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  1. #61
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    I just think with it released later they could have at least added more floors. We know they do not like to steer clear from the same formula. So with Eureka also being pushed back i expect the same results, not anything different at all.
    Yes adding content is far more work then people give credit for but at the same token reusing same assets and doing absolutely nothing different leaves people wondering...
    I know people who have come back from the game from almost a year not playing and they are tired of ffxiv again so yes they need new direction and not be afraid to try something different but i do not think it will happen.
    Only good thing content wise that sounds like it will be good is the 8 man encounter from the Monster World Crossover whenever that comes
    (0)

  2. #62
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    I don't understand how ppl didn't expect them on cutting floors once ppl started complaining that going back to floors 150+ was an hassle.
    (2)

  3. #63
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by RiyahArp View Post
    snip
    Did you ignore HyoMin's response regarding this previously? Yoshida outright said their data showed the majority of people preferred floors 180-200, i.e., they fancied a more challenging experience. Therefore, everything on the casual side was streamlined to allow people access to the perceived fun aspect quicker. Floors 1-30 are essentially a leveling alternative and not intended for much else. Perhaps the only two potential issues is requiring a fixed party and not being able to continue with say, three people, if the fourth bails unexpectedly.

    That all said, you complain constantly about how the game can't get any harder, or that Shinryu, Tsukiyomi, Ridorado, Rabnastre and etc are all too difficult. Well, the devs listened. You now have something utterly mindless that may take more effort to fail than succeed. That's what happens when you keep complaining everything is hard. It gets insulting easy.
    (14)

  4. #64
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Sotaris View Post
    What did you really expect?



    Ever heard about this thing called RNG?
    Yep. Doesn't mean it doesn't suck.

    Nothing like bringing back 4 platinum sacks and getting a pot of dye, a minor minion and 2 rank 5 materia after working hard to clear the high floors... While you watch your party member pull a fiend weapon worth 5 million gil.

    RNG has always hated me in everything I've played. The last several minions that dropped in dungeons I rolled two 2 and a 6 on. It just sucks that I cleared the hard stuff and my reward is the same crap I got doing the casual content.
    (8)

  5. #65
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by Remedi View Post
    But there was no hint that they would change anything, some ppl expected it to be something completely different from PotD and that is beign delusional.
    What PotD was, IS what deep dungeons are going to be, they added new toys and a new type of trap room, but that's it and honestly I wasn't expecting anything more because they didn't thought they were going to. It was the new set of deep dungeon and as such ppl should've expected PotD with a new coat of paint.
    Well but I am quite sure that people also would be quite mad if they left all the future Eureka additions just like the first one. And I am quite sure that a lot of people know that it would be mostly the same but maybe still hoped for a few more changes. Because there had been quite the feedback for it. And having more variety inside the rooms would not change the foundation of it too.

    Quote Originally Posted by Remedi View Post
    I don't understand how ppl didn't expect them on cutting floors once ppl started complaining that going back to floors 150+ was an hassle.

    I do believe that not everyone thought that they would cut it in half and make only 30 out of 100 for casuals. Honestly after getting to 81 with randoms today I believe that a 50/50 split would have been better. More floors for casuals and yet still less floors as PotD. And at the same time people that wanted a challenge only needed to start at 51 and thus only have 50 floors too. Because I found nothing until floor 70 to be really that hard in a group. And the bosses until 80 (since I only managed to beat it till there) are not that hard either. I honestly found a lot of bosses from PotD <100 harder then any including 80.
    (0)
    Last edited by Alleo; 07-05-2018 at 04:18 AM.
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  6. #66
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    Did you ignore HyoMin's response regarding this previously? Yoshida outright said their data showed the majority of people preferred floors 180-200, i.e., they fancied a more challenging experience.
    It would take four people staticing four hours without a single wipe to get to those floors in the past. You absolutely need a traditional party setup. Those floors are purely for the challenge; they are useless for leveling aetherpool weapons, for leveling classes, for farming tomes. They are useful only if you want to farm chest drops and get completion party or solo, and the former is actively discouraged due to the difficulty of the floors and mimics being very potent. I really, really would like to see his data on that, because virtually every incentive for POTD has nothing to do with 180-200, and the incentives drop off completely with 101+.

    You know, I think Yoshi must just quiz the JP equivalent of bluegarter or something whenever he wants data, because saying more people liked potd 180 is liek saying more people like savage than leveling roulette. And I don't really see anyone complainign it was too hard, since all the hard stuff was elective and didn't really give any better of the core rewards casuals used it for,. Only soloists did, and to be blunt it is impossible to balance for solo content in there.

