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  1. #1
    Player
    Hierro's Avatar
    Join Date
    Oct 2015
    Posts
    722
    Character
    Ziero Rehw-bidit
    World
    Malboro
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Mycow8me View Post
    Man did a drk scar you emotionally in your past life or something? Why do you even care so much to post here if you arent interested in drk. I feel like this is a legit obligatory war egoist persona representation on forums so kudos for a job well done atleast. Dont worry cupcake your position as best tank is hardly in danger currently.
    you do realize I play both and enjoy both very much?

    Quote Originally Posted by Mahrze View Post
    Wasn't this warrior from 4.0 to 4.2? Like, you just literally described that time line.
    No, the only real complaint was the stance dance penalty. After that was removed, everything was fine with the job. As to why SiO was changed into a raid wide shield, I have no clue. No one really asked for it. People just wanted usable effect for SiO. The 4.2 change, I can only assume it went through because the gap between cieling and floor was too large. But again, no one asked for it. Post deltascape savage release, no one said WAR was bad.
    (3)
    Last edited by Hierro; 06-15-2018 at 05:50 AM.

  2. #2
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by Hierro View Post
    As to why SiO was changed into a raid wide shield, I have no clue. No one really asked for it.
    People asked for SiO to be changed. They also asked for party/raid utility like PLD has. One of the most common requests of what to do with SiO was to make it party/raid utility in the vein of Thrill of War, a party-wide Thrill of Battle buff. What SE provided with the SiO change was very much in line with if not pretty much exactly what many people requested.

    If you read through threads on the subject from the time, you will see the above sentiments come up quite frequently.

    http://forum.square-enix.com/ffxiv/t...eedback-Thread

    As for the 4.2 changes, that was a result of people's complaints and sentiments regarding how they felt that WAR's burst damage was too "unstable" and rng-based because if you didn't crit on your FC spam, as people liked to put it "you might as well just give up right there, pack up and go home". That and the complaint of ending up with stupid and unusable chunks of gauge due to IR's old halving of cost effect, a valid complaint I will say. Basically the change was to kill two birds with one stone by addressing both those complaints while also nudging WAR in the direction that they have been trying to take tanks this expansion by simplifying them a bit.

    These changes didn't come out of nowhere and there was precedence for them provided by the playerbase.
    (3)
    Last edited by TouchandFeel; 06-15-2018 at 06:35 AM.

  3. #3
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,842
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Hierro View Post
    The 4.2 change, I can only assume it went through because the gap between cieling and floor was too large.
    Nah, it was all Xeno complaining about crit RNG on Fell Cleaves being too determinant on parses. I'm not sure that many people thought it was a big deal, since getting the highest parses on any job has always been reliant on good crit/DH rates.
    (1)

  4. #4
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Hierro View Post
    No, the only real complaint was the stance dance penalty. After that was removed, everything was fine with the job. As to why SiO was changed into a raid wide shield, I have no clue. No one really asked for it. People just wanted usable effect for SiO. The 4.2 change, I can only assume it went through because the gap between cieling and floor was too large. But again, no one asked for it. Post deltascape savage release, no one said WAR was bad.
    after the first fix WARs still complaying about Sio and lack of any raid utility, SE merge both "problems" and make new Sio by the face and after that some WARs complaing about the dps they get from the burst window was so dependent of crit (like every job but looks it was a huge drama dont crit a fell cleave) and overexagerated things, Xenosys Vex did a interview complaing about this "i have 8 rotations for inner release windows" "you want to unistall the game every time a fell cleave dont crit" ect, ect... and of course all the sheeps go behing this and a few months later SE rework the entire burst window so no WAR will never have feelings of unistall the game every time a fell cleave dont crit on inner release, and the most hilarious thing is after all of this SE take questions from the playerbase of course we vote one for DRK asking for help and let then know we exist and you know what questtion was taken?

    "While there were adjustments for all three tank jobs we still think that paladin is the most efficient of the three. Will there be increases to warrior and dark knight’s support abilities and DPS?" asking for more WAR buffs.
    (2)

  5. #5
    Player
    Mahrze's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    796
    Character
    Mahrze Crossner
    World
    Jenova
    Main Class
    Monk Lv 80
    Quote Originally Posted by Hierro View Post
    No, the only real complaint was the stance dance penalty. After that was removed, everything was fine with the job. As to why SiO was changed into a raid wide shield, I have no clue. No one really asked for it. People just wanted usable effect for SiO. The 4.2 change, I can only assume it went through because the gap between cieling and floor was too large. But again, no one asked for it. Post deltascape savage release, no one said WAR was bad.
    Come on now, Boris. The stance dance penalty was a "boo hoo" moment because "MUH DEEPS" and "MUH MITIGATION/UTILITY" came to be addressed cuz how SiO 1.0 sucked. Then another portion of the WAR player base still cried "MUH GAMEPLAY" because for the "perfect deeps" there was too much RNG involved so they made the new IB gauge irrelevant (to a degree) with zero RNG as a bonus.

    And there are people that still complain (after all the previous buffs) how the burst for WAR is every other TA. that would fall in the "for the sake of it".
    (3)
    If you say so.

  6. #6
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,842
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Mahrze View Post
    And there are people that still complain (after all the previous buffs) how the burst for WAR is every other TA. that would fall in the "for the sake of it".
    Bruh. It's even worse for Hypercharge.
    (0)