Results 1 to 10 of 153

Hybrid View

  1. #1
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    snip
    I agree with everything said here. What I would love the devs to do is pour those missing resources back into raid content. I'd love it if we got the next Omega tier which didn't end with Omega himself, and then in 4.5 we get the Omega "trial" which is nowhere near on par with Ultimate, but difficulty wise would pretty much be a pseudo 5th tier to the raid (and would require completion of the raid). I feel like this would fill the hole that ultimate would leave, while also addressing the problems with having too many ultimate fights in an expansion.

    INB4 people are triggered that I ask for more raid content.
    (8)

  2. #2
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Lambdafish View Post
    INB4 people are triggered that I ask for more raid content.
    To be fair, it seems we want similar things. As in more higher difficulty stuff. It just seems our approaches to how it should be done are different. That being said, them throwing more raid content at us isn't something I'm against. But I feel pushing up the difficulty of things (except Ultimate, that's in a good place already IMO) in the raid department would be good. But yes, let's bridge the difficulty gaps.
    (0)
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  3. #3
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Paladinleeds View Post
    To be fair, it seems we want similar things. As in more higher difficulty stuff. It just seems our approaches to how it should be done are different. That being said, them throwing more raid content at us isn't something I'm against. But I feel pushing up the difficulty of things (except Ultimate, that's in a good place already IMO) in the raid department would be good. But yes, let's bridge the difficulty gaps.
    I disagree tbh, I think the difficulty of omega is perfect. If you want an example of why raid difficulty should not be pushed up, look at gordias. By adding a 5th raid tier that is on maybe brute justice level (i,e, more difficult than now, but not quite gordias), it will allow a much smoother (except chardanook but thats a different discussion altogether) difficulty curve throughout the raid tier, without it becoming inaccessible, stale, and impossible to PUG.
    (1)

  4. #4
    Player
    Rockette's Avatar
    Join Date
    Dec 2017
    Posts
    483
    Character
    Rocket Teira
    World
    Behemoth
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Lambdafish View Post
    I disagree tbh, I think the difficulty of omega is perfect. If you want an example of why raid difficulty should not be pushed up, look at gordias. By adding a 5th raid tier that is on maybe brute justice level (i,e, more difficult than now, but not quite gordias), it will allow a much smoother (except chardanook but thats a different discussion altogether) difficulty curve throughout the raid tier, without it becoming inaccessible, stale, and impossible to PUG.
    At the start of Stormblood they went into depth of why Gordias was a mistake. The classes had all changed, rotations were more complex. There were new players starting the game. The fights were, as described, Savage.

    It took my group months to get through it. I cried at the end of A4s. Man, it felt like an achievement though. It still does, even now. But they were right. It was way too hard to start an expansion with.

    After they explained their mistakes with Gordias, I also remember live letters saying that they would start Savage raids in Stormblood at a Creator level difficulty and scale them up progressively through out the expansion as players got used to new rotations and new players had time to acclimatize to the game.

    They have not kept to that plan.

    Maybe I'm one of few who think this but I find Stormblood savage too... vanilla. I thought the Midas tier was perfect. Not back breaking hard, but not so easy that every midcore group is gonna clear week 1.

    I love the concept of Omega in terms of fight story line but both tiers in stormblood have been week 1 -2 clears for mid core groups. Then the 18 week wait until savage...

    Edit: I'm worried about my group in light of this news, to be honest. There's no way people are going to stick around for long after we clear the next tier especially if we're looking at a year wait until the next expansion.
    (5)
    Last edited by Rockette; 06-16-2018 at 04:26 PM.

  5. #5
    Player
    Cetonis's Avatar
    Join Date
    Nov 2013
    Posts
    445
    Character
    Sana Cetonis
    World
    Adamantoise
    Main Class
    Bard Lv 100
    Quote Originally Posted by Lambdafish View Post
    raid difficulty should not be pushed up
    Do people feel that O4S is substantively harder than O3S, or O8S than O7S? I'm not certain I agree, at least for non-healers (the healing difficulty definitely goes up).

    Both are light on mechanics relative to past final fights (from Nael to Alexander), and they both lean hard on wombo combo dances that, once solved or guided, are fairly easy to get down and repeat. Emptiness and small Trine are the only mechanics that ask for a reaction beyond "do thing A or B", and mechanics like those exist in the third fights anyway.

    I think they could get away with making the lasts fight as-much harder on tanks and dps as it is on healers, and in doing so may better bridge people into Ultimate. Clear rates would go down, but I doubt that participation would - people are more inclined to keep at it when they're three fights deep and at the last boss, than when it's just a middle fight and there's still more after.
    (2)

  6. #6
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Lambdafish View Post
    If you want an example of why raid difficulty should not be pushed up, look at gordias.
    The issue with Gordias that people seem to always forget about is that the developers admitted that they screwed up and overtuned the fights (particularly A3S and A4S) for what was the current max stats, gear, and item level at the time. Mechanically, I don’t think that Gordias was “too difficult”; but the damage output was way overtuned for its time—healer and tank DPS were absolutely mandatory to clear, even with the best gear the game offered at the time.

    The developers learned from their mistakes and made Midas, which I hear from a lot of veteran raiders was perfect in terms of difficulty and overall fight quality (annoying A6S gauntlet robots aside). However, the raid scene was still feeling the fallout from Gordias, so they brought it down to Creator level. Deltascape and Sigmascape are not Creator level, they’re actually slightly easier. Personally, I’d rather see difficulty return to Midas levels, or at least something between Midas and Creator, but since Savage clear rates are the highest they’ve been for all regions with Delta/Sigma, I can see why the developers want to keep Savage at the level it is now.
    (7)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055