    I don't want casual content to get much harder. That doesn't mean it needs to get easier. I don't want to wake up some day and have to fight susano ex as the next story boss. I don't want to have to be locked into doing all roulettes as my healer because I'd wipe the party if I wanted to practice a dps im rusty with.The difficulty as is is pretty good, with 24 man mechanics being the limit of casual content. I usually push back because people say everything is so easy it must get harder, or that harder is needed. Usually its the raiders who don't understand how someone could find something like shin hard, because "they've seen it all before."
    (6)
    Last edited by RiyahArp; 07-05-2018 at 04:21 AM.

  7. #67
    Player
    Usho's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    304
    Character
    Masahiro Kido
    World
    Excalibur
    Main Class
    Red Mage Lv 80
    Kinda sucks that they once again wait til the middle of a expansion cycle to make another Deep Dungeon. In the end, majority of ppl will just use it for job leveling so they don't have to deal with crappy queue times. Like, had they made POTD for the first major patch after a new expansion launches it would be a good tool for leveling, but at this point, Stormblood has been out for over a year now and at this point me and others have their jobs at max level. So POTD doesn't really offer much cept maybe a forgetable mount and a somewhat cute minion and like the first POTD, weapon that you can upgrade to take out the dungeon with you that will be quickly outdated come the next major patch. Not sure SE knows what creativity means these days. I mean even the original Deep Dungeon in FFT was more interesting and was fun to explore. This patch basically just gives us another POTD with reskinned objectives and meh rewards and another means of leveling jobs that at this point, unless the players are new (cough Level Boosters cough*) most of the playerbase has had over a year to max their combat jobs. Just a little too late to make a difference.


    Protip to Yoshi-P and the Dev Team: If you're gonna make new Deep Dungeons per expansion, launch them in the first major patch after a new expansion (ex: 2.1, 3.1, 4.1, etc) instead of waiting an entire year later and in midway into a expansion cycle to drop this crap onto the playerbase. Makes better sense and I'm not even a game or content designer, just a player. If a regular casual player like me can think of something this simple and you guys can't, that's very telling. Just saiyan.




    /2 cents
    (5)
    Last edited by Usho; 07-05-2018 at 04:44 AM.

  8. #68
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    HoH is about what I expected. I expected a PotD reskin since the developers seem to be allergic to trying new things. The changes that were made, I have a few mixed feelings:

    + The primal pomanders are super cool. I’m sad that we wiped before we could make good use of our Odin one, which is apparently pretty powerful.
    + The large 4x3 rooms are really cool.
    + I love the aesthetic, especially past Floor 41 when it starts to change.
    + Some of the new mobs that were implemented are not a joke. Maybe it’s because our aetherpool was relatively low, but it was refreshing to see that, with some, they would still one-shot careless tanks or DPS. Definitely made for a fun experience and hilarious moments in voice chat.
    + Less fluff floors before the challenge floors is always a plus.
    + Minions in the Accursed Hoard sacks are a plus, because some I could never get from their respective dungeons (looking at you, Shaggy Shoat!!), so I’m glad I have a different shot at them.
    + The hairstyle.
    + I don’t mind the new pomanders (Concealment is pretty cool, and so is Frailty), and having so many powerful ones allows for formulating a good strategy for making the last 10-20 floors less dangers, however...

    - I miss my Rage Pomanders. :c
    - I wish that the Petrification pomanders lasted a bit longer than 30 seconds.
    - Please get rid of the damn fireworks in the loot sacks. 4/5 Gold sacks and they were damn fireworks!



    Quote Originally Posted by RiyahArp View Post
    It would take four people staticing four hours without a single wipe to get to those floors in the past.
    People also constantly complained that Floors 51-100 were an unnecessary snoozefest to get to Floor 101, and even then the challenge didn’t start until 151 at the minimum. That’s 100 more floors of easy content just to get to the challenge, which is what people wanted. They wanted less fluff, and SE delivered—now you can start at Floor 21 for Floor 100 parties, story mode is only 30 floors as opposed to 100, and there are just less floors overall (though I never had any issues with 100 floors past the story mode—my complaints lied only with Floors 51-100 being a prerequisite each time, since Floors 100-150 were easy enough to gather enough pomanders to last for 151-200). So, with regards to these things, the developers actually listened to some of the feedback players gave them. They may not have listened to all of it, but they still listened and at least implemented some.

