes has a way quickly back into the fight. That would make the White Mage more aggressive for many raid group leaders. Did I hear a way to work around skills? ^^

    If it is a instand. or castable Skill is a question about balance. If you ask me, I belive a castime is okay. And it should not use to dead people, as a simpel BR (Battleres.).The player's head should think along.

    And the player who is revived should NOT bear any negative after-effects like "Weakness" or "Brink Of Death".
    (1)
    Last edited by Heilstos; 06-16-2018 at 08:30 AM.

  3. #3
    Player
    monkeyzealer's Avatar
    Join Date
    Sep 2016
    Posts
    4
    Character
    Hottie Dog
    World
    Leviathan
    Main Class
    Scholar Lv 70
    an ability to refresh dots would be cool
    (1)

  4. #4
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    4,002
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by monkeyzealer View Post
    an ability to refresh dots would be cool
    SCH must have! ♥
    (0)

  5. #5
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Mimilu View Post
    SCH must have! ♥
    Would it be called Bi-Disaster?
    (2)

  6. #6
    Player
    monkeyzealer's Avatar
    Join Date
    Sep 2016
    Posts
    4
    Character
    Hottie Dog
    World
    Leviathan
    Main Class
    Scholar Lv 70
    i mean having the ability to refresh dots would help alot since sometimes it can get tricky to keep them up and it would save us from having to recast miasma and allow us to cast more broils or a heal.
    (0)

  7. #7
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    1. Give job respective versions of esuna back to SCH and AST and take out of role skills
    2. Rename protect in role skills to something else with the same effect.
    3. Protect given back to WHM with PvP like effects
    4. Shell - straight magic defense on one party member (requires one lily, two lilies doubles the effect, three lilies grants AoE shell)
    5. Remove Break as a role skill or update it
    6. Give push back abilities similar to Fluid Aura to SCH and AST. Update animation to using one palm for badassness
    7. Replace Break role ability with ability 'White Wind'. White Wind effect: Cures self and party members within range. Cure potency: 350. Additional effect: removes most status effects for self and party members within range. Recast: 180 secs.

    Anyone with me on these changes?
    (3)

  8. #8
    Player
    Riyshn's Avatar
    Join Date
    Oct 2016
    Posts
    264
    Character
    Riyshn'a Nhise
    World
    Cactuar
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Gemina View Post
    1. Give job respective versions of esuna back to SCH and AST and take out of role skills
    2. Rename protect in role skills to something else with the same effect.
    3. Protect given back to WHM with PvP like effects
    4. Shell - straight magic defense on one party member (requires one lily, two lilies doubles the effect, three lilies grants AoE shell)
    5. Remove Break as a role skill or update it
    6. Give push back abilities similar to Fluid Aura to SCH and AST. Update animation to using one palm for badassness
    7. Replace Break role ability with ability 'White Wind'. White Wind effect: Cures self and party members within range. Cure potency: 350. Additional effect: removes most status effects for self and party members within range. Recast: 180 secs.

    Anyone with me on these changes?
    1. Yes.
    2. Or... just remove it entirely. It serves no design purpose other than as an additional punishment for death, which we already have Weakness/Brink for.
    3. Yes.
    4. You're describing a worst version of PvP Protect. The Lilly part is also a bad idea - required Lilies were aready removed from DB because playing with it was terrible and promoted bad gameplay, and it would also make it the only spell to do something other than CDR with them, which while a good idea on the surface, becomes less so when it's just the one skill.
    5. I vote for putting the Heavy effect back on Miasma2 and Stella.
    6. ...why? It almost never serves any purpose anyway. We don't need the button bloat.
    7. Oh hey look, another must-take role skill competing for our limited slots.
    (2)

  9. #9
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    White Wind, it's for Blue Mage no ?
    No interest to give similar ability 'Fluid Aura' to SCH and AST.


    My wishlist for AST :
    - no CD on Draw for Trial/Raid before the pull.
    - Nocturnal Stance removed or really upgraded this time (not the shield, but abilities tied to Noct : CO, IC, TD, etc) ?
    - An update to his auto-attack ; he would thrown cards remotely.
    - An update to his weapon : the "duel disk" as secondary weapon ; and then some new abilities tied to it (as the kind of "trap cards").
    - Draw of Destiny : a new ability (120 sec cd) which let us draw the card we want (especially for plan Bole in fight, but useful too for Ewer, Balance).
    - Shooting Star : a new (random) ability to plan (180 sec) : sacrifice all your cards (more cards sacrificed, effect more powerful) and a random effect will occur among Dark Hole (big aoe damage), Star Rain (big aoe heal), Nebula (all cards effect on teamate).
    (2)
    Last edited by Ceasaria; 06-17-2018 at 08:56 PM.
    Quote Originally Posted by Jirah View Post
    All I want is one expansion where they reanalyze the jobs and make massive adjustments to unhomogenize them. This is Final Fantasy 14 not Club penguin I dont wish for jobs that only have 5 buttons going for them or play exactly the same as 2/3 other jobs.
    Quote Originally Posted by MitsukiKimura View Post
    This current card system needs to be unwritten, destroyed and never returned.

  10. #10
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    4,002
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Pictomancer Lv 100
    My Wishlist

    Healers in-general
    1. Better and more interesting DPSing skills and mechanics.
    2. Do something with Protect. It's just a place-and-forget spell that last 30-minutes. It's just boring and is almost a requirement (hell, some tanks refuse to leave the entrance of a dungeon until you put it on). Then replacing it with another Cross-Role action is annoying. Especially if you are in a learning or prog party, where wiping is a thing. You place Protect, swap it out, the fight starts, people start to die but you can't put re-apply Protect on to them. Protect may not be mandatory but lowering the amount of damage the whole party receives for 30-minutes is too good of a boon to ignore.
    3. Change or Remove Break. It's useless. Even in when you're soloing, in the open world, you can either fight things or just run and in solo-instances, most things are immune to Heavy and/or are in a small arena where you can't run from them anyway.
    4. Maybe increase the chances of Eye for an Eye to activate.
    5. Maybe increase Cleric Stance to 10%. I can dream... >w>
    6. Do something with Rescue. It's very gimmicky and people should probably learn when they can push DPS and when they should leave an AoE. I've only every really used it to troll friends and have only ever been in one party where one, solitary Melee DPS thought the healers should be Rescuing them so they can pump out more DPS (even though there was another Melee in the party that was doing more damage then they were and was still dodging AoEs just fine).


    AST
    1. Another DoT would be nice
    2. Change Lady of Crown into something more readily usable. As it is now, You either hold onto Lady til it is useful, which in some fights could take longer then 60 seconds, the time it would take you to draw another card, or you just waste it to overheal a small amount of damage so you have room to potentially draw a Lord. Maybe it could be changed into an HoT? Or some kind of small MP recovering effect?
    3. Change the Benefic Proc. Same as #2, you either try and wait to use it when it would be useful, only this time you have a timer, or waste it on overhealing a small boo-boo. Would removing the timer be overpowered? Or just make it cost free like WHM's Freecure.
    (0)

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