Context is important here. Assuming the tank pulled in Defiance and at least did Tomahawk/Heavy Swing + Equilibrium, they should hold aggro without issue unless the DPS aren't using Division/Lucid Dreaming or their gear isn't comparable. Bear in mind, this is absolutely a shared responsibility. Telling a Warrior to sit in Defiance because you can't be bothered to use Diversion is moronic. We're talking over 1,000 raid DPS throw away for literally nothing.
I find that more than not, warriors are the worst tanks for actual tanking in their tank stance. Is there some trait in the warrior tool bag that makes the player an arrogant douche that I wasn't aware of?
I hope you're ready to wait over an hour for DF queues because the overwhelming majority of tanks will never look at the role again. Without a focus on DPS, tanks and healers have nothing to strive towards. Mitigation, enmity and healing all have a threshold. Once reached, they are entirely redundant. Hence why people focus on their respective damage, especially Warrior. Make the game less damage centric, implement far higher outgoing damage—essentially reward defensive play, and people will adapt more readily. Of course, then you have lesser skilled players crying at how difficult the content is. Which is why dungeons are ultimately brain dead easy.
Evidently, you were ignoring it. DPS lose literally nothing pressing Diversion, Lucid Dreaming or Refresh/Tactician. Tanks lose 20%. So no, I am not going to sacrifice thousands of raid damage because you're lazy. Now if the tank sucks despite you utilizing these aforementioned abilities, that's another story.
Using Lucid Dream early, means it will be available earlier. A very common mistake healers make is holding onto it until they're nearly spent on MP, which is terrible usage. I will always get two uses from it unless I'm aoe spamming. As for Tactician, this is scarcely an issue outside boss encounters because tanks typically stay in tank stance longer due to massive pulls. Ironically, dungeons force tank stance more than even Savage due to pull sizes. Kind of ridiculous it takes upwards of 6-10 mobs hitting me before I actually need tank stance consistently active. And this only applies to healers who DPS. If they do nothing but heal, you can and should rotate your stance because the damage simply won't be high enough to kill you, assuming you know what you're doing.
Use Lucid when your MP dips below 80% or thereabouts. If you actively DPS and don't stand around doing absolutely nothing, you will get the full benefit. And in what universe is Tactician clumsy? Quick Nock (Tactician) -> Quick Nock. If you can't do that...
Benison will not rip from a tank pulling, if you time it after they aoe a pack and keep going. You never Tetra during pulls. Not only is that a complete waste of an oGCD, you'll rip by virtue of overhealing for little to no reason.
She means whoever has the boss' attention should be in tank stance. Or rather that was how the developers envisioned it. I actually believe her because even Xeno talks about how much flack he took for trying to optimize tank DPS as the MT back in ARR. Likewise, JP, apparently, took it as being disrespectful if the MT went into DPS stance or both healers were in Cleric because it was too risky for no reason. Of course, times have since changed and damage has long become the focal point due to, in my opinion, poor design. Healing is absurdly powerful, thus you simply don't need to play defensively. Likewise, content does pitifully low damage relative to the cooldowns available. Even Savage suffers from this to varying extents. Yoshida mentioned in a previous interview his disappointment so few Warriors want to use Defiance. To which I say, "Give me a reason outside bad players or Ultimate. And I will."



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