Page 5 of 9 FirstFirst ... 3 4 5 6 7 ... LastLast
Results 41 to 50 of 84
  1. #41
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Rosa_Frandlia View Post
    I put it in another thread, but DPS isn't just raids, dungeons, and trials. It is also needed solo in instances, where I have needed multiple echo's to do enough damage before a phase or I'd get swamped and no amount of holy's could get me out until I had the echo. That content also needs to be balanced for healer DPS too.
    Oh for solo instance I agree, and this is littearlly the only reason we have all DPS skills rank up over xpac.

    This is a problem I agree, we do very little for solo content, on other hand I consider we do too much in group/raid environnement. (but that's just me)
    I don't know what they could do to help with that, having active damage scaling would be a solution (like, some kind of trait "you do 50% more damage against non "elite" monster) but that's more akin to a temporary fix than an actual solution
    But I would like to point that healer are grossly overpowered in this game, the fact that we can do up to half a dps dmg while keeping the raid perfectly fine on the highest difficulty is mind boggling. To me the issue isn't really that we do a lot of damage or not, I wouldn't mind if we did more as long as we wouldn't have as much time. The real culprit here (imo), is that boss design are flawed when it comes to damage distribution. More often than not, it's 90% raid wide dmg dodgable or undodgable and tank busters. In between you only have the boss hitting the tank for 10-15% of their max hp every 3sec. Which is why we can spend 90% of an encounter spamming dps skills.
    If dmg was like most other rpg, you'd be busy keeping the raid alive most of the time and if everyone plays nice you can weave a few dots there and there for fluff damage. (right now it's the opposite, you weave cureI/II there and there to heal the pilling up fluff dmg)

    Btw, I'm really confused about what content you needed to have multiple echos to do enough damage tho. I can't recall myself having any form of struggle for SB job quest or any quest actually. And why holy exactly? Did we have any job quest fight with 4-5 ennemies stacked? I can't remember
    (0)
    Last edited by Sylvain; 06-21-2018 at 04:32 PM.

  2. #42
    Player
    Rosa_Frandlia's Avatar
    Join Date
    Feb 2018
    Posts
    249
    Character
    Rosa Frandlia
    World
    Diabolos
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Sylvain View Post
    Btw, I'm really confused about what content you needed to have multiple echos to do enough damage tho. I can't recall myself having any form of struggle for SB job quest or any quest actually. And why holy exactly? Did we have any job quest fight with 4-5 ennemies stacked? I can't remember
    It was in HW, but the Dark Warriors was one that was hard even with cleric stance on to do enough damage (Pre SB days). I'd get 2 of the dark warriors down, then all were back and I'd have to go through them again even if I took out the healer first.

    The 70 WM if you couldn't destroy all the portals fast enough would spawn lots of enemies. It may also help if high level solo instances didn't have so many immune to sleep and stun, as that sure helped in the lower level ones. That may be the key to helping WM in solo instances, having sleep effective again. I still have to say though the Samaruai 54 quest was the worst solo instance I've had.

    On raids, I definitely agree with you especially if the party follows the mechanics right.
    (0)
    Last edited by Rosa_Frandlia; 06-23-2018 at 11:34 AM.

  3. #43
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,737
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Playing in Eureka, it was annoying finding out how insanely better at raising Red Mage is. I think healers should be the best at their own role. Though I'd rather not just nerf RDM raise. Maybe just get rid of the big cast time for raise? Maybe make each healer's raise into a "full-life" that brings you back at full health?
    (1)

  4. #44
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Posts
    2,240
    Character
    Ku Rando
    World
    Alpha
    Main Class
    Scholar Lv 100
    Hmm having full health from a Raise could be a little much, i mean you could let a player die on purpose and then just rez them because it's quicker than wasting a Benediction. Healers might pick favourites a little too much, so how about any rez from a Healer has a reduction to the weakness timer? Any rezzes from RDM/SMN would still have full weakness duration in this situation, so it could mean more team play by Mana Shifting MP to healers for them to do the rezzing instead. Or alternatively, allow a Rez from healers to also restore a small percentage of MP and TP, maybe 10-20%.

