Quote Originally Posted by Megguido View Post
snip
It's comes down to how you personally think things should be ballanced:

-ballanced around what average/below average players can do

Or

-ballance around the potential of what the job is capable of

I think it should be more for what it's capable of. Players can learn and improve to reach that potential, but a job that's prematurely capped off will never grow further without patch changes. This game is actually doing a fairly good job of trying for it too imo, so I believe that's what they want.