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Thread: Dangerous Areas

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  1. #1
    Player
    BreyVoreas93's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    297
    Character
    Brey Voreas
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    @Valkyrie_Lenneth;
    Let’s put words in the guys mouth, he said he liked the danger.....let’s reach for more please.

    No one is saying gate jobs, he said he liked the danger and atmosphere. I would be pissed if they did that, what I am saying a mount, or perhaps some great glamour options for those who would be willing to traverse the zone. So many people are “dooming” this type of content. Why can’t this be an optional area, but within the overworld, and if you hate the idea and feel it’s annoying or tedious....don’t do it.
    (2)

  2. #2
    Player
    BreyVoreas93's Avatar
    Join Date
    Aug 2013
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    Limsa Lominsa
    Posts
    297
    Character
    Brey Voreas
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    I can assure you, after 5 years I’d rather run around in a large zone with multiple options of battle and potential death/reward , and see different things than run (inset any EX primal) for the 20millionth time attempting to get the same damn weapons I already have and a mount it takes 99 runs to get. That is not challenging that is tedious. So again, if you don’t like it don’t do it. There should be shit for everyone to do, not just casual players who enjoy really boring faceroll zones.
    (3)

  3. #3
    Player
    aesteval's Avatar
    Join Date
    Jun 2015
    Posts
    956
    Character
    Tae Sylphanas
    World
    Ultros
    Main Class
    Dancer Lv 90
    You have content. You have more content coming. Go do that or go back to FFXI and stop trying to ruin other parts of the game for others.
    (3)

  4. #4
    Player
    Tracewood's Avatar
    Join Date
    Nov 2013
    Location
    Bast-- Ul'Dah.
    Posts
    559
    Character
    Eugene Tracewood
    World
    Midgardsormr
    Main Class
    Monk Lv 92
    Eureka had that perfect blend of danger but you could avoid it.

    Yeah, it's not much fun getting killed as a low level, but as you get higher many of those low level enemies leave you alone and you can take on some stronger ones. ARR still had that sense of danger with mobs still aggroing you but as you get higher ilevel they're still a joke. Flying kills that sense of danger though.

    Maybe they'd consider mini dungeons in the overworld where you can't fly but can use a mount and use that for MSQ and RQ activities?
    (2)

  5. #5
    Player
    BreyVoreas93's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
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    297
    Character
    Brey Voreas
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Tracewood View Post
    Eureka had that perfect blend of danger but you could avoid it.

    Yeah, it's not much fun getting killed as a low level, but as you get higher many of those low level enemies leave you alone and you can take on some stronger ones. ARR still had that sense of danger with mobs still aggroing you but as you get higher ilevel they're still a joke. Flying kills that sense of danger though.

    Maybe they'd consider mini dungeons in the overworld where you can't fly but can use a mount and use that for MSQ and RQ activities?
    Now this would be something I would definitely see as a compromise. I think that could be very interesting.
    (0)

  6. #6
    Player
    SomeRandomHuman's Avatar
    Join Date
    Apr 2014
    Posts
    778
    Character
    Tabi Fox
    World
    Mateus
    Main Class
    Scholar Lv 100
    You want a dangerous area? Walking into the hinterlands during HW early access was dangerous. There was an error in the map and there was a horde of like 20 nabroois herded together next to where it spawns you in. If you were unlucky and one saw you, you ended up getting hentai'd by all 20 of the little buggers and basically insta died.


    Now that was a dangerous time indeed.
    (1)

  7. #7
    Player
    Rufalus's Avatar
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    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    I would have liked some dangerous zones. I'm not trying to ruin the game for anyone. You could still have all of the zones that are required for msq be easy. But then there'd be some optional zones on the outskirts that place an item level sync on the whole zone and require either sneaking or fighting as a party to pass through, because some people like open world danger.

    If you get deep enough there can be gathering nodes with special treasure which have a time restriction similar to maps that you can only collect once every 18 hours or something. It's an optional way to make money and collect extra rare items that pop if you're lucky. The danger makes it harder for bots to succeed, and because it's not instanced you can treasure hunt while queuing for other stuff.
    (2)

  8. #8
    Player
    mikanana's Avatar
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    Aug 2017
    Location
    Ul'dah
    Posts
    106
    Character
    Strawberry Latte
    World
    Louisoix
    Main Class
    Paladin Lv 70
    Limsa Lominsa at night during the weekend...
    (2)

  9. #9
    Player
    Limecat's Avatar
    Join Date
    Dec 2012
    Posts
    1,359
    Character
    Limecat Indignatio
    World
    Hyperion
    Main Class
    White Mage Lv 90
    The best part about dangerous areas in MMOs is getting to watch someone who doesn't know better wander into the kill zone and panic briefly before getting torn apart. The second best part is knowing what's in there yourself but having to go through anyway, and successfully making the silly-ass juke and dash to get out alive.
    (0)

  10. #10
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,158
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Limecat View Post
    The best part about dangerous areas in MMOs is getting to watch someone who doesn't know better wander into the kill zone and panic briefly before getting torn apart.
    ARR has these, more or less. Take a wrong turn in the "beginner's area" of North Shroud and suddenly you've gone from facing down Lv3 mitelings to aggressive Lv25 banemites. (I have actually had to rescue a newbie from these before.) Or people attempt to navigate into the Sagolii Desert for their Lv30 summoner quest, and end up in Zanr'ak because they didn't notice the (admittedly poorly-mapped) safe passage.


    The 10-extra-levels nature of the expansions loses these "distant goal" areas where you can be seeing dangerous high-level areas for a very long time before you are finally strong enough to venture into them.

    I don't mind that once you *are* strong enough, they become easy - for so long you've stood on the edge thinking "I can't possibly enter that place", then you reach the point where you can, and then you keep getting stronger until the once-terrifying prospect of facing a Lv45 enemy is now laughably easy... but you remember that it wasn't always, and can see how far you've come from being a new adventurer.


    Also, having done the ARR beast tribe quests just recently - for me it was incredibly simple since I used a Lv60 character and could just walk straight in without anything attacking me, but what was it like at the time when there was a Lv50 cap? You would have been fighting your way through lots of aggressive high-level enemies every time you went to complete a task, wouldn't you?

    (I admit that's exactly why I gave up on pursuing the beast tribe quests while I was still playing through ARR and decided to wait until I overleveled my character. There are only so many times you can go looking for that pyromaniac kobold's pet bombs without cracking, and having to fight off enemies every time wasn't helping.)
    (1)

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