    As for wishlist, I would like all healers to have a knockback aoe (SCH has one in PvP). I know if would be more suited for dungeons with mobs rather than raids, but it could help more than the likes of Fluid Aura.
    (1)
    Last edited by Kurando; 06-25-2018 at 05:53 PM.

  5. #45
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Kurando View Post
    Hmm having full health from a Raise could be a little much, i mean you could let a player die on purpose and then just rez them because it's quicker than wasting a Benediction.
    You intentionally give me a death penalty and I'm not taking that raise.
    (1)

  6. #46
    Player
    MPNZ's Avatar
    Join Date
    Sep 2013
    Posts
    691
    Character
    Nephie Elz
    World
    Lamia
    Main Class
    Archer Lv 90
    I would like an enhanced Esuna trait to cure more status effects and an enhanced warden's paeon that would give it aoe radius of the BLM lv3 lb. Mostly, just for qol.
    (0)
    -----------------------------------------------------------------------------

    Ewwwwwww, it's all glowwy again!

  7. #47
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Change Protect to a CD just like it is in PvP. Remove Palisade from BRD/MCH.

    Remove Break from Role abilities (It's terrible). Remove Apoc from RDM/SMN/BLM and give to healers as Shell (give them a baseline aoe role for leveling).

    Let healers be the mitigators.
    (0)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  8. #48
    Player
    Selvokaz's Avatar
    Join Date
    Aug 2015
    Location
    Limsa Lominsa
    Posts
    310
    Character
    Reiya Rahamos
    World
    Ultros
    Main Class
    Astrologian Lv 100
    Psychic: A healer who damages enemies and a portion of that damage is always sent to whomever has lost the most hp in the party as healing, has several of these types of spells that form a kind of spellchain combo that pays off with a big single target heal, or aoe heal depending on the finisher you use. As well as having CDs that work more like the normal spell heals that the other 3 healers use just in case of a pinch. Right now the problem with healing to me is that healing and dps are two separate entities while the tank and dps roles are perfectly interwoven with what they do. Tanks hit things and build aggro, dps hit things and deal more damage than anyone else, the healer heals but isn't contributing to the parties mandatory dps requirements, and when shes dpsing she's not always available for the healing, it's a juggling act that shouldn't be. My idea makes this healer more dynamic, the healer is always engaged in the same activities as the rest of the party, and healing comes more naturally to them as it's something that is always happening and when times are desperate they can throw out a normal heal or powerful heal.
    (2)
    Last edited by Selvokaz; 07-12-2018 at 06:25 PM.

  9. #49
    Player
    NobleWinter's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    813
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    For Astro I would love to see the Benefic Proc changed from guaranteeing a Crit on Benefic 2 to transforming any overheal amount from Benefic 2 into a refresh for a targets MP/TP. This way you could use Benefic 2 on a target with full health and feed their MP or TP instead allowing the Proc to always be useful. Lady of Crowns could have a similiar effect to keep the card from sitting idle so long. This would help with the Astro MP management and also cement them as a support healer since using the Ewer for MP reasons feels kinda bad. I would love to see the Ewer restore both MP and TP and make the Spire raise Determination.


    For Scholar I would remove the free Succor Trait since it procs so rarely most people forget about it. Instead I would either make Physick an ability or double it's potency based on pet actions like with the Summoner and Ruin. It allow Physick to see some use end game where it disappears.

    Whm just needs to some help making lilies less... I don't even wanna touch that dead horse.
    (0)
    Last edited by NobleWinter; 07-12-2018 at 05:14 PM.

  10. #50
    Player
    Ilyrian's Avatar
    Join Date
    May 2017
    Posts
    607
    Character
    Ilyrian Silvermoon
    World
    Cerberus
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Selvokaz View Post
    Tanks hit things and build aggro, dps hit things and deal more damage than anyone else, the healer heals but isn't contributing to the parties mandatory dps requirements when she does, and when shes dpsing she's not always available for the healing, it's a juggling act that shouldn't be.
    I disagree; I think the juggling act of dps/healing separates the good healers from the great ones.
    (3)

Page 5 of 9 FirstFirst ... 3 4 5 6 7 ... LastLast