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Thread: Dangerous Areas

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  1. #11
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by HelSpites View Post
    I wouldn't want to see a zone like that. See, the thing is, while generally I do like challenges, in mmos there's an expectation that you're going to be traveling back and forth around a zone over and over again. Adding things that make a zone a pain to traverse like traps or dangerous mobs doesn't really add a fun challenge. It adds frustration, which is why it baffles me that people keep asking for stuff like this so much. Sure, it might be a good time your first time through the zone, but what about your second? Or your third? Or your fourth? Or your hundredth? This is actually what drove me away from guild wars 2.
    .
    Because it generally makes sense and it also makes the world believable..

    You can all the back to ARR for example. And a single level 50 player could run around castrum whatsitcalled near wineport or the one in mordhona. And completely roflstomp garlean forces all day long...

    This is the same garlan force that is a threat to worse the same one that held ala migo for so long. And yet an entire army of them can't stop 1 guy from running around a castrum wrecking the place...

    How the hell are these guys a threat to worse when an army of them isn't a threat to one man (or woman)

    They couldn't fight there way out of a paper bag which ultimately means any atmosphere the story tries to create is lost.. The situation tries to make the current situation look Grimm....
    Then it's ROFLSTOMP
    (5)
    Last edited by Dzian; 06-28-2018 at 07:06 AM.