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  1. #1
    Player
    Tex_Mex's Avatar
    Join Date
    Aug 2013
    Posts
    412
    Character
    Tex Mex
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Unfortunately, it appears that your bias is getting the better of you at this point. Your comments read like you are just a BLM that believes they should be doing the most damage all the time because they aren't allowed to move. Both BLM and SMN are in really good places right now, so I feel like the devs time would be better spent helping out the heavily underperforming jobs (like RDM). Having one job just be better all the time is just bad design.
    (10)

  2. #2
    Player
    RainDurell's Avatar
    Join Date
    Apr 2015
    Posts
    110
    Character
    Rain Durell
    World
    Cerberus
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Tex_Mex View Post
    snip
    RDM is in a bad spot, i agree, but that isn't the subject I'm talking about. And I completely agree that having one job being better all the time is bad, that's why I started this topic, SMN IS better most if not all the time, I'm not saying "buff blm", I'm saying that for the amount of utility and mobility smn have, they shouldn't be doing more damage than ALL melee dps. They should be somewhere on par with DRG/NIN, not above.
    (4)

  3. #3
    Player
    Tex_Mex's Avatar
    Join Date
    Aug 2013
    Posts
    412
    Character
    Tex Mex
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by RainDurell View Post
    RDM is in a bad spot, i agree, but that isn't the subject I'm talking about. And I completely agree that having one job being better all the time is bad, that's why I started this topic, SMN IS better most if not all the time, I'm not saying "buff blm", I'm saying that for the amount of utility and mobility smn have, they shouldn't be doing more damage than ALL melee dps. They should be somewhere on par with DRG/NIN, not above.
    Im fairly certain that if you add on the rDPS contribution of NIN and DRG to their pDPS, they are easily competing with (or likely surpassing) the total for both BLM and SMN. Melee DPS are still in a pretty darn good spot right now as well. (Though there is a good argument to be made about the nature of damage debuffs - looking at you piercing debuff) This is honestly some of the best class balance we've ever seen out of SE.
    (2)

  4. #4
    Player
    Zerathor's Avatar
    Join Date
    Jun 2016
    Posts
    441
    Character
    Jack Cinder
    World
    Excalibur
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Tex_Mex View Post
    snip .
    BLM is in a good spot atm, but for how minimal their gain is, (especially on certain fights) it's not spectacular enough to ignore a missing raise that smn brings. SMN is in a really BS strong place as THE meta caster.

    Rdm could use some help though
    (3)

  5. #5
    Player
    Tex_Mex's Avatar
    Join Date
    Aug 2013
    Posts
    412
    Character
    Tex Mex
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Zerathor View Post
    BLM is in a good spot atm, but for how minimal their gain is, (especially on certain fights) it's not spectacular enough to ignore a missing raise that smn brings. SMN is in a really BS strong place as THE meta caster.

    Rdm could use some help though
    I still don't think that nerfing SMN is the right solution. If you want to argue for anything, choose to buff BLM utility or something like that. BLM used to have the niche that it would never run out of MP, but this got removed with SB when resource management for all classes basically became a joke. Maybe some sort of group utility like a raid wide magic damage barrier could be introduced. That would fit with the job and add some non DPS related flavor to the game.
    (3)

  6. #6
    Player
    Zerathor's Avatar
    Join Date
    Jun 2016
    Posts
    441
    Character
    Jack Cinder
    World
    Excalibur
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Tex_Mex View Post
    snip.
    Utility would be neat, but it won't happen. If it did, they'd nerf their damage as well. Meaning a blm playing at maximum potential would be equal to a smn. How good does one shield need to be to be equal to being able to raise? It'd be a lot or have a low cd.
    (1)