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Thread: Dangerous Areas

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  1. #1
    Player
    aesteval's Avatar
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    Jun 2015
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    Character
    Tae Sylphanas
    World
    Ultros
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    Dancer Lv 90
    Quote Originally Posted by BreyVoreas93 View Post
    @Helspites, Be as aggressive as you need to be, you seem to be talking about how this wouldn’t work but please give a better idea for how they can energize these zones...or at minimu and I suggested a zone. Talking negatively is all good but if that’s all your offering move along or present what you think would work. I can tell you FFXI did this and it worked well, granted that wasn’t the casual playground that FFXIV has become.

    The point is I have been playing since day one, love the game, and would like to see something offered to those of us interested in content like this. Ppl who don’t want it, don’t go into the zone, I’d prefer it that way honestly. Don’t get n the (go do raids talk either) after 5 years many of us get tired of doing the same types of content. It’s not for a lack of engaging in it.
    This is literally the purpose of Eureka.
    (6)

  2. #2
    Player
    Dzian's Avatar
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    Feb 2012
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    Ul'dah
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    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by HelSpites View Post
    I wouldn't want to see a zone like that. See, the thing is, while generally I do like challenges, in mmos there's an expectation that you're going to be traveling back and forth around a zone over and over again. Adding things that make a zone a pain to traverse like traps or dangerous mobs doesn't really add a fun challenge. It adds frustration, which is why it baffles me that people keep asking for stuff like this so much. Sure, it might be a good time your first time through the zone, but what about your second? Or your third? Or your fourth? Or your hundredth? This is actually what drove me away from guild wars 2.
    .
    Because it generally makes sense and it also makes the world believable..

    You can all the back to ARR for example. And a single level 50 player could run around castrum whatsitcalled near wineport or the one in mordhona. And completely roflstomp garlean forces all day long...

    This is the same garlan force that is a threat to worse the same one that held ala migo for so long. And yet an entire army of them can't stop 1 guy from running around a castrum wrecking the place...

    How the hell are these guys a threat to worse when an army of them isn't a threat to one man (or woman)

    They couldn't fight there way out of a paper bag which ultimately means any atmosphere the story tries to create is lost.. The situation tries to make the current situation look Grimm....
    Then it's ROFLSTOMP
    (5)
    Last edited by Dzian; 06-28-2018 at 07:06 AM.

  3. #3
    Player
    BreyVoreas93's Avatar
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    Aug 2013
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    Limsa Lominsa
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    Character
    Brey Voreas
    World
    Coeurl
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    Gunbreaker Lv 100
    Quote Originally Posted by Dzian View Post
    Because it generally makes sense and it also makes the world believable..

    You can all the back to ARR for example. And a single level 50 player could run around castrum whatsitcalled near wineport or the one in mordhona. And completely roflstomp garlean forces all day long...

    This is the same garlan force that is a threat to worse the same one that held ala migo for so long. And yet an entire army of them can't stop 1 guy from running around a castrum wrecking the place...

    How the hell are these guys a threat to worse when an army of them isn't a threat to one man (or woman)

    They couldn't fight there way out of a paper bag which ultimately means any atmosphere the story tries to create is lost.. The situation tries to make the current situation look Grimm....
    Then it's ROFLSTOMP
    Precisely, I get it’s not for everyone but why can’t it be for some. Some of us would like that atmosphere created that actually seems believable with lire.
    (5)

  4. #4
    Player
    Shurrikhan's Avatar
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    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Well, what would be the proportionate reward and how would one perform "well" in order to best manage it?

    Danger =/= challenge
    Danger =/= fun
    Challenge, however, does.
    (3)

  5. #5
    Player
    Gemina's Avatar
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    Mar 2016
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    Dravania
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    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    *sigh* So you guys want your God slaying WoL to be done in by a wandering toad? Am I correct? Do you guys also want an aggroed mob to never stop chasing you, forcing you to start traversing the zone again from point A? How is this fun?

    I don't mean to sound so patronizing, but a dungeon in a role playing game is supposed to be an area more dangerous than the outer world that conceals it. Exploring said area on your own is not only ill-advised, but also extremely inefficient even if you do. These areas have more powerful monsters, and objectives required to progress. We have this in FFXIV in the form of instanced dungeons.

