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Thread: Dangerous Areas

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  1. #1
    Player
    BreyVoreas93's Avatar
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    Brey Voreas
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    Gunbreaker Lv 100

    Dangerous Areas

    Just wondering if there would be any interest for legit dangerous area on the map. I have been hoping for this since the game came out. Would love to see at least one zone that actually feels dangerous to explore, mobs that require parties to fight, maybe even some old school mobs like tonbwrries, and malboro that can one shot. I would also like to see the actual terrain be dangerous like quick sand, or falling rocks that sort of thing.

    As it stands it’s just non existent in any zone outside Eureka which is obviously instanced and even that with the exception of a few areas with mobs higher than 20 it’s not an issue anymore. Thoughts, feelings, do you disagree?
    (12)

  2. #2
    Player
    Neophyte's Avatar
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    Mim Silmaril
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    Summoner Lv 90
    Danger means consequences.

    If the consequence is just 'get teleported to a return point and try again' you can't get really dangerous areas.
    (12)

  3. #3
    Player
    HelSpites's Avatar
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    Hel Spites
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    I wouldn't want to see a zone like that. See, the thing is, while generally I do like challenges, in mmos there's an expectation that you're going to be traveling back and forth around a zone over and over again. Adding things that make a zone a pain to traverse like traps or dangerous mobs doesn't really add a fun challenge. It adds frustration, which is why it baffles me that people keep asking for stuff like this so much. Sure, it might be a good time your first time through the zone, but what about your second? Or your third? Or your fourth? Or your hundredth? This is actually what drove me away from guild wars 2.

    In GW2, there was an (at the time) end game zone called Orr. That zone was densely packed with mobs, and just about every single trash mob had some form of CC they could use on you, whether it was a paralyze, or, even worse, a grappling hook. It made the zone "dangerous" sure. If you weren't paying attention it was totally possible to get mobbed to death, but there was nothing fun about that. It just meant that I'd have to waste my time running back through the zone again. That sort of challenge without a purpose adds nothing. That by contrast is what makes eureka work.

    Exploring eureka is challenging (at lower levels anyways) but you do get something out of it that makes the challenge worthwhile, and once you're done, you don't have to go back so you don't run as much of a risk of getting tired of the place.
    (29)

  4. #4
    Player
    BreyVoreas93's Avatar
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    Brey Voreas
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    What do you suggest the consequence be? I would be absolutely content with the system they have in Eureka where you lose a level should you die in the area. If not that then make the area non mountable having to run/walk to explore. Obviously having to collect monster mats, gathering, fates, hunts or anything in the zone would be a bit more difficult having to port back and then run all the way back.
    (1)

  5. #5
    Player
    KisaiTenshi's Avatar
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    Kisa Kisa
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    Excalibur
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    Quote Originally Posted by BreyVoreas93 View Post
    What do you suggest the consequence be?
    Losing experience or a Level is not a fun thing, especially when there is no limit to what you can lose. Games like Mabinogi made you lose experience up to -1 level's worth and it just ended there. The point of that is to prevent players from throwing themselves at the same monster over and over. Also why mobs hp regenerate or even reset in later games.

    A legitimate "dangerous" area would work like Wizardy's dungeons did. Your HP/MP does not recover in the dungeon, you have to use items or skills. If you die, you have to have someone tow your body back to the revive point to not lose anything (and even then because it had permadeath, you could still have RNJesus nuke all your progress.) You also had the option of trying to outrun the grim reaper type of mobs in the "spirit" world to return to the revive point yourself as well. That was actually kinda fun.

    (Aside from the ability to have someone loot your body, which made it annoying, and the P2W aspect nerfed both the permadeath and ability to steal things from players in Wizardry)

    But putting that aside, every game that ever has "dangerous" types of zones, often can't overcome gear creep, so it wouldn't be dangerous for very long unless the entire zone was synced like Eureka.
    (0)

  6. #6
    Player
    BreyVoreas93's Avatar
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    Like I said I would be open to different things if the consensus was no one wanted a more “dangerous” over world spot. This sounds really fun to me, obviously I don’t speak for anyone but me but that type of dungeon sounds interesting. Playing this long, I think something new like this would invigorate this game for, at minimum, the folks who are wearing on the same old content.
    (0)

  7. #7
    Player
    Zsolen's Avatar
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    Zanelle Solainteau
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    -Eureka at a low level and in the caves can be dangerous

    -PvP is dangerous

    -Gathering in Diadem is very dangerous

    People don't like these places. I could never understand why.
    (7)

  8. #8
    Player
    odintius's Avatar
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    Odintius Baelsar
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    Quote Originally Posted by Zsolen View Post
    -Eureka at a low level and in the caves can be dangerous

    -PvP is dangerous

    -Gathering in Diadem is very dangerous

    People don't like these places. I could never understand why.
    One reason the rewards well for me at least their boring as ****. /Shrugs
    (1)

  9. #9
    Player
    BreyVoreas93's Avatar
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    Brey Voreas
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    I see your point. I suppose though, at the end of the day it’s a preference per individual. As long as it was one zone, with rarer mats, monsters, etc, I would like to see it still. I feel like alothough some may find it annoying, it would also bring a sense of adventure back to the world which really feels devoid and wasted atm. Also say your a crafter only, it would create the need to reach out and find help from people to get you through and deliver you to the things your after. It’s how to say how that would be received because I agree some would be frustrated but I think people who have been playing since the beta like myself (at least some) would welcome something like this.
    (0)

  10. #10
    Player
    BreyVoreas93's Avatar
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    Quote Originally Posted by odintius View Post
    One reason the rewards well for me at least their boring as ****. /Shrugs
    Lol I love all of them! I suppose that puts things in perspective though.
    (0)

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