they also worry about player's health - when they hear stories of 21 hour/day prog and forgoing sleep to down these things that makes them rethink how many these they should put out.
they also worry about player's health - when they hear stories of 21 hour/day prog and forgoing sleep to down these things that makes them rethink how many these they should put out.
Which means that they heard wrong informations because the world first group only did the 21 hour on their last day of prog and had quite a "normal" schedule for the rest of the days. So they did not do the 21 for five days. Also interesting how its again the playerbase that seemingly told them that its too much to handle so many Ultimates...I wonder if this is another "JP wanted Greed" point because I cant remember any post that stated how this is harsh for them.
Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.
You realize the devs can easily monitor how long people are spending on Ultimate through the game itself so they dont need to listen to rumors.
If I had to guess the participation was even lower then they expected and its already extremely niche content and beside maybe a couple of days of interest through streamers this content is completely irrelevant to over 99% of the population and once the hardcore raiders get through the fight in a couple of weeks the content basically becomes dead.
Also even though it reuses assets I imagine it basically requires the full time of one of their better battle designs to properly tune and balance the encounter.
I just hope with the elimination of Ultimate they can do something special leading into the next expansion as 3.55 was kind of a lame lead in to an expansion.
Still does not change the fact that the world first group did not raid for 21 hours per day and that it was a rumor. Yoshida stated that raiding so many hours is not good thus they seemingly heard the rumor and not numbers. (Or somehow the world first group lied and did so many hours which I cant believe)
Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.
Player


It's not even sure they really did that 21 hourse, Zeppe worded it as he wanted them to do that not that they really did that, besides this was never a problem before I don't get why it should be such a LE GASP! moment now
That's not for the devs to decide how much time players spend on a game. Sure, that's not healthy but so what? They are adults, not children. Let them do what they want. And that's only if the rumor was true to begin with.
What's the next step? "We will release the next extension but you can only play for one hour before the server kicks you out. We don't want you too spent to much time online.".
No, that's just an excuse they're making to reduce yet again the content released, much like that absurd content spreading for 4.3. And the "people asked for it" is most certainly a lie. I never saw anyone complaining about the Ultimate mode, even for those participating.
Seriously, since the beginning of Stormblood, the decisions taken are more and more crappy
This decision to cancel it was probably made months ago though so its kind of irrelevant regardless, also I think they said they do look through the logs of world first to see how progress is going on the fight and make sure no bugs/cheats are being used, so they likely know exactly how long they put into clearing the fight.Still does not change the fact that the world first group did not raid for 21 hours per day and that it was a rumor. Yoshida stated that raiding so many hours is not good thus they seemingly heard the rumor and not numbers. (Or somehow the world first group lied and did so many hours which I cant believe)




Does Perform matter? Just because you don't enjoy a specific piece of content doesn't mean everyone shares your opinion. Plenty of people prog Ultimate even if they are miles away from clearing because it's a long-term goal. Certainly a better alternative to doing... what exactly? Ridorana and Swallow's Compass.
They're talking about Cactbot, which is a different tool than ACT. They aren't going to touch parsers because they know the backlash it would have.
You weren't watching day one then. Xeno and MrHappy both broke 10k and maintained for several days, albeit with dips through the day. Both continued to average 4-5k, and have only dropped now that Ultimate's been cleared.
Leith was meme-ing. Entropy progged roughly 12-14 hours until the last day when they were close to clearing. That's when they pulled 21 hours. That's hardly a health concern, especially it only happens once in eight months.
Sfia even went into some details on Frosty's podcast. They set up meal plans, purposely eat properly and get enough sleep to keep themselves focused. They're probably more health conscious than the majority of people whining over how "unhealthy" WF prog is.
Staying up playing a game for 21 hours every eight months isn't going to kill you anymore than going out on Years News Eve and getting hammered would. Are we going to worry about the health of party-goers now too?
Many raiders become frustrated because the overwhelming majority of content is made for casual players. You already get virtually everything. Even Savage was watered down to better cater towards lower skilled players. Alas, that still isn't enough. People whine about Neo Exdeath and God Kefka being Savage exclusive. And they whine over Ultimate because how dare the raid community has one piece of content designed for them.
And if we're going to use the whole "well, not many people do it!" argument. PvP has been a near failure since its inception yet that hasn't stopped the devs from pouring huge amounts of resources into it; practically begging people to play.
I haven't been banned yet. ;-;
Last edited by Bourne_Endeavor; 06-16-2018 at 02:19 PM.
1. Does it matter we do not have a third ultimate fight when barely anyone has beaten the first two? Is there a large audience that is really going to be hurt by the lack of this third fight specifically. It's not "get rid of ultimate" it's "how many ultimate fights can this playerbase complete or gain value from?"Does Perform matter? Just because you don't enjoy a specific piece of content doesn't mean everyone shares your opinion. Plenty of people prog Ultimate even if they are miles away from clearing because it's a long-term goal. Certainly a better alternative to doing... what exactly? Ridorana and Swallow's Compass.
2. No, perform doesn't matter. I rarely even see it used any more in town areas. I don't think devs get that if you have musical talent, you are probably going to choose a real instrument over this, and the main benefit of music systems are non-musical people who can use macros of popular songs.
3. If they obfuscate the data sent to the server, it can affect anything that relies on that data and maybe break it. All that stuff more or less works on the same principle.
Last edited by RiyahArp; 06-16-2018 at 02:43 PM.
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