Oh for solo instance I agree, and this is littearlly the only reason we have all DPS skills rank up over xpac.
This is a problem I agree, we do very little for solo content, on other hand I consider we do too much in group/raid environnement. (but that's just me)
I don't know what they could do to help with that, having active damage scaling would be a solution (like, some kind of trait "you do 50% more damage against non "elite" monster) but that's more akin to a temporary fix than an actual solution
But I would like to point that healer are grossly overpowered in this game, the fact that we can do up to half a dps dmg while keeping the raid perfectly fine on the highest difficulty is mind boggling. To me the issue isn't really that we do a lot of damage or not, I wouldn't mind if we did more as long as we wouldn't have as much time. The real culprit here (imo), is that boss design are flawed when it comes to damage distribution. More often than not, it's 90% raid wide dmg dodgable or undodgable and tank busters. In between you only have the boss hitting the tank for 10-15% of their max hp every 3sec. Which is why we can spend 90% of an encounter spamming dps skills.
If dmg was like most other rpg, you'd be busy keeping the raid alive most of the time and if everyone plays nice you can weave a few dots there and there for fluff damage. (right now it's the opposite, you weave cureI/II there and there to heal the pilling up fluff dmg)
Btw, I'm really confused about what content you needed to have multiple echos to do enough damage tho. I can't recall myself having any form of struggle for SB job quest or any quest actually. And why holy exactly? Did we have any job quest fight with 4-5 ennemies stacked? I can't remember
 
		
		 
			 
			

 
			 
			 Originally Posted by Rosa_Frandlia
 Originally Posted by Rosa_Frandlia
					
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