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Thread: Tank Stance

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  1. #10
    Player
    addz3's Avatar
    Join Date
    Dec 2014
    Posts
    156
    Character
    Bauer Auditore
    World
    Sagittarius
    Main Class
    Samurai Lv 90
    Quote Originally Posted by ImDingDing View Post
    You are totally right and we fully agree. However go back and read op's post again, what he was saying is: I met a bad tank in dungeon so just nerf the tank DPS stance and make all tanks play the way I want them to be...and if a dps (lol OP?) is bad at least he's trying to do his role and dps...badly (pathetic) and I don't care about others.
    Huh? That's not what I'm saying at all. I'm saying that ifvtank stances were changed we could get away with this must max dps over controlling enmity that a lot if tanks have (imo mostly warriors). Most of the time I tank, all 3 are maxed with 360 gear and I manage to hold hate and push dps as much as I can. Unfortunately some just prefer to see dps rather than fulfill their primary role. Secondly diversion isn't really the be all and end all for enmity control. It's like a 2 min CD isn't it? And any dps is going to out dps a tank, that's why they have enmity boosting combos and stances. If they aren't used then they are a bad tank. End off.
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    Last edited by addz3; 06-14-2018 at 06:20 PM.