Fireworks were annoying in Eureka but it was one thing when you got like 500 chests a run if you did your full hour and a half. Here, you come out of PotD2.0 with 3 sacks and all 3 are fireworks and just. Yes, it's how PotD worked, and I'm annoyed with that, too. Esp as there are crafting items I want in here that are even harder to get than from Aqua/Canals because there's 1,000,000 other random items mixed on (so many falconers shirts).

The story was random, out of nowhere, and seemed to be very short/sudden for all of the potential implications. PotD drew upon an established story and had 100 floors to carry it through. This introduced something new and crammed it all into 30.