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  1. #1
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by DrWho2010 View Post
    so you're just saying you just want more lootz and are too lazy to farm or send out your retainer yourself. okey
    No, I'm suggesting an alternative means of gathering such items for people who like gathering classes and want more control over their RNG rather than having to kill a bunch of mobs because they need specific leather or claws by the boatload. As for the retainers, that's why I don't fish since that's all they bring me whether I want it or not.

    Quote Originally Posted by kikix12 View Post
    Though it would be 'possible', it's not going to happen. It would be a major sim mini-game or it would be broken. And a sim mini-game would not work because it would require some sort of 'farm' which would need to be quite large and a method of obtaining the animals. The necessity of tending for them would also become quite a chore. If it could be gotten from wild monsters then it would be broken as it would be way too easy to obtain compared to disciple of war or magic with no drawback. As it is, disciple of war or magic sacrifices "time" to kill the monsters for a chance at the loot. A shepherd would need to sacrifice something as well. It's fine with the current DoL since they have unique resources, but a shepherd would fight for the spot of 'gatherer' with someone else so it needs to be somehow balanced. For example by requiring some care and more time, but for a higher and guaranteed yield. But, again, that requires a lot of frame to work, something this game have major issues with providing.
    And you're misunderstanding both of us when you keep calling it "Shepherd". In fact, you're confusing ElHeggunte's DoL job that he specifically called "Salvager" in these forums for a reason: you go out and find stuff, just like any MIN or BTN, and even though I had been using the name of "Scavenger" for it elsewhere, it still follows the exact same principle. No mini-game involved outside of all that gathering is (although one could argue FSH is more of a mini-game).
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  2. #2
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kazrah View Post
    No, I'm suggesting an alternative means of gathering such items for people who like gathering classes and want more control over their RNG rather than having to kill a bunch of mobs because they need specific leather or claws by the boatload. As for the retainers, that's why I don't fish since that's all they bring me whether I want it or not.



    And you're misunderstanding both of us when you keep calling it "Shepherd". In fact, you're confusing ElHeggunte's DoL job that he specifically called "Salvager" in these forums for a reason: you go out and find stuff, just like any MIN or BTN, and even though I had been using the name of "Scavenger" for it elsewhere, it still follows the exact same principle. No mini-game involved outside of all that gathering is (although one could argue FSH is more of a mini-game).
    One could always switch to "Sheppard" or whatever you want to call an animal resource gatherer. Hide, walk up to any monster 5 levels under your own and do "gather" action on them. That switches to the same type of game BTN/MIN does except has a "target's comfort" instead of a "chances to gather". As long as the monster is calm, you can continue to gather a resource from them up to 5 times. You can put the monster to sleep, or calm them to get an extra resource or HQ or whatever. You wouldn't be able to gather anything that would come from killing the monster however (eg bone or skin). For aggressive monsters, you may only be able to gather one item (eg scales, teeth.) If SE wants to change the monster death mechanic a little, they could also make defeated monsters not despawn if "marked" by the same player as a Sheppard. The Sheppard would then be able to harvest bone/skin/meat from such monsters and then they despawn. Or they will despawn if another monster is marked before they harvest anything from it.

    I'm a little more fond of the idea of an instanced farm, but there's more than one solution.
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  3. #3
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Kazrah View Post
    And you're misunderstanding both of us when you keep calling it "Shepherd".
    You brought up a class that gathers monster materials. Aka what is not available for other disciples of land. I used the word Shepherd cause it's simply clear what that involves.

    Quote Originally Posted by Kazrah View Post
    In fact, you're confusing ElHeggunte's DoL job that he specifically called "Salvager"(...)
    I'm not. I didn't say anything at all about ElHeggunte's salvager idea. Not directly nor indirectly.

    Quote Originally Posted by Kazrah View Post
    (...)you go out and find stuff, just like any MIN or BTN, and even though I had been using the name of "Scavenger" for it elsewhere, it still follows the exact same principle.
    Read my post. I specifically said that there are two ways it could work. Either the whole "sim" mini-game, or gathering from wild monsters/random gather spots (from invisible carcasses etc.). The second part would make the class "broken" in that it would be far too efficient in comparison to disciple of war or magic.

    I won't repeat myself fully. I don't have the time for that. Just read my previous post again, carefully this time.
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  4. #4
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by kikix12 View Post
    You brought up a class that gathers monster materials.
    How do you know that the ONLY way you could ever possibly get them is directly from the monster and by absolutely no other possible way? People leave things behind, whether it be in trash pits or cubbyholes. Every creature leaves things behind or else we'd know nothing of the past. That's what I meant when I'm saying that a gathering class that could find leftover things like leather scraps or other bits that could've been from monsters or elsewhere.

    As for the "too efficient" argument, you must be one of those people who get their in-game lumber exclusively from killing bilokos or other tree mobs and their gems and ores just by killing golems.
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