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  1. #41
    Player
    Jonnycbad's Avatar
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    Apr 2015
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    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    All of Summoner's spells just be you quickly called out a primal to perform the action and then vanish, similar to how Yuna fights in Dissidia
    https://www.youtube.com/watch?v=6dqgiDmYglk
    (1)

  2. #42
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,862
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Sylvain View Post
    Gameplay wise, I consider that Aetherflux isn't adapted to SMN anymore, it doesn't bring anything. The mechanic doesn't feel interesting (but that's just me).
    Unlike SCH, there's very little to no management of the Aetherflux with the SMN, at best you need to keep one stack for an eventual DoT split. Actually the place I manage those stacks the most is in dungeons. While I'm not expecting such a drastic change, if they were to separate the job I wish SMN would be the one being the Stand alone and get a new replacement mechanic.
    Personally, while I'm fine with the vast majority of maintenance buff weaponskills, so long as they bait out and at certain speeds allow for rotational differences (i.e. Twin Snakes is a better skill than Straight Shot which is a better skill than Hot Shot), maintenance abilities like Invigorate, Lucid Dreaming, and Aetherflow, which have no further thought that "hit per CD", are all button-bloat to me. As such, I wouldn't mind seeing Aetherflow removed from either/both SCH and SMN. I'd like to see something pet/trance-based for SMN, but have no major preferences as to SCH at the moment. I love that both can expend resources more quickly than they gain them, but let's face it: passively generating stack of Aetherflow per 20 (15 on trait or so) seconds to a maximum of 4 would have identical burst opportunity.
    (1)

  3. #43
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Shurrikhan View Post
    snip
    I agree with you overall but I however do think Aetherflux is an interesting mechanic on SCH.
    Unlike WHM/AST who have straight forward cd, SCH has rather low cd but they consome a ressource which you generate at a rate of 3 per 45sec. As a SMN your goal is to burn through these as fast as possible, as a SCH not really, (I mean, it could be depending on the situation but in general you don't burn your stack as soon as you press Aetherflux)

    For the SMN a passive generation of 1stack every 20sec wouldn't change a damn thing dps wise,you're right, for SCH it would slightly change the dynamic tho.

    For instance, if you just used Aetherflux and you burned through your 3 stacks because reasons, you have to wait the entire CD before having them back but here we're talking about healing and not just dps optimisation.
    So if you badly need a stack in 20sec to heal that nasty AoE, well too bad, you won't get to use any of those skills for the next 40sec.
    Which is why I consider the Aetherflux mechanic to be interesting on SCH. it does require management, you don't necearly want to burn through them ASAP (unlike you do a speed run I guess)
    (0)

  4. #44
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Just started playing Ninja again and what's the point of Jugulate? I get that it silences but the potency is so pointlessly low, compared to Spineshatter Dive which stuns but is like 220 potency. 80 potency is like an auto attack. Seems like it's hardly even worth using since you are interrupting your auto attack for a second when using it which lowers Ninki accumulation slightly.
    (0)
    Last edited by Jonnycbad; 06-24-2018 at 07:18 AM.

  5. #45
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Jonnycbad View Post
    Just started playing Ninja again and what's the point of Jugulate?.
    Not really... it’s just an extra ogcd attack. There is maybe one fight in savage where you’d want it for silence but it’s better for the tanks to deal with that mechanic.
    (0)

  6. #46
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,862
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Jonnycbad View Post
    Just started playing Ninja again and what's the point of Jugulate? I get that it silences but the potency is so pointlessly low, compared to Spineshatter Dive which stuns but is like 220 potency. 80 potency is like an auto attack. Seems like it's hardly even worth using since you are interrupting your auto attack for a second when using it which lowers Ninki accumulation slightly.
    Even if the auto-attack animation doesn't go off in the middle of another animation, the damage will still occur. Only casts can delay auto-attacks when they might otherwise have finished, and there is nothing capable of resetting their progress. This ends up a rare issue managed only by luck for Paladins during Requiescat, but is irrelevant/inexistant for all other jobs, especially now that booking/caning the boss isn't remotely worth crowding melee in the vast majority of cases.

    If you really need the silence, save it for that; otherwise use it on CD unless it'd delay a more important CD. It's free damage.
    (0)

  7. #47
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,862
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Sylvain View Post
    I agree with you overall but I however do think Aetherflux is an interesting mechanic on SCH.
    Unlike WHM/AST who have straight forward cd, SCH has rather low cd but they consome a ressource which you generate at a rate of 3 per 45sec. As a SMN your goal is to burn through these as fast as possible, as a SCH not really, (I mean, it could be depending on the situation but in general you don't burn your stack as soon as you press Aetherflux)

    For the SMN a passive generation of 1stack every 20sec wouldn't change a damn thing dps wise,you're right, for SCH it would slightly change the dynamic tho.

