My only issue is with the Omega raid in particular: for a game that presents itself as some sort of celebration of the franchise - full of references and nostalgic throwbacks - having iconic, popular fights like God Kefka locked behind a less-accessible skill-based content seems counterproductive. I don't mind that Winged Brute Justice is savage-exclusive because Winged Brute Justice is his own thing in his contained XIV universe, having no nostalgic appeal to the average Final Fantasy fan, but I understand it might be frustrating to someone who grew up with FFV - who only got into FFXIV because FFV introduced them to the franchise - have a hard time trying out glorious 3D HD Neo Exdeath first-hand once it's released.

Every other reference I've seen so far, with the exception of some Coil bosses, have been largely accessible to the playerbase: the Warring Triad trials, the Crystal Tower series, Return to Ivalice series, the angelic FFIX Alexander Prime... Why is Cloud of Darkness in her full form much more accessible than God Kefka? Why is the accessible Normal Kefka so underwhelming, having the whole statue and Dancing Mad theme progression going on so well only to abruptly end in it's climax because "dude now clear savage to find out haha"? At least Normal Exdeath felt like a more complete fight.

Had the Omega raid been it's own thing with unique fights instead of trying to earn nostalgia points, I wouldn't mind and I actually appreciate the extra phase for those who dedicate themselves to the harder content.

On the other hand, to OP: I strongly encourage you to try out the current savage tiers, as they're considerably accessible even in Party Finder. You don't need a static to clear any of the 8 omega fights, just patience and willingness to improve. You can also wait until more powerful gear is released and give the fights a try later on.