Results -9 to 0 of 144

Thread: Tank Stance

Threaded View

  1. #11
    Player
    addz3's Avatar
    Join Date
    Dec 2014
    Posts
    156
    Character
    Bauer Auditore
    World
    Sagittarius
    Main Class
    Samurai Lv 90
    I think some of you are misinterpreting the point I was trying to make. Or maybe it was my crap explanation. Tanks who refuse to use their enmity tools or stances to control enmity are crap. There's no need to do it. There's no need to lose enmity. Yes... we all know that other jobs have 1 or 2 abilities to help with enmity, and use them they should. However tanks have more because it's their role to control enmity. I fail to see how many of you can't understand basic fundamentals of a 3 job battle system. If a tank wants to go nuts on dps go for it, but not at the sacrifice of enmity because then they become useless. I suggested they nerf stances in PARTICULAR situations so you don't have chaos in situations because a tank would rather dps than control enmity.

    On another topic the intent for stances could be better defined. However when they have penalties of swapping between stances such as high mp usage for DRK or just simply a long cool down. Why would these exist if it was intended for tanks to swap continuously. It is my belief like others have suggested that it was designed so you have a stance in content and a stance for soloing. It isn't that way but that's a design aspect which could get changed down the line maybe. The min max dps for tanks has always been an "issue" and will probably remain
    (0)
    Last edited by addz3; 06-15-2018 at 12:09 AM.