    I’ve only been to Floor 50 of HoH myself, but I’ve heard that now the more difficult mobs start at Floor 51+ 30 floors after you start; much better than Floor 151 (or Floor 181, more like it) after 100 (130) floors.

    You absolutely need a traditional party setup. Those floors are purely for the challenge; they are useless for leveling aetherpool weapons, for leveling classes, for farming tomes.
    Not absolutely, since people duo’d PotD. Duoing HoH is entirely possible, albeit you will want high aetherpool to serve as a cushion, and you will have to be more cautious. They also give aetherpool and tomes for people that would rather do something a bit less boring than spam HoH 21-30 over and over again a la PotD 51-60. Sure they aren’t “practical” for farming either, but you still get them, so it’s not like they aren’t without rewards. They also give experience every 10 floors, just like 101+ did for sub-level 60 jobs.

    They are useful only if you want to farm chest drops and get completion party or solo, and the former is actively discouraged due to the difficulty of the floors and mimics being very potent.
    The difficulty is to be expected and is part of the design, so it appears to be working just as intended. And you can only farm platinum sacks on Floors 61+, so if your goal is to farm goodies from the Platinum sacks, the only way is to go all the way, or at least to 61-70. Silver and Gold sacks don’t contain Platinum prizes.

    I really, really would like to see his data on that, because virtually every incentive for POTD has nothing to do with 180-200, and the incentives drop off completely with 101+.

    You know, I think Yoshi must just quiz the JP equivalent of bluegarter or something whenever he wants data, because saying more people liked potd 180 is liek saying more people like savage than leveling roulette.
    I mean, the developers can see how many people run the higher floors, and see how many have the Floor 200 achievements, how many repeat the runs, and how many times they do so. They have myriads more data than a forum would. So unless you want to say that Yoshida was being disingenuous with his statement about Floors 181-200, your argument here holds no purpose other than to, once again, sling mud on something that doesn’t seem to fit your rhetoric.

    And I don't really see anyone complainign it was too hard, since all the hard stuff was elective and didn't really give any better of the core rewards casuals used it for,. Only soloists did, and to be blunt it is impossible to balance for solo content in there.
    Where was anyone saying that people complained Floor 200 runs of PotD were too hard? At most they said they were too tedious because of the 51-100/51-151 slog. Bourne’s comment was about how you constantly state that battle content in general in this game is too hard, and should always be easy, not that people were complaining about the difficulty of PotD.

    I don't want casual content to get much harder. That doesn't mean it needs to get easier. I don't want to wake up some day and have to fight susano ex as the next story boss. I don't want to have to be locked into doing all roulettes as my healer because I'd wipe the party if I wanted to practice a dps im rusty with.The difficulty as is is pretty good, with 24 man mechanics being the limit of casual content. I usually push back because people say everything is so easy it must get harder, or that harder is needed. Usually its the raiders who don't understand how someone could find something like shin hard, because "they've seen it all before."
    We know you don’t want it to get harder. But since having any sort of middle ground is also impossible when you constantly argue in extremes, it seems that you’ll have to just deal with HoH story floors (which is considered casual content) being on the easy extreme. When you don’t allow for any middle ground, you either have one side or the other.

    Everything in this game is getting progressively easier. Mechanics in early dungeons can be blatantly ignored, which teach bad habits for later dungeons and 8-man trials. Aside from the fact that they’re nerfed by a combination of developer nerfs, overgearing, and nerfs that take place when a new expansion is released (e.g., all HW dungeons were nerfed when SB released). But even barring all of those, the mechanics aren’t punishing enough save for a few instances to mandate that people actually pay attention to them and perform them successfully. And, in those few instances, levels of conditioning that taught them “I can cheese/ignore this, no biggie” cause them to get mad when something like Nidhogg, Shinryu, or Tsukuyomi suddenly appear and cause them to realize “RAWR I can’t actually cheese/ignore this”.

    Asking for more difficult 4-man content, or for, heaven forbid, mechanics to actually matter in things like dungeons or even normal mode trials, especially ones at max level doesn’t mean that things need to be “Savage-level”. I really hope you learn to eventually stop arguing in such extremes. Mechanics can still have an impact in content that is less difficult than Savage.

    And if you’re so concerned about wiping a dungeon party on a DPS job, then the solution is simple: practice and practice frequently. Harder content doesn’t stop you from doing that.

