I legit didn't see the floor 30 boss die last night. It just sort of exploded...
Also casuals wanting more casual floors? Why? All you are gonna run is 21-30 just like all you ran for PotD was 51-60.
I legit didn't see the floor 30 boss die last night. It just sort of exploded...
Also casuals wanting more casual floors? Why? All you are gonna run is 21-30 just like all you ran for PotD was 51-60.


 
			
			
				That's not terribly different from what you can do with the manticore pomanders in Palace.


 
			
			
				Fireworks were annoying in Eureka but it was one thing when you got like 500 chests a run if you did your full hour and a half. Here, you come out of PotD2.0 with 3 sacks and all 3 are fireworks and just. Yes, it's how PotD worked, and I'm annoyed with that, too. Esp as there are crafting items I want in here that are even harder to get than from Aqua/Canals because there's 1,000,000 other random items mixed on (so many falconers shirts).
The story was random, out of nowhere, and seemed to be very short/sudden for all of the potential implications. PotD drew upon an established story and had 100 floors to carry it through. This introduced something new and crammed it all into 30.





 
			
			
				I'm sorry, I'm calling bullshit on this. If he only asked those who had actually gotten here, then yes, of course it's going to look like players prefer it. I want to see his numbers and just what part of the population was queried.


 
			
			
				Yeah, it was too short to really get going, and then it ended and threw in some Final Fantasy III references at the end that felt really abruptly placed.



 
			
			
				Think Heaven on High is real let down. Here think your going to get good item finally from bag just to get vi material. Wish they drop those and give some glamour items or something can use.


 
			
			
				I think it'd be nice if the next Deep Dungeon had alternating bosses, like the Hidden Canals. Doing 21 - 30 repeatedly for levels has me bored of Discount Titan.


 
			
			
				Guys, If you say that there less casual content I want you to think about this.
21-30 takes about 15 mins and now you can PF crossworld for HoH too.
I say now it's much easier getting to the fixed floor than before thanks to the fact that you must not waste 1 hour in pointless floors. And since 31-50 is still casual enough I'd say it's better than before for not static ppl to do apex.





 
			
			
				Copying this from another post; there may not be any numbers, but that doesn’t mean that Yoshida would be disingenuous either—
Nothing in his statement claims he was querying any specific part of the playerbase, but the playerbase as a whole—so anyone looking to say that it was “only the raiders” that enjoyed have no argument there. Which is basically what Riyah always says—the only players that enjoy hard content are Savage raiders, when PotD Floor 200 proves otherwise (as opposed to other anecdotal stories).Considering the sheer amount of Floor 200 parties I saw on Cactuar not only in Heavensward but in Stormblood after they enabled cross-server functions for Floor 200 runs (and at that point, they were across Aether), I disagree. Sure that’s anecdotal...however—if people didn’t do the content, why would the developers mention they’re making floors 31 to 100 of Heaven on High difficult because players enjoyed the more difficult floors of PotD more than the easier floors? Those words came from Yoshida himself.
Source: https://docs.google.com/document/d/1...1A/mobilebasicWith the original Deep Dungeon, Palace of the Dead, we released 200 floors over two patches. However our feedback indicates that outside of leveling other jobs, players only really enjoyed the challenge of floors 180 to 200. With Heaven on High the leveling and story portion will end at floor 30, but floors 31 to 100 should feel closer to 180 to 200. Expect that kind of challenge from 31 to 100 and we hope the players enjoy accessing this content a little sooner.
Last edited by HyoMinPark; 07-05-2018 at 09:08 AM.
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