    For instance, if you just used Aetherflux and you burned through your 3 stacks because reasons, you have to wait the entire CD before having them back but here we're talking about healing and not just dps optimisation.
    So if you badly need a stack in 20sec to heal that nasty AoE, well too bad, you won't get to use any of those skills for the next 40sec.
    Which is why I consider the Aetherflux mechanic to be interesting on SCH. it does require management, you don't necearly want to burn through them ASAP (unlike you do a speed run I guess)
    My point was that there's virtually no complexity added by having an Aetherflow ability button as compared to just generating a stack automatically every 15-20 seconds. There's no optimal use for holding onto any more than 1 stack of AF when going into the next AF CD, meaning you'd only need to hold a maximum of 4 stacks in a passive system. Heck, even if you were to allow for 6 stacks held, it'd generate no additional complexity; it'd just pad downtime further, slightly adjusting whether one is able to hold onto all 3 stacks into another CD for a massive AoE pull -- albeit a bit wastefully. I'm not sure that minor, minor degree of additional control is worth spending a button on. Sure, it's not the first thing I'd choose to trim or combine (Summon Bahamut - Enkindle Bahamut), but it doesn't seem worth the bloat to me any more than Invigorate does, assuming TP gains and costs were adjusted to do without it.
    (0)

  8. #48
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Shurrikhan View Post
    My point was that there's virtually no complexity added by having an Aetherflow ability button as compared to just generating a stack automatically every 15-20 second.
    Instead of the aetherflow for smn my mind keeps going back to the bar that builds during various ults (sephirot, knights, Tsukuyomi) and giving smn some sort of primal limit break or something to build and spend instead of aetherflow.
    (0)

  9. #49
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Shurrikhan View Post
    snip
    I get your point and for summoner I 100% agree there's virtually 0 difference.

    However I don't think you get my point regarding SCH(I put some emphasis because my entire last post was about SCH and you replied about SMN altough I said you were entirely right regarding SMN).

    SCH could get it removed and turn into a "one charge per 15sec", but it would involve a change gameplay. A SMN will "nearly always" burn through their 3 stacks ASAP.
    If as a SCH you burn your 3 charge within 5sec after using Aetherflux, your healing option are quite limited for the next 40sec.
    No instant AoE (totally broken this spell seriously)
    No instant heal
    No Dome
    No Proc-heal
    No "Insert new Healing skill form 5.0"

    However if you holded your 3 stack and burn them, you know that in 15sec, you can do one of these actions. And that's a big difference.
    Some would be true if you would hold your 3 stacks and delay Aetherflux because you know that in 10-20 you might need to burn up to 5 of them in a very rapid succession.
    (0)
    Last edited by Sylvain; 06-24-2018 at 03:49 PM.

  10. #50
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,862
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Sylvain View Post
    I get your point and for summoner I 100% agree there's virtually 0 difference.

    However I don't think you get my point regarding SCH(I put some emphasis because my entire last post was about SCH and you replied about SMN altough I said you were entirely right regarding SMN).

    SCH could get it removed and turn into a "one charge per 15sec", but it would involve a change gameplay. A SMN will "nearly always" burn through their 3 stacks ASAP.
    If as a SCH you burn your 3 charge within 5sec after using Aetherflux, your healing option are quite limited for the next 40sec.
    No instant AoE (totally broken this spell seriously)
    No instant heal
    No Dome
    No Proc-heal
    No "Insert new Healing skill form 5.0"

    However if you holded your 3 stack and burn them, you know that in 15sec, you can do one of these actions. And that's a big difference.
    Some would be true if you would hold your 3 stacks and delay Aetherflux because you know that in 10-20 you might need to burn up to 5 of them in a very rapid succession.
    And, again I see no difference to decent play. At worst, there's less potential by which to trap oneself. I don't see that as complexity enough to warrant the keyspace.

    Even then, you could still emulate that exact same gameplay and ability to trap oneself even without the button, simply by breaking it into 3 stacks of 'readied' Aetherflow and 3 stacks of 'reserve', which are made ready once the 'readied' are consumed, but must still each be recharged before any new 'readied' stacks can be made.

    I.e. Start combat with 3 readied stacks. If you consume a readied stack within 15s of starting combat, another stack replaces it, bringing you back to 3. If you remain at cap (3) when the recharge completes, you gain a reserve stack, which will instantly refill a stack. If you blow through all 6 in a 3 seconds, you'll still have 42 (45-3) seconds to wait before you gain a single new stack. Holding onto stacks past the first three doesn't allow you to use another any sooner: it just increases burst potential, just as currently true. The only difference then is that you have one less oGCD to cast when blasting off all six. Zero gameplay change.
    (1)

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