
Originally Posted by
Eli85
Heh, I do find a lot of this funny, mostly because there is very little in-genre support for "savage only content," and virtually none outside of the genre. Within the genre, Blizzard has done phases of fights that is only available on their version of savage difficulty, and the complaints about that pile up. It's a lot of the same arguments: players, regardless of the difficulty that they tackle, are entitled to see the content. Which I agree, that they do. So you look at other genres. Say look at the RPG genre, which the MMORPG genre is based upon. So, so many games, when multiple difficulties are in place, just have stat modifiers for enemies. No exclusive fights and no special phases of fights if you're only on particular difficulty. What's so wrong with that? It gives everyone a chance to see the mechanics at a difficulty level that they find appropriate. It's partly why, I think, RPGs are still thriving: players of every walk and life can get the full experience appropriate for their skill level and time commitment.
And before the savage raiders jump down my throat, I used to raid in MMOs at the highest difficulty level. I also enjoy—in the games that I thoroughly enjoy—to play at the highest difficulty level. So I'm not some casual player who wants everything handed to him.
It's just: what exactly are you being deprived of if Neo Exdeath and God Kefka were available in normal? How would a number-reduced versions of these fights in normal affect you in any way, shape, or form?
As a former hardcore raider the answer is simple: it doesn't affect you. At all.