    Usually its the raiders who don't understand how someone could find something like shin hard, because "they've seen it all before."
    I don’t know how many times I can say it, but almost all of Shinryu’s mechanics you see in story mode have all been seen in story mode content before. Tidal Wave? Leviathan. Earthen Fury? Titan. Hellfire? Ifrit. Judgment Bolt? Ramuh. Diamond Dust? Shiva. The only one you can make a semblance of an argument for is Ahk Morn, which, while present in Final Steps of Faith, it borrows from T13 in the way you handle it (immunity or tanks share).
    (3)
    Last edited by HyoMinPark; 07-05-2018 at 05:08 AM.

  9. #69
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by RiyahArp View Post
    It would take four people staticing four hours without a single wipe to get to those floors in the past. You absolutely need a traditional party setup. Those floors are purely for the challenge; they are useless for leveling aetherpool weapons, for leveling classes, for farming tomes. They are useful only if you want to farm chest drops and get completion party or solo, and the former is actively discouraged due to the difficulty of the floors and mimics being very potent. I really, really would like to see his data on that, because virtually every incentive for POTD has nothing to do with 180-200, and the incentives drop off completely with 101+.

    You know, I think Yoshi must just quiz the JP equivalent of bluegarter or something whenever he wants data, because saying more people liked potd 180 is liek saying more people like savage than leveling roulette. And I don't really see anyone complainign it was too hard, since all the hard stuff was elective and didn't really give any better of the core rewards casuals used it for,. Only soloists did, and to be blunt it is impossible to balance for solo content in there.

    I don't want casual content to get much harder. That doesn't mean it needs to get easier. I don't want to wake up some day and have to fight susano ex as the next story boss. I don't want to have to be locked into doing all roulettes as my healer because I'd wipe the party if I wanted to practice a dps im rusty with.The difficulty as is is pretty good, with 24 man mechanics being the limit of casual content. I usually push back because people say everything is so easy it must get harder, or that harder is needed. Usually its the raiders who don't understand how someone could find something like shin hard, because "they've seen it all before."
    Actually, you didn't. Plenty of people did triple DPS and healer. Some gambled without a healer and did double tank or some other variation. Was it safer with a traditional party setup? Of course. Likewise, the higher floors aren't that bad once you have a decent aetherpool. Having done up to floor 50 with only 35/24, we were only just beginning to struggle. Granted, we had to pull one or two mobs only and I stayed in tank stance. Now imagine those floors with 99/99.

    Or just maybe, maybe not everyone wants something utterly brain dead like much of casual content has become. Bear in mind, just because numerous 200 runs resulted in failure doesn't mean the players disliked it. The primary complain about 200 runs with the slog it took blitzing through floors 51-120ish.

    Except casual isn't hard. Shinryu and Tsukiyomi are not difficult, they simply demand you pay attention. Asking they become easier results in stuff like 1-30 HoH because there simply isn't anywhere else to go. No one is saying Susano EX should replace his story mode equivalent, but that he shouldn't be a cakewalk either. Once again, you argues in extremes. All people want is something that requires more than pressing 1-2-3. Hence why higher floors of PotD were more popular. Instead of standing in Kefka's fake Blizzard because I couldn't be bothered to care about a vul stack that does nothing, I'm outright disengaging because those Gorilla slaps hurt. I actually feel like a tank being forced into tank stance and rotating CDs despite pulling only a couple things compared to pulling entire rooms.

    You assume the raiders don't understand because you ignore counterpoints. I have cited The Vault as a good dungeon example numerous times yet you continuously prattle on about "omg savage dungeons!!!" Is The Vault Savage tier? I certainly hope not.

    Quote Originally Posted by Usho View Post
    Protip to Yoshi-P and the Dev Team: If you're gonna make new Deep Dungeons per expansion, launch them in the first major patch after a new expansion (ex: 2.1, 3.1, 4.1, etc) instead of waiting an entire year later and in midway into a expansion cycle to drop this crap onto the playerbase. Makes better sense and I'm not even a game or content designer, just a player. If a regular casual player like me can think of something this simple and you guys can't, that's very telling. Just saiyan.
    While I agree, let's be honest here. How often are you queuing for those dungeons if HoH released in 4.0? They waited a year so people wouldn't exclusively use HoH as their leveling source and abandon everything else.
    (1)
    Last edited by Bourne_Endeavor; 07-05-2018 at 04:59 AM.

  10. #70
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    They should replace the fireworks with silver allagan pieces. It'd still be vendor trash but at least it'd be vendor trash worth 500 gil rather than a single gil...
    (10)

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