I actually preferred Omega over the other raids. Nothing can and will never compare back to Coil that was the very best.


I actually preferred Omega over the other raids. Nothing can and will never compare back to Coil that was the very best.


Personally the issue with raiding is it's lifespan. And the general gear itemization doesn't help.
Games are my hobbie and as a gamer I love challenges and will generally try and beat most games I play on the max difficulties sometimes for nothing more than a trophy that says I did it.. It's a hobbie so always something I want to be better at. To many peoplen ts just a part-time they don't care.
Raiding however I just don't bother. Because it's so temporary and so short lived it's just pointless. There is no worthwhile return on the investment. I raided in ARR. Cleared coils with no static or no hard core commitments entirely casual. Might decide I got a couple of hours might try t9. Throw up a pf holla at some ls friends see if they want to come and have a blast. I might try again the next day or in 2 weeks. It was entirely when I could be bothered. So the notion of needing statics and stuff is just wrong.
The big issue since 3.0 has been that raiding is just pointless on so many levels. The story isn't there. The gear isn't needed and isn't even good enough for entry into the next tier. It's so predictable you can guarantee when 4.4 lands there will be I380 crafted gear which blows 370 away. Especially these days where the stat jumps between ilevels are getting bigger and bigger.
The issue with vertical games is the reward has to be worth the effort and that's just not the case with raiding. Which i think is a big part of why xiv is considered so easy. Because the rewards are all so cheap, temporary and worthless and ultimately unnecessary. There's nothing in game you need i370 for. And when patch 4.4 lands you'll want i380 to start the next tier. So what is 370 actually good for.???
So longevity is what I'd like to see addressed going forward and actual value to the rewards. I used to be quite proud of my final witness title for example. But it's worthless now you can duo your way through most of coil. Undermines the value of the title.
Just not worth raiding with the current longevity and itemization systems.
Kinda sad when a psn trophy for smashing a game on extreme difficulty holds more value than clearing savage raids.. Because the psn holds its challenge. 2 years from now that trophy is just as hard to get thus it holds its value. 2 years from now that savage raid is rofl stomped this its meaningless.
Last edited by Dzian; 06-20-2018 at 10:55 PM.

Might not be popular opinion but Neo-Exdeath and God Kefka were fairly lack luster compared to older tier savage fights in terms of difficulty, but the enjoyment factor for me personal was awesome. I personally would not be against if they had a watered down version so other players can get albeit a watered down experience of those encounters. More options has never been a bad thing in my eyes.
This thing again? Look it's simple, if you want to see the fights, get off your behind and clear savage. Savage raids are the easiest they have ever been, the possibily of Ultimate and final form fights have been added to incite more players to do savage. They litterally rolled out the red carpet to everyone for SB.


Not trying to assume what the person meant, but way I saw it was adding options for different types of players is not bad thing. Sure overall less content will be released but if more options were created it would allow for more people to experience what content we have. At the very least that is how I read more options are not a bad thing.
If that is what they were trying to say I agree to a degree. If they release a mode that is easier for players to take part in that uses the assets from unique encounters they get more bang for their buck so to speak when it comes to resources spent. I am no game designer, but I do not think it would be all that hard to make target dummy versions of those fights to please the players that wish to them. I have yet to clear any ultimate fight, but I have been enjoying my time in them, and a part of me is understanding as to why others would like to at the very experience a taste as to what they are like.
Last edited by Awha; 06-21-2018 at 01:43 AM.


These comments are becoming slightly antagonizing toward players that are "not them", and getting really defensive every time someone points out a flaw about these recent savage raids. This is a waste of time, what people are asking isn't much and this is acting like we're trying to destroy their sacred cow when this is not the case.
Don't come blaming us if there is not enough players doing these X-Scape Raids when it reaches that point. Some of you can say excuses excuses excuses, but it sounds like every time we point a flaw you all make a excuse for it.
Last edited by Kaliesto; 06-21-2018 at 02:54 AM.

I'm still not sure you are getting what savage raids are, there is a reason a smaller percentage of the player base does it and a reason why there are phases that are only in savage. You can't just lower outgoing damage and the amount of necessary damage to make a fight easier. Raids are a combination of not only damage but mechanics, adding neo or god kefka to a normal mode format will do nothing but fill the fourms with more plz nerf salt because ppl simply fail at mechanics (cough...titan, steps, nidhogg, thordan, seph, shinryu...cough). This game is filled with casual content, and hard content has been made easier so more ppl can access it, what more do you want.
There will be plenty of players to do the content don't worry about that. And no one is making excuses, the content simply is not for everyone and shouldn't be. It isn't a flaw it's designed that way. If someone wants the experiance of the story or whatever they can either commit to learning and doing the content, or wait till they are grossly over-leveled and cheese it. At the end of the day everyone has access to the content, it's a choice if they want to do it or not.
Last edited by Tsubaki75; 06-21-2018 at 04:00 AM.




I mean, how would you feel if raiders insisted all the content you enjoy suddenly be ramped up in difficulty to Savage levels? Might get a little defensive too, especially if the developers kept listening to us. Regardless, you're the only who seems to be taking offense here. Several people have provided a counter-argument to your proposal and now you're essentially whining we didn't all agree. The purpose behind Neo and God are to create a spectacle for Savage, and yes, likely entice people to try raiding. If the task is still too daunting, you can challenge those fights down the road at significantly higher ilvls and beat them. Neo Exdeath will only get easier as our ilvl increases. If you're bothered by not seeing all the mechanics due to awkward skips, you wouldn't see even half of them were a normal version ever implemented.
And that brings forward another concern. Since neither Neo nor God have a normal equivalent, the developers can be more creative in how certain mechanics work since there won't be a need to water them down later. Including a normal mode means they either have to redesign it to work at a significantly reduced level or make less daunting mechanics in the Savage version, which inevitably means an easier fight for raiders.
Fortunately, Yoshida said Savage clears are at the highest they've been. So... we're not concerned about the pool of raiders to play with. :v
Last edited by Bourne_Endeavor; 06-21-2018 at 06:57 AM.


The problem is that nobody ever earns their clear for these. That's why you see a jump from 1% completion to 3% once players can outgear it, and to 10% once they can unsync it. If SE was being savage content, savage content would be locked to a gear and item level cap so that it can be done at the standard 15% below maximum DPS contributed player DPS that Yoshi-P designs it for. If you want a slightly faster clear, then die less and let the healers and tanks add some DPS to it. Those extra 10 seconds woo s/.
First, that is exactly what the Raiders do when they demand PUG's play like them and do big pulls. Second, the developers need to let PS4 players play the content, and thus "PC master race" players with whatever else the PC creates an advantage for is not what they will ever tune it for.
If they designed a fight that could only be won by using every dirty trick available to the PC, there would be a worldwide 0% clear rate, there are conditions that could be made where only someone with a $10,000 PC, and the reflexes of a 16 year old could ever win the content. That's why fights are tuned to even less than PS4 levels. The game still needs to be playable on a potato laptop.
There is no "this is perfect for all raiders" level of difficulty. There is "10% of players can clear this", there is "1% of players can clear this", and then there is "only 2 people will clear this." Floor 200 of PotD Solo is the latter. No matter what level it's tuned to, someone will think it's not hard enough and still complain.
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