    For the most part, the instanced dungeons in FFXIV are an extension of the zone they are found in. So as an example, if you're in an instance in Aurum Vale, you're actually still exploring a much more dangerous part of Coerthas. Some dungeons even take place entirely outside or in an area normally inaccessible, and as an extension, you can see and explore these sections of that zone. Examples of these would be Brayflox's Longstop, Pharos Sirius, and The Aery.

    By going into these areas, you are literally doing the exact same thing you want with dangerous open world areas. You are grouping up with people with similar objectives in order to get through it as efficiently as possible.

    If you're talking about having to traverse one dangerous zone to get to yet another dangerous zone, I will mention again the whole agro=start over. Lets not kill the game, yeah? in FFXI the whole freakin open world felt like a dungeon, taking away the feel and effect from actual dungeons.
    (11)

  6. #6
    Player
    ElHeggunte's Avatar
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    Aug 2013
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    The Nation of Domination
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    Naiyah Nanaya
    World
    Diabolos
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    Monk Lv 100
    How are you supposed to have a "dangerous" world without artificially enforcing it in some contrived way? Not even XI had a dangerous world, even though that's an oft cited example for some reason: you usually had no real reason to regularly traverse the more "dangerous" areas and the ones you did have to go through were easily trivialized by copious amounts of prism powder and silent oil since True Sight monsters were excessively rare and always off the beaten path. So instead of "dangerous" I think you mean to say "tedious" and "arbitrarily punishing".
    (11)
    With this character's death, the thread of prophecy remains intact.

  7. #7
    Player
    Mozerlam's Avatar
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    Jul 2017
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    Character
    Voro Clegane
    World
    Moogle
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    Warrior Lv 70
    I remember unlocking Corsair on FFXI. My hands were shaking because of how dangerous it was and how far I had to go. I was only about level 35 at the time but damn it was tough to dodge all those mobs....then I had to send a tell to a random thief to come open a door for me. It was awesome!
    (4)

  8. #8
    Player
    Valkyrie_Lenneth's Avatar
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    Mar 2011
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    Limsa Lominsa
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    8,037
    Character
    Lynne Asteria
    World
    Jenova
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    Viper Lv 100
    Quote Originally Posted by Mozerlam View Post
    I remember unlocking Corsair on FFXI. My hands were shaking because of how dangerous it was and how far I had to go. I was only about level 35 at the time but damn it was tough to dodge all those mobs....then I had to send a tell to a random thief to come open a door for me. It was awesome!
    So what I'm hearing is rather than being able to unlock news jobs easily in the next expansion, they should be hidden behind a door guarded by several lvl 100 monsters, and only mch should be able to unlock it cuz technology. And it can't be you on mch.

    That won't get tedious.

    You can always pretend the world is dangerous, try to avoid mobs and if one aggros, go back and start your journey again.
    (3)
    Last edited by Valkyrie_Lenneth; 06-28-2018 at 02:55 PM.

  9. #9
    Player
    Mozerlam's Avatar
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    Voro Clegane
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    Moogle
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    Warrior Lv 70
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Snip
    I'm missing the part where I'm calling for it on XIV. What you're assuming is an illusion, what you're reading is me merely sharing an old experience I enjoyed. Here's my thoughts because you earned them. The open world on FFXIV is a glorified waiting lobby and every time there's something people have to actually earn, the forums fill with entitled people crying about it. The rewards here are pretty dresses and flashy new mounts, whilst the reward on FFXI was the adventure itself. FFXI you really did need help from your friends, even to break through level caps, here if you need to progress it's usually just two clicks and you're on your way, so a huge change to that system would cause outrage. I take XIV for what it is and enjoy it for entirely different reasons, same as most of the people I spend time with, I wouldn't want to change the open world into FFXI, it wouldn't work here.

    Thanks for sharing your assumptions and then trying to poke fun, you seem like a terrible person.
    (4)
    Last edited by Mozerlam; 06-28-2018 at 05:36 PM.

  10. #10
    Player
    alimdia's Avatar
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    Jul 2014
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    Character
    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    That's kinda the whole point of Eureka's exp level loss upon death and monsters that can 1-2 shot you, just pretend Eureka is an open world zone, because for all intents and purposes it behaves the same way.
    (0)

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