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Thread: Dangerous Areas

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  1. #1
    Player
    ElHeggunte's Avatar
    Join Date
    Aug 2013
    Location
    The Nation of Domination
    Posts
    1,468
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    Quote Originally Posted by BreyVoreas93 View Post
    Does anyone see a content like Besieged working in the open world??
    Yes. Behests in 1.0 were basically Besieged in miniature. There's also the Attack on Highbridge string of FATEs in Eastern Thanalan that are quite similar in concept and change according to how well you do. So long as it's not overly intrusive something like Besieged would work just fine. I actually used to have an entire document written up on the subject detailing exactly how a similar concept would work that I wrote back in HW when someone had made a related thread, but then I never posted it because I got bored and then forgot all about the thread. I can't even remember exactly what the thread was about. Wish I could find where I put the document though.
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    With this character's death, the thread of prophecy remains intact.

  2. #2
    Player
    MrMagnificent's Avatar
    Join Date
    Jan 2017
    Posts
    12
    Character
    Okumu Ekwuanu
    World
    Jenova
    Main Class
    Monk Lv 72
    Interesting discussion.

    It seems to me that people who are not in favor of open world content don't like it when there is 100 people zerging down 1 enemy.

    I am not completely against stuff like fates or hunts since its makes the game more colorful but I understand were you are coming from. However, this game already has a blueprint of open world content that prevents people outside of your own party limit restrictions from participating. That is battlecraft leves, but they practically abandoned this in SB due to few people doing them. SE doesn't necessarily have to completely focus on instanced content. They can just revive stuff like battlecraft leves; make it more challenging that it requires a light party at minimum, and offer better rewards than just gil and exp.

    This is the only open word content I can think of that won't become a complete zergfest. Maybe someone else can think of better alternatives.
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  3. #3
    Player
    Aylis's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    801
    Character
    Aylis Tessier
    World
    Balmung
    Main Class
    Scholar Lv 80
    They tried in 1.0, there were lots of areas off the beaten path that were loaded with level 99 mobs that served no purpose other then to hinder exploration. Then things got worse when King Moogle entered the game and to access it meant having to kill three open world boss mobs that were sandwiched in with level 99 Treants that the only way to pass was to put on walk and slip by them. Not something very easy to do in the middle of battle sometimes especially when the walk to stop noise proximity mechanic worked only 75% of the time. Let's....just say it wasn't a very popular and well liked thing.
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