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  1. #11
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Dualgunner View Post
    Regarding non savage balance...

    I don't think that should be a thing. Savage is the natural outcome for battle content--ie, challenging battle content (combat is conflict and conflict is closely related to challenge). Then we run into the problem of RDM being the only job who is weak in savage because they are strong in other content, which isn't fair for RDM who like to raid.

    RDM's verraise should be shackled in some way or removed. I don't even particularly care if vercure is nerfed for cure potency, its main use is proccing dualcast in a phase transition.
    yeah but its not just removing verraise to open their dd-destiny for endgame. they have to think about pve content as well: achievements like necromancer or discovery grind dngs like eureka (progress) are rdms home atm like savage progress as well way before farm and speedruns.

    cause atm I think similar like Megguido – different jobs shine in different duties... and if they really go for an-all-cls balance just for savage, many other parts of the game are effected indirectly as well...

    the generell question is if endgame balance is designed on so many cls (and we will get even more in the future) - u can't go for peaks, and all cls will be similar in style just to "be fair"... the more real balance is given the more boring it will be in general Imo.
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    Last edited by Neela; 06-14-2018 at 11